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  1. Prone.png

    Prone.png

  2. Slowed.png

    Slowed.png

  3. Stunned.png

    Stunned.png

  4. Unconscious.png

    Unconscious.png

  5. Weakened.png

    Weakened.png

  6. Used quarry.png

    Used quarry.png

  7. Bless.png

    Bless.png

  8. Dazed.png

    Dazed.png

  9. Dead.png

    Dead.png

  10. Dying.png

    Dying.png

  11. Entangled.png

    Entangled.png

  12. Immobilised.png

    Immobilised.png

  13. Bloodied.png

    Bloodied.png

  14. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Hyena 1 & 2 are dead - only a bloodied and beaten Hyena 3 left to go. The greenish square is Zharnes Swarm zone that grants CA against creatures in it. The creature is also marked to indicate that as well. Thorn, Minharath and Leonard left to go.
  15. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    The hero's quickly dispatch many of the mangy creatures and only 3 remain. They each take a measured bite at their respective foes and slowly being to back off now that their numbers are much thinner. Round 2 recap Thorn = 21 Zharne = 21 Hyenas (Bad Guys) = 20 Minharath = 19 Martelai = 18...
  16. RE1-3.jpg

    RE1-3.jpg

  17. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Alright so which one is Leonard attacking? And just waiting on Thorn's action and then we can move on. As well if anyone else has a preferred image for their token please send it or a link to it and I will try and use it (Tomalak I know that you didn't really like the one for Minharath before)...
  18. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Wow - not looking good for the 'Heros' now is it? I'm pretty much out of anything that can really hurt them and being dazed I am now just going to focus on healing for the next few rounds. I'd suggest that we concentrate damage if possible, or use powers that can target multiple enemies. And...
  19. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Dextyr lets out a loud shout which sends waves of energy out over the crocs near him. The energy pushes one back with its sting and allows Shorrin to move to a better position. Standard Action: Shout of Triumph vs Croc 2; 1d20+6 (Shout of Triumph)=23 for 1d6+4=5 damage & push to E12 (back 3...
  20. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    OOC - Question; can I slide someone out of a grab? If I push a creature that is grabbing another, does the grabbed creature automatically go as well? I can't seem to find the answer in the PHB.
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