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  1. J

    For the first time... apprehension

    I see a contradiction here... do you want more options or less? In regards to your first comment about "trees," they refer to the Talent trees that are replacing what are currently class features. Feats are actually being made more free form than they are in 3e, with the removal of most of the...
  2. J

    How many rounds should a good encounter last?

    I don't have my player's logs here with me right now (I could give some actual statistics if I did) but at level 4, five rounds per encounter seems about right to me. There are some outliers (first round crits, getting a surprise round and then winning initiative and getting multiple sneak...
  3. J

    D&D 4E Gunpowder in 4E?

    I run a Ptolus campaign (and hope to convert it to 4e), so guns and related technology are a huge part of my game. While I can see them not being included in the PHB weapons section, I really hope to see a page or two of alternate weapons in the DMG so that I don't have to rig them up myself...
  4. J

    A Guess About Feats...

    A major problem with feats in 3.5e was that lengthy feat chains were a necessity - requiring a weak feat prerequisite was the only way to balance out a feat that was more powerful than the baseline and would only be appropriate in higher level play (other than restrictive BAB requirements). I...
  5. J

    D&D 4E Great idea for 4E!

    I'd love to see this concept given a bit of official backing, I already do this on a large scale in my game. Practically the only thing my players need character sheets for are their defenses and HP, they have colour-coded 3x5 cards for all their weapons, items, feats (that do more than just add...
  6. J

    Design & Development: Quests

    For those talking about player-created quests, Star Wars Saga Edition had a mechanic that let characters choose an open-ended "Destiny" that they were rewarded for achieving. Choosing a destiny was completely optional, but gave characters clear mechanical benefits for pursuing it, and was tied...
  7. J

    Design & Development: Quests

    I don't think that this is anything that precludes roleplaying or character immersion at all. I've got a group of players that are very involved in an investigative style campaign (and interested in a story standpoint to the point of helping me detail NPC backgrounds and organizations), all of...
  8. J

    D&D 4E 4E Playtesting

    We're assuming that all playtesting groups are playing under identical versions of the rules - but we've seen from varying developer blogs that many things, such as certain talents and the role and importance of magic items, are still being toyed with in several different iterations by the...
  9. J

    4th Edition, Kindle & The Future of Gaming Books

    Ahahah... did anyone else catch that the book being read in one of the preview videos is Neal Stephenson's The Diamond Age? Clever.
  10. J

    D&D 4E What third party products should be updated for 4E?

    Though Monte already shot down any hope of an official Ptolus conversion to 4e in this forum post, I'll definitely be following/contributing to any fan-based project to convert parts of the setting to 4e.
  11. J

    D&D 4E What will be your 4e setting?

    Ptolus - a certain cosmological event in the campaign setting triggered its switch from 2e to 3e, and said event being reversed would be a perfect explanation of any changes necessitated by the edition switch to 4e.
  12. J

    "Bait Monsters" and the "Trained Mindset"

    Interestingly, Dave Noonan's last playtest article features Hill Giants and Fomorians in a cold, alpine setting, in lieu of Frost Giants, so I suppose the designers aren't really having any trouble with the change (unlike needing to sub in Wizards for Psions, or Greg Bilsand finding it necessary...
  13. J

    Way to get girls (?!): the new column for the new Dragon.

    I certainly enjoyed it more than Wil Save...
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