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    ENnie-nominee DungeonMorph Cards Free Sample!

    As I posted on Friday in the ENnies announcement thread, I'm overwhelmed that the DungeonMorph Cards product is a nominee for Best Aid/Accessory. But Inkwell Ideas is a very small publisher, and the product was/is only available through Kickstarter and our on-line store, so to give everyone an...
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    Clever dungeon architecture

    There was an issue of Dungeon (#26 or so) with an adventure that used a mobius strip.
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    Announcing the 2012 Gen Con EN World RPG Awards Nominees!

    Wow! Those of us behind the DungeonMorphs products (Cards & Dice) couldn't be happier! Thanks to the judges, to everyone who backed the project on Kickstarter, people who have picked them up afterward on the DungeonMoprhs website, the manufacturers & of course my collaborators on the project...
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    Monster Stock Art & Stand-Ins (PDF of Minis) Now Available

    The Monster Stock Art & Minis Kickstarter has now fully wrapped up. (There was one reward product that took extra time from the manufacturer, but it has now been sent!) The PDF is now available from RPGNow! It was even revised with about 10-20% more monsters. The full list of monsters is...
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    Kickstarter Tabletop RPG Selection & Computer RPG Timeline Poster Maps (Yet Another Kickstarter)

    Update: The linked Kickstarter page now shows a sample area from the Computer RPG Timeline poster map.
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    Kickstarter Tabletop RPG Selection & Computer RPG Timeline Poster Maps (Yet Another Kickstarter)

    Yet another Kickstarter project, but I hope you'll love it as much as I do! From the description: About a year and a half ago Inkwell Ideas posted a Tabletop RPG selection chart. A few took it too seriously, but many people liked it a lot even though it was just a flowchart in Visio. Ever...
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    Cityographer Kickstater Ends June 14, 11pm US Eastern: More backers = more graphics!

    Less than 24 hours left in the Cityographer Kickstarter! We've hit our first stretch goal (all goals were voted by backers at the time) which is for a second icon/art pack of medieval fantasy buildings and items. Our second stretch goal is very likely. It is a post apocalyptic (a.k.a modern...
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    Cityographer Kickstater Ends June 14, 11pm US Eastern: More backers = more graphics!

    The Cityographer Kickstarter project (short overview below) has reached its goal and announced a couple of stretch goals. But even better, every person who backs at the $45 level or higher (or upgrades an existing pledge) will help increase the total number of building icons built into...
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    Cityographer (Random City Generator/Map SW) Kickstarter Makes Goal! Stretch Goal Poll

    Cityographer made its goal earlier today! Thank you to all the backers to date, and thanks for everyone's interest. We've got about a week to go, so we've put up a poll for which stretch goals interest project backers most. (The project closed the gap fast, so there wasn't time to set up the...
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    Posted a couple of new icon samples of far future launchpads in the latest update. Click the link to check them out!
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    I've got a second city street generation algorithm looking good. It creates a more randomly laid out city. (Still have lots of work to do: another algorithm, adding random rivers, a possible harbor, city walls, and a bunch more.) But hopefully everyone can see the potential! Here's a sample...
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    Another new update shows off several more building icons and mentions a new reward tier.
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    DungeonMorph Dice/Cards/Font Memorial Day Sale

    Got word the final shipment from the manufacturer has been sent (still have some from the prior shipment) and since it is Memorial Day weekend, let's have a sale! (One of the dice sets. Each set is 5 dice, this picture shows the dice twice to show all sides.) Add any of the DungeonMorph...
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    There is a new update to the Cityographer project on Kickstarter. It includes a couple of random city maps using a very early version of one of the random generation algorithms. Click the link for the full update.
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    50% of the way to our goal with a few weeks remaining. I really want to make an awesome tool for everyone, so please take a look and consider pledging!
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    Yep! And if people pick up Hex&Dungeonographer from the Hexographer or Dungeonographer sites before the end of pledging, they too will get an extra icon pack free. Or there is also a $70 reward level which lets you pick 4 products. So you can select Hex/Dungeon/Cityographer and an icon pack...
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    Cityographer (Random City Generator & Map Software) Kickstarter Update

    There have been a few new details determined about the project. If you haven't seen the project mentioned before, here's the short summary: Random city generator and editor for role-playing games of multiple genres & systems. Runs on Windows, Mac OSX and Linux. It generates the map based on a...
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    Monster Stock Art & Stand-Ins (PDF of Minis) Now Available

    If you have a need for a PDF of 250 different minis (with great art) spanning nearly 150 different fantasy creatures or if you're a publisher looking for collections of great color stock art, please do check out the details below. But first a bit of background: We've caught up on sending out...
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    Cityographer: A Random City Generator & Mapping Tool Kickstarter Begins

    Y'know how I said up above about essentially preferring randomizing a large number of templates over a random generation algorithm? In the immortal words of Chris Knight (Val Kilmer) in Real Genius, "Strike that, reverse it." It looks like I can get good results with the random generation...
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    Cityographer: A Random City Generator & Mapping Tool Kickstarter Begins

    I'm a little torn on the approach which feeds into this. I'm leaning to having a large number of city/village templates that have the roads designated as main thoroughfares vs. sidestreets. When the generator runs, it picks a template and randomly picks which sidestreets to use (somewhat based...
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