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  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would say that there is significant crossover in the way some people run D&D (mostly younger gamers I've come across) and Monster of the Week play. But that's fairly distinct from more classic approaches to D&D and running Apocalypse World as directed. There really isn't a single form of...
  2. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Moving on from there being a conventional wisdom of what roleplaying games are and can be is an improvement from my perspective. Not marginalizing those who have tastes outside the mainstream is an improvement. Not the specific games and not the specific playstyles, but a more diverse hobby is a...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I disagree. They're very different from what a sandbox GM is doing in trad games.
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At bare minimum in order to get to the point where we can even roll the dice we need to establish the following: fictional positioning that justifies the aim the character is pursuing telegraphing possible complications/consequences for the roll possible downstream implications for other player...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, there are basically 4 places we could block any given action in a roleplaying game: Intent: a character wants to do something Initiation: a character attempts to do something Execution: a character succeeds or fails at their attempt Effect: a character affects the game world through their...
  6. Campbell

    What do YOU plan on doing with Daggerheart?

    @RenleyRenfield is welcome to correct me, but I'm fairly sure he meant gumshoe with a little g. Not the Gumshoe system.
  7. Campbell

    What do YOU plan on doing with Daggerheart?

    I think I could fairly easily run a mystery scenario in Daggerheart. Heck adopting some bits from Brindlewood Bay or Apocalypse Keys would be fairly easy. If you mean straight up run Call of Cthulhu module type mystery probably not, but that's not a genre. That's a playstyle.
  8. Campbell

    What RPGs genres are lacking?

    There is a shocking lack of police procedural games in roleplaying given how popular mysteries are as adventures.
  9. Campbell

    What Is Your Go-To Pick-Up TTRPG?

    Into The Odd, Mork Borg or Apocalypse World. CBR + PNK looks like it might get up there.
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wanting sole authorship of the character you play's inner world, emotions and the like is fine preference to have. So is a shared authorship model where what we do affects and impacts who our characters are. Is it more potentially fraught in some ways? In some ways yes, but less fraught in...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Here you go. One thing I think is helpful is to just treat the heading like the name of the thing. What it says underneath each heading is what really matters.
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. Standards for players have always been front and center for Narrativist play. Stylistically it only works with players and GMs are in alignment. Monsterheart's Agenda section is addressed first to the players. Blades has a section on Player Best Practices. Daggerheart sets out a list of...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is one of those areas where we need to be mindful of the not pulling isolated text out of the context of the game. Apocalypse World is a game where the GM is providing active adversity pretty much every moment of play. They are not neutral arbiters of setting - they are actively messing...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, the context for make the character's lives not boring is Apocalypse World instructing the GM to have every decision they make be in service to (and only in service to): Make the character's lives not boring. Make the Apocalypse World seem real. Play to find out what happens. It's not...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know what to tell you. I'm making a creative choice in the moment, constrained by the established fiction, but not only the established fiction. I cannot make that choice irrespective of the circumstances of the game, which includes the player characters, why they are breaking in, who...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Something different that is consistent with what's been established, follows from the lockpicking fiction and the GM thinks would be compelling. There is no single answer that applies in all circumstances. Different fictional circumstances require different approaches, different judgements. The...
  17. Campbell

    How many "steps" is too many?

    It's based on the Armor you are wearing.
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think we should be careful to avoid confusing playing game as game with playing game as game in the way we are used to. Scene framing techniques and action resolution which relies on GMs bringing in new elements from unfixed bits of potential fiction mean that you cannot approach the game as...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do not think that games like Monsterhearts or Apocalypse World expect you to play irrational characters. I think they expect you to play characters who are emotionally impacted by their experiences. Part of that is affecting others using emotions carries the risk of your character being...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just calling them the same thing does not make them the same thing. The actual impact of the agenda and principle outlined is night and day in terms of its resulting impact on play. Your distillation isn't about the character's live or who they are as people. It's about their adventures.
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