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  1. D'karr

    D&D 4E JamesonCourage's First 4e Session

    Instead of "Unconscious and Dying" as a condition I've gone to call this "Out of It". In description, I equate it a lot more to a boxer getting knocked out. Sometimes they are partially conscious. Sometimes they are totally unconscious. In some rare occasions they might actually die from the...
  2. D'karr

    D&D 5E (2014) Live Q&A with D&D R&D

    The pacifist cleric build is exactly that, a very useful/powerful healer with little to no combat attacks.
  3. D'karr

    D&D 5E (2014) Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?

    Which is only part of the assumption of a limit. In a party of four 1st level characters each covering one of the classic roles you can: Trigger second wind once for each (4) Leader HP Recovery twice (2) For a total of 6 possible times per combat. If this is done on each combat of the day...
  4. D'karr

    D&D 5E (2014) Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?

    Not true. Healing per encounter's hard limit is the number of remaining healing surges, unless you have some way of triggering surgeless healing. Healing surges are, and have always been, a finite resource so this makes no sense. The actual hit points, and consequently healing surges a...
  5. D'karr

    D&D 5E (2014) Live Q&A with D&D R&D

    Even before 5e at every single con where they've had a Q&A they've always started with - "We can't discuss product schedule, etc." I wouldn't expect this to be any different. This is the design team so they'll probably concentrate on design questions.
  6. D'karr

    D&D 5E (2014) Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?

    I don't need the game books to spell everything out. Therefore, anything not specifically called out as prohibited is always implicitly available. My players and I can come up with our own justifications, if we want or need them. And they are usually more entertaining than what I've seen from...
  7. D'karr

    D&D 5E (2014) Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?

    I've never been accused of Fan Wanking but thanks. I'll note it for further non-conversation.
  8. D'karr

    D&D 5E (2014) Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?

    I would argue then, where does it say that it doesn't? 4e gives the DM and players tools, lots of them, and a very solid framework on which they can build. They can do with these tools and framework as they please. It doesn't require the DM to limit himself to "color within the lines." He...
  9. D'karr

    Gamer Survey - please respond

    Done and good luck.
  10. D'karr

    D&D 4E JamesonCourage's First 4e Session

    Always a pleasure to read your campaign notes/reports. Very entertaining. I liked a lot how the combat with the ghost hinged on "deciphering" the skill challenge. I used a similar technique when I converted I6:Ravenloft for 4e. The characters would accumulate special tokens each time they...
  11. D'karr

    D&D 5E (2014) Better pics from PAX East

    Gorget... cone of shame. What's the difference? That guy can't bite his back. LOL
  12. Dug-I-Do-Not-Like-The-Cone-of-Shame-Up-2009.jpg

    Dug-I-Do-Not-Like-The-Cone-of-Shame-Up-2009.jpg

  13. D'karr

    D&D 5E (2014) Better pics from PAX East

    More like the "cone of shame" from UP! Oh wait, squirrel!
  14. D'karr

    AD&D 1E Check out what Kinkos did to My 1e AD&D UA

    You can see the errata here: http://www.acaeum.com/library/errata_ua.html
  15. D'karr

    D&D 5E (2014) Splitting your Move - The Move-Attack-Move Dynamic

    Distinct and separate Move and Attack actions are much older than 3e. In 1e you could not move to engage and attack in the same action. The only option for moving and attacking was the charge, and in that instance weapon length(reach) became more important. That is also where weapon speed...
  16. D'karr

    D&D 5E (2014) What's the rush? Has the "here and now" been replaced by the "next level" attitude?

    Most of the times that I've seen DMs use an unsatisfying "slow" advancement pace (slow is a relative measure) it has usually boiled down to 2 main issues: The "story" they are trying to play out only works with a campaign climax at X level. They are either not familiar, or uncomfortable with...
  17. D'karr

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Well said. I've seen many combats like that with many different game systems.
  18. D'karr

    Pros and Cons of Epic Level Play?

    Absolutely. I've DM'd 4e at all levels. The progression goes something like this: Heroic Tier - Characters have survivability. However, the DM must still be careful not to completely overwhelm them, or it becomes a TPK. Paragon Tier - Characters have extreme survivability. The DM can take...
  19. D'karr

    D&D 5E (2014) Would a repeat of the large errata from the previous edition put you off of Next?

    The 4e rules updates do all of the above, and even some more. In most clarifications they even provide design notes of why the rule was changed. If there are changes to a table they spell out what the changes are and even include a duplicate of the table if you want to change the table...
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