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    When do you rage?

    Sure. No problem. He can throw any EL he wants against the party. However, this does make the game less fun for the players, as they would feel that the DM is constantly jerking them around. (I know I would get pissed at a DM who thrives on neutering a good ability constantly. Kinda like if I...
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    When do you rage?

    At this point, the "encounter" is over. On page 100 of the DMG, it shows what a proper EL is for your party level (which is a bunch of CRs). After you "defeated" the original bad guys, that specific encounter is over. Example: A L1 party fights 2 orcs (EL 1). One of them surrenders after the...
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    Heal vs. Undead... it does work.

    My point is that "healing" is inherently weaker in a game where the entire point is to do as much damage as possible. This is because healing is secondary to doing damage. (Hence why Resurrection doesn't require a saving throw, whereas Destruction does.) [B] Worms. Squirming. Can. Buckling...
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    Replace Paladin's Mount with ??

    If you wanted to give up the mount, I'd give you a domain (from your patron diety or philosophy) and let you spontaneous cast cure spells as a cleric. This would give you one additional slot per spell level (for domain spells) and a domain ability. Do I think this is overpowering? No. I've seen...
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    Rangers: Leave them alone!?

    Re: Re: CB's Pseudo-Ranger Luckily we don't disagree about everything. (The worthlessness of Favored terrains is something we agree on.) They don't. Since most woodsmen are actually experts with wilderness lore as a class skill. Also, if your woods are crawling with L7 rangers, their...
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    Ignore This

    I'm hooked.
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    Heal vs. Undead... it does work.

    Harm is more powerful than Heal. Generally because you are rarely at 1 to 4 hps when someone else Heals you, whereas oftentimes you are at near maximum when hit with a Harm. (Reach Harms are bad enough.) Also, Harm damages all creature types except undead, whereas Heal only damages undead...
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    When do you rage?

    All the time. [B] The effects end after the combat is over. [B] The end of a combat encounter is after you are no longer in combat rounds. (i.e. you are not cycling through initiative order.) How exactly is this vague? Is your DM being silly? :)
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    Please rate Divine Might

    Very good. I gave it a nine. (Since not everyone should take this feat.) Also, are we rating the FAQ version (free action), or the Defenders of the Faith version (standard action)?
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    Werewolf in Hybrid form and armor questions

    Under the Werewolf stat block in the MM, under "Speed" it says: [B] Checking the FAQ, it says under encumberance: [B] This leads me to believe that a dwarven barbarian werewolf in hybrid form would have a 60 ft. speed in light armor, a 45 ft. speed in medium and a 35 ft. speed in heavy.
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    please rate my version of ranger class

    I second everything Steverooo said about favored terrains. . . . Also, instead of ever playing a ranger, I'd play a fighter and take these FEs, in descending order of preference: Undead Constructs Evil Outsiders Aberrations Magical Beasts Dragons Giants The Undead and Construct FEs are...
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    Matt's Bad-ass Ranger

    Comparison between Matt's ranger and a fighter and barbarian. Matt's ranger: Good skill list Good skill points Track Live off the land 10 creature groups Studied hunter Wilderness awareness Free climber Studied combatant Unhindered movement Camoflage Master hunter Master combatant Find the...
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    Rangers: Leave them alone!?

    Re: Re: Slow Armor It's not bad. The munchkin in me was having a field day, though. Favored terrain, land and beast are silly. I can't see a player ever actually taking these. (A DM: yes, a player: no.) I'd most likely see a ranger take favored enemies at every odd level, then take...
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    Rangers: Leave them alone!?

    Re: Re: CB's Ranger I disagree. I'll defend each point below. (Also, I think it's amusing that other people think that my version is too powerful. *grin*) The problem with doing this (and I had toyed with the idea), is that each class needs to have a number of permanent abilities that...
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    Rapid shot good < 30 feet?!?

    Just curious, but how did the NPC have as good as an enhancement bonus on his weapon as the AA had on her bow?
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    Drow Tactics w/ Innate Abilities

    ...or that they are vestigial powers that used to be stackable, but now are included on the drow SLA list just to have some measure of backwards compatibility with the earlier books concerning a certain dual-scimitar-wielding drow ranger. Cheers to progress! ;)
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    Alternate Race Ideas

    [B] [B] Six skill points is worth a +2 Con, darkvision and a +2 bonus to saves vs. poison and spells? I'd trade darkvision alone for a lousy +2 climb checks, Skill Focus (+2) and one free language (2 skill points). . . . My point is that humans should still recieve the +1 skill points per...
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    Rangers: Leave them alone!?

    Re: Pigeonholes? What exactly is your point? A wizard or sorcerer can cast their spells on any plane of existence and on most creatures out there. Spells are effective most of the time, whereas favored terrains are effective seldomly. (Which is the whole problem with favored enemies in the...
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    Alternate Race Ideas

    1) I like the idea. 2) You just shafted humans.
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    Rangers: Leave them alone!?

    Re: "...infiltration and spying." 1) I don't like favored terrain as a fix to the ranger. It pigeon-holes the ranger just as effectively as favored enemies do. 2) DnD should have had only one woodsman. With that in mind, here is my contribution...
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