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  1. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    It does. It favors status quo so it does pick a side, if that is how you want to look at things. I don't think a pick a side approach is very productive.
  2. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    That just means that there is no accounting for taste. I believe that the real flaw is not that the changes were destructive but that the designers did not take the time to show ways of tweaking the inherent mechanisms in the game. In my game, for example, I have ways of accounting for long...
  3. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    I believe that one of the most relevant/enlightened design decisions of 4e was to finally match the hp recovery mechanics with the classic description of HP. This cracked the door for decoupling HP recovery from magic. Therefore opening an entire spectrum of additional gaming options, such as...
  4. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    I'm not sure how you would reach that conclusion since healing in AD&D doesn't care whether HP are meat, luck, skill, divine favor, etc. Without magical healing HP Recovery is ALWAYS the same. One HP recovered for FULL day of rest for the first week (7), add your CON bonus from then on. You...
  5. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    I'll address Schrödinger's Hit Points by use of two examples: Example 1: The scene: A well contested Heavy-weight championship fight. After a few rounds of body blow exchanges, jabs, deflected hits, dodging, weaving and constant movement around the ring the boxer is punched in the jaw. With...
  6. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    Ok, I'm just not seeing the relevance within the context of what you have explained up to now. It looks to me like you are speaking of some hypothetical game that doesn't currently exist, and from there drawing some theorycraft conclusions of its design that are currently eluding me. I'm just...
  7. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    I don't see how it could possibly be a narrowing of options. You could have some attacks that deplete HP when the player misses the target number, and you could still have attacks that don't deplete HP when the player misses the target number. I see that as a broadening of options - two...
  8. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    Thanks for the clarification. How does the game designer do either 1 or 2? I'm thinking you are meaning the DM so I'll address the post from that perspective. If some PCs have already been removed from play because of "injury". I'm not seeing how the TPK is not possible under these...
  9. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    Agreed. I'm not sure I've ever seen a situation in practice where this is actually the case. If TPK is not a possibility it means that the monsters can't hit the PCs or they do so little damage that they can't really hurt the PCs. For this to work as you describe the monsters can't hurt the...
  10. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    Not having your team go down in a TPK, or near TPK, does not make the combat drag longer. Unless the TPK is the goal and I'm not sure many would agree that is a worthwhile goal. What you have stated is pretty much mathematically impossible. Attacking and healing in the same action makes...
  11. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    I guess it's a matter of opinion then. I would not consider July 2009 rather late in the edition. The pacifist aspects gave bonuses to hit to allies, gave penalties to attacks to enemies, and the healing was pretty much second to none. The lazy warlord build had quite a bit of healing and...
  12. D'karr

    D&D 5E (2014) On the healing options in the 5e DMG

    I believe the pacifist cleric build was extremely effective at healing, and its shtick was expressly not to attack. So 4e did have other options for this also.
  13. D'karr

    D&D 5E (2014) Damage on a Miss: Because otherwise Armour Class makes no sense

    A "hit" or a "miss" are not meant to be descriptions of a physical, in gameworld, thing. A "hit" does not denote actually hitting the PC, NPC, Monster, or thing. It denotes hitting (equalling or surpassing) a mechanical and abstract target number, which in turn depletes "mojo" (the potential...
  14. D'karr

    D&D 5E (2014) Character play vs Player play

    Thanks, those slavelord sessions were very enjoyable and the interaction between the PCs and the slavelords, and the reveal in the sblock made the situation much more personal to the players. At this point the PCs are hunting down that slavelord to make her pay. I had been running various...
  15. D'karr

    D&D 5E (2014) Character play vs Player play

    Though I agree that in a regular campaign the particular technique would be rather appaling and incredibly boring, if I recall correctly the particular video, I'm willing to give it a pass in that particular instance for one main reason. In the case of that particular video (slavelords?) there...
  16. D'karr

    D&D 4E Where are all the 4E resources?

    Wrap the strikeout text in "s" as seen below. strikeout And I totally agree with the sentiment of WotC having one of the worst information delivery websites ever seen.
  17. D'karr

    D&D 4E Where are all the 4E resources?

    This should get you there: http://archive.wizards.com/dnd/tools.aspx
  18. D'karr

    Need a map?

    There are maps for the Elsir Vale right on this forum: http://www.enworld.org/forum/showthread.php?252674-Looking-for-RHoD-Maps-Huge-and-High-Res Really cool one of the Nentir Vale in Pete Fenlon (MERP ICE) style: http://www.enworld.org/forum/showthread.php?330866-Nentir-Vale-Map-Pete-Fenlon-Style
  19. D'karr

    what magic item level would you give?

    If I recall correctly the guidelines for starting characters above 1st level were: (1) Item Level +1 (1) Item Level (1) Item Level -1 Gold equal to Level -1 item. In your case that would be: (1) Item Level 6 (1) Item Level 5 (1) Item Level 4 Gold equal to Level 4 item. I could be mistaken on...
  20. D'karr

    Come and Get It and Warrior's Urge: Please help me implement a change to both of these powers

    The problem with it is that, statistically, having to roll twice or more to apply one effect makes it significantly less effective. It works as the same issue when determining adhoc effects. Combat is not process simulation it is abstraction for that reason. For example, Armor Class is an...
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