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    D&D 5E (2014) D&D Next Release Date Set -- Summer 2014

    I was thinking of a release by WotC, not some third party, or at the least a third party sanctioned/promoted by WotC. Anyway, I was mostly thinking of a app that could be used to access the rules, both for players and DMs that wasn't slow, and could be used offline. I am not a big fan of VTTs...
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    D&D 5E (2014) D&D Next Release Date Set -- Summer 2014

    There is? I am guessing you are referring to for 4e, but I have no idea which one you are talking about. The character builder is in silverlight and doesn't work on android/ios.
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    D&D 5E (2014) D&D Next Release Date Set -- Summer 2014

    Wouldn't it be better with an app for android/ios? So you could play on a tablet?
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    D&D 5E (2014) D&D Next Release Date Set -- Summer 2014

    My hope for "multiple platforms" Looking at the "multiple platforms", I really hope they mean that they have a release that's easily read and referenced on a smartphone, tablet, windows, linux and osx PC in addition to the print version. If they did the digital releases like an application...
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    [DM's Poll] Homebrew, Published, Hybrid or Other?

    I didn't quite get the poll options. Just going with homebrew/published/hybrid I think would be a better poll. I don't quite get the difference between some of the poll options. I chose "Medley". I am currently running Nentir Vale, but I modified it a lot, running it as a Feudal society where...
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    D&D 4E Making 4e a bit more dangerous

    Thanks Quickleaf, that clarifies things! Some good ideas about "downed" PC's actually not being on the floor unconscious and bleeding. Especially since the healer of my current party is a Bard. :D Now, I have no problems actually killing the PCs. Adjusting monsters to get the right oomph...
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    Should a GM be allowed to arbitrarily make things up as they go along?

    For me there is an optimum point of the GM making up things as they go. Too little and it feels like a video game. Too much and don't feel like I can actually make a difference. It's also important that if the GM makes up a lot of things as he goes, the players can do the same. I just DM-ed my...
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    D&D 4E Making 4e a bit more dangerous

    It's partially the ping-pong healing, and partially because I want that grey area. What's your suggestion for "adjusting narrative interpretation"? An example of what you are thinking of regarding the ping-pong healing would be interesting. What do you mean about "adjusting encounter design" in...
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    D&D 4E Making 4e a bit more dangerous

    Any penalty that can go away with a long rest will drive the players towards a long rest. Some interesting suggestions. The reasoning of reducing max hp is that the character is just as powerful, but looses some durability. Losing a daily power is really boring, so is losing an action point...
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    D&D 4E Making 4e a bit more dangerous

    I pondered a houserule, especially for 4e where going below 0hp isn't very scary since you heal up from 0 hp. Which is a good rule in my opinion, it's really stupid when you heal up somebody and they just go down immidiatly because the 30hp you healed only brought them up to 2 hp. What I want...
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    D&D 5E (2014) L&L December 16th Can you feel it?

    Depending on edition, you have the 50hp of damage in one hit makes you do a system shock check to see if you survive (from AD&D?).
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    D&D 5E (2014) L&L December 16th Can you feel it?

    Or, better yet, don't rely on a single dice roll for information you want the PC's to have. Use the three clues rule. Let them get access to a map that hints to the secret door, let them hear part of a conversation mentioning the door and finally, let them have a chance to just stumble upon it...
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    Pathfinder 1E We destroyed the moon.

    My players killed the knight of the village they want to take over. Interestingly, they are on the way to the knights baron to have a little chat. Wonder if he is going to end up dead as well...
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    The start of a Nentir Vale campaign

    Reading through this thread: http://www.enworld.org/forum/showthread.php?350039-L-amp-L-December-16th-Can-you-feel-it/page4 really made me think of how my scenes were resolved. Scene one: decrepit manor house. The players slog through most of the encounter before realizing they might not need...
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    The start of a Nentir Vale campaign

    I wanted the monsters in the area to be consistent with the area they are in. Kobolds being at the bottom of the heap, goblins above that, the hobgoblins and orcs. So, at level 10 I will probably not use too many goblins, and certainly not as the "main attraction". The characters will be...
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    The start of a Nentir Vale campaign

    I don't actually have any problems running 4e, it's just that the monster scaling doesn't fit my needs. The scaling has multiple elements that scale quite steeply: hp, damage, to-hit, defenses. The scaling is very quick (four factors, each increasing by maybe 5-10% (let's say 7% average)...
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    The start of a Nentir Vale campaign

    The first quote point of view is using monsters straight from the monsters manual without changing them. The second quote point of view is using the monster creator to alter the level of the monsters. My way of doing it is a way between, very similar to 5e. HP/damage output scales depending on...
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    The start of a Nentir Vale campaign

    The party AND the Iron Circle are pretty thuggish, but both are smart. I wonder if I might make some diversions inside the Fallcrest, using the gangs and such noted in Threats of Nentir Vale. Maybe somebody else wants Redwood? I have got some time before we get to play next time (most likely in...
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    The start of a Nentir Vale campaign

    I am running the combat quite differently from the usually 3-5 encounters per day assumption. I am assuming that they will have some small mini-encounters and at most, one big fight a day. The big fights are therefore really, really though. The big fights aren't something I will force on the...
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    The start of a Nentir Vale campaign

    I just got started on a campaign taking place in Nentir vale, where I am going to use Reavers of Harkenworld (level 2-4) and Madness at Gardmore Abbey (level 6-8). I am hoping to run a campaign going from around level 1 to 10, with the players getting more and more control, power and...
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