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    Skills that suck.

    Just thought of a better idea: All Attributes Have a Corresponding Save 1) Brawn + Strength Reflex + Dexterity Fortitude + Constitution Mental + Intellegence Will + Wisdom Personal + Charisma 2) Each former skill is now a adjucated by a saving throw. (Move silently is a reflex save, spot is...
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    Fixing Metamagic?

    What if metamagic feats don't take up a higher level slot, instead they do damage to the caster? Perhaps metamagic is a type of "overchanneling" in which casters sacrifice hps for increased magical power. As per this chart: +1 (silent spell) = (caster level)/4 hps +2 (empower spell) = (caster...
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    Anyone else of this opinion? Or not?

    I'm playing in two modules right now, City of the Spider Queen and RttToEE, with two different DMs. I find that the role-playing has degenerated into a war game. I feel that this is due to the fact that both DMs force the players to force their PCs to care about motivations that were forced...
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    I enjoy clerics without gods

    Yeah, it's confusing me, too. :) Well, I'm not particularly keen on typical "fantasy" as "people" describe it. Can't stand Tolkien-european-medieval-forest-bow-dragon-peasant-Conan games. I like the fantasy concept that gods are, well, mysterious. Can't stand the Time of Troubles in FR...
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    Knowledge (local)

    I don't really care about your emphasis. Read the Perform skill. Read the Knowledge skill. Read the Craft skill. Read the Profession skill. None of these explicitly state that you must further choose a specialization beyond what is in the (). I'm glad that you found an obscure reference to...
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    The poor illusionist...

    True seeing is the nail in the coffin.
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    Skills that suck.

    I agree. DnD forces PCs to make silly choices concerning their skills. I can only think of four options to deal with this: #1 Hit points are stupid. So are skill points. Live with it. #2 Increase the number of skill points given. #3 Decrease and consolidate the number of skills. #4 Have...
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    So say you are lawful good ......

    I guess my point is that your "sober second thought" should be your DM. Ask him what he thinks. His opinion is the only one that matters, besides yours, of course.
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    Knowledge (local)

    I don't agree. I think that K(local) should not be separated into a bunch of different skills, nor is that implied in the core rules. My reasons: a) Characters don't have enough skill points as is to justify 500 different types of K(local). b) Even maxed out, I don't see K(local) as being all...
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    "Take 10" on attacks and saves?

    I miss my bread about 5% of the time.
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    So say you are lawful good ......

    You can do whatever the heck you want... Let the DM determine what happens afterwards. Every DM I've known has a different take on alignment. Figure out what your DM will do. Our opinions don't really matter. :)
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    Tweaking rogue & Cleric for Heavy combat Campaign

    Play a cleric. Definitely play a cleric. In any campaign with a low amount of gold, a spellcaster is better than a non-spellcaster. Feats: Anything Equipment: unenchanted Full plate and shield, a nonenchanted weapon, strand of prayer beads (karma), boots of haste. Spells: magic vestment...
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    I enjoy clerics without gods

    You found me out. I played 2E. :) But besides that...it is now "official" and "core" instead of stuck inside a splatbook. True that. However, nothing is stopping the DM (or a campaign setting) from forcing a player to define their source or cause (and define what domains that cause grants.)...
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    Sociopathic PCs -- an epidemic?

    Agreed. But I'm talking about the relationship between the DM and the player, not the story. I dislike games where the DM railroads the PCs by using family/friend NPCs. Just my XP. True that. I would like to play in that game. However, some DMs of which I have played with (especially when...
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    The Guardian (new core class)

    You can do whatever floats your boat. It's not as if this class was difficult to come up with, although I do prefer my version better. :) Seriously, though...I think the changes you have added make the class better than a single-classed fighter. Fine for a campaign world, not good as a core...
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    Fixing Persistent Spell (Improved Extend Spell)

    I thank you for your input and the 2 cents goes to "Hopeless DMs With Too Little Time On Their Hands" or HDMWTLTOTH. ;)
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    I enjoy clerics without gods

    This is kind of rantish, so bear with me... I think that one of the greatest additions to DnD in 3.0 was the idea that clerics could gain power from a force or philosophy. It changes divine magic into something mysterious. Clerics are not fundamentally sure about the beginnings of the...
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    Overpowered/Underpowered Spells?

    I think it's only really a problem in high level and epic play. The cost is just too much at lower levels, besides the fact that you have to have both hands free. (One hand holds the rod, the other does somatic components.) I don't have an opinion for epic levels, but my 15th level cleric just...
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    Fixing Persistent Spell (Improved Extend Spell)

    Because that is not what my version of the feat does. Changing Divine Power from 1r/cl to 1m/cl is not a five-fold increase, it's a ten-fold increase. 1r/cl-->1m/cl is x10 1m/cl-->10m/cl is x10 But 10m/cl-->1hr/cl is x6 I prefer this because it is simpler to visualize than getting a...
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    Multiclass from paladin after 3rd level?

    Can you talk to the DM about losing the mount and getting something else in return?
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