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  1. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    The group quickly decides to press on into the hive with Gloom leading the way. I need at least 1 check for the following skills; - Perception - Stealth - Dungeoneering 1 skill check per character. If you'd like to aid each other the DC is 10+1/2 their level(success gives +2, failure -1 as...
  2. DMDanW

    The Hunted (DM: IronSky, Judge: ???)

    Xander is clearly tending to the wounded and will not be helping out Mab.
  3. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Just as the Wolf is sinking its teeth into Sheng, Dextyrs song hits a high shrill note, distracting the wolf and taking a bit of strength out of it's bite. Dextyr will use Chord of Resilience on Sheng as he gets hit for the Crit. Damage is reduced by 9 points. OOC - Dextyrs actions to...
  4. DMDanW

    The Hunted (DM: IronSky, Judge: ???)

    Does Auntie Mab have a high enough Thievery skill to get through that door? OOC I am all for looting this place clean, but only if it will actually benefit us. If not lets just get going.
  5. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    As Thorn expels the poison from his body, and the group gets ready, you can hear the sound of Kruthik getting closer... OK everyone, slight change to your options. After re-reading my posts and looking at it from a different angle I am issuing the following change. Option #2 (stand your...
  6. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Well this is the way I have played and to me makes sense. Take for example an encounter power like Longtooth shifting. Say the group kills all the enemies in a room, and knows that there are more enemies in the building that most likely have heard the fight and will be coming to investigate...
  7. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    You do have at least 1 round to spend a surge / makes saves etc before you move on. Minharath made a heal check to give you an additonal save vs poison here...
  8. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Dextyr tried sliding them into the web last round, and apparently it didn't do much. I'm all for whatever ability has the most damaging effects. If we can drop at least the one bloodied wolf then the odds are a little better for us. Save vs ongoing damage: 1d20=20 - BAM - Crit time...on a...
  9. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    No matter what option you take, the encounter is over. Longtooth shifting is spent as well as any other ongoing encounter powers that there may have been. To regain encounters you need to take a short (5 minute) rest. Taking option 1 would mean that you do not get a rest right away, but jump...
  10. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    I have not changed anything core to the Kruthik for this adventure - I believe that nature checks were rolled earlier in the day (ie: months ago for us) and that fact was not revealed - but if anyone would like to find out for sure than please go ahead and prove me wrong.
  11. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    With only one kruthik remaining it is dispatched quickly as blade and spell cut into it with sever force, splattering Kruthik innards across the cavern. Although the immediate threat has been dealt with, you can all clearly hear the chattering sounds of the other hive inhabitants echoing...
  12. DMDanW

    The Hunted (DM: IronSky, Judge: ???)

    "Haste may prove our undoing if we do not prepare ourselves for future battles" Xander states very bluntly as the others begin their talk of rushing off to their next destination. "I would strongly suggest that you allow me the time to ensure that we emerge from our next conflict victorious...
  13. DMDanW

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Dextyr takes a step back and while he continues to sing the battle hymn, you can tell he is laboring under the beating he just received. He does nothing more than ready himself for the beasts to continue their onslaught. Move = shift to T21 Standard = Second Wind; regain 14 hit points and +2...
  14. DMDanW

    The Hunted (DM: IronSky, Judge: ???)

    Xander will rush over and stabilize the dying while Earth restrains Illarion from pursuing the fleeing Ogre. I agree that prolonging that fight would not have been in our benifit. Next time lets not split up as much. Xander's powers are more effective if he is in the center of the group, or...
  15. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    The Kruthik beside Thorn sinks it's claws into him once more, while the other slowly withdraws from Zharne and Gloom and makes its way into the opening in the floor and disappears from sight, although you can still hear it chattering as it descends down the shaft. Minharath heals Thorn for 18...
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  17. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    That must be a new change (but then again WotC is changing things every month it seems). I personally feel that is a really uncalled for change. I don't care what the errata states, I will allow Minharath to continue to use Healing Word as a divine power throughout my campaign (and I believe...
  18. DMDanW

    The Hunted (DM: IronSky, Judge: ???)

    "Lord Maros grant the mighty elemental creature the power to fight on and claim victory in your name" Xander shouts. As he does so he becomes suddenly pale and hunches over, a ripple of divine energy rolling out from him and over earth. Standard = Healers Mercy; can only get Earth in the...
  19. DMDanW

    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    The hero's burst into action and drop two of the kruthik before them, and inflict significant wounds to the two that remain. Good Guys Gellan – HP: 22/33; HS: 7/9; AP: 1 <= Used Swift Panther Rage Gloom – HP: 23/39; HS: 9/11; AP 1 <= Ongoing 5 poison damage & slowed (save ends both); Used...
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    H7.jpg

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