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  1. DrJawaPhD

    D&D 5E (2024) Not loving weapon mastery with beginners

    Everything is optional when teaching new players the game. With brand new players, I always try to simplify their combat options until they fully understand the basics, then start informing them more and more about what they can do
  2. DrJawaPhD

    D&D 5E (2024) What classes have improved the most from 2014 to 2024? (+)

    Agreed, also by adding Path of the World Tree to give a support / battlefield control option instead of just damage damage damage. I hate though how Brutal Critical was such an awful ability and they arguably made it even worse. Brutal Strike could be good in certain scenarios but giving up...
  3. DrJawaPhD

    D&D 5E (2024) What classes have improved the most from 2014 to 2024? (+)

    In addition to the obvious ones Monk, Sorcerer, Fighter, and Warlock - I think people are sleeping on Druid (so much better scaling for moon druid) and Rogue (subclasses are actually useful now, and reliable talent comes online much earlier). Ranger is technically the most improved by FAR if...
  4. DrJawaPhD

    D&D 5E (2024) Thief Rogue / True Strike

    This is not an oversight or "almost too good" combo, or even anything remotely new. Securing a reliable method for two Sneak Attacks per round has been a staple of any good powergaming optimized Rogue build since forever. Between held action shenanigans or support from a teammate (dissonant...
  5. DrJawaPhD

    D&D 5E (2024) Thief Rogue / True Strike

    Good call, yeah that's a way to make two attacks on a Bonus Action. I actually had never even heard of this spell before, you don't see Level 5 Ranger spells in action often (or ever, in my case)
  6. DrJawaPhD

    D&D 5E (2024) Thief Rogue / True Strike

    The rules are clear - Loading only prevents firing multiple pieces of ammunition from a single Action (Extra Attack being the obvious example), or from a single Bonus Action (is this ever even possible?), or from a single Reaction. You can fire multiple times in a turn if you have more than one...
  7. DrJawaPhD

    D&D General To Prep or Not to Prep - A Players Perspective

    You're overanalyzing this - players are allowed to have preferences on what type of DMs they like, and he's just asking what style people enjoy more
  8. DrJawaPhD

    D&D General To Prep or Not to Prep - A Players Perspective

    The only difference between Salient Detail and Minimal Detail is the improvisational skill of the DM. If you're amazing at improvising, Minimal Detail looks Salient to the players. If you're bad enough at improvising, even Extensive Detail could look Minimal to the players.
  9. DrJawaPhD

    D&D 5E (2024) Ranger: is Horde Breaker a bit too good for level 3?

    This may have already been covered, but the reason Rogues can Sneak Attack twice per round is because the text says "once per turn" whereas Horde Breaker says "once on your turn". Rogues can specifically use Sneak Attack on someone else's turn, so it works differently than Horde Breaker.
  10. DrJawaPhD

    D&D 5E (2024) Party Balance?

    I think that text is ok as a nod to the history of the game and an appeal to nostalgia, but it also is actively detrimental to new players learning DnD. It sure looks like the standard holy trinity of MMORPG roles - tank, healer, and then melee/ranged dps, which is absolutely NOT how DnD...
  11. DrJawaPhD

    D&D General Multiclassing Shouldn't be Treated as the Default

    DnD multiclassing isn't particularly about synergy or multiplicative effects. Multiclassing is so powerful because all of the most powerful abilities are frontloaded at very low levels (with the only exception being high level spells). So once you are past around level 6-8 or so (depending...
  12. DrJawaPhD

    D&D 5E (2014) Balance Issues With This Magic Item?

    This item is basically the Find Familiar spell, and yeah that spell is perhaps excessively good, at all levels. My only concern with that magic item would be that you're basically giving away a core class feature to all classes. This is not necessarily a problem, just a concern to think about.
  13. DrJawaPhD

    D&D 5E (2014) Bravely running away

    Cite your sources please. You are quoting a bunch of specific details of "how the game is designed" that I have never heard anyone quote before. I would argue that the game is designed for many different types of approaches, and that anyone claiming "DnD is designed for exactly X" is wrong...
  14. DrJawaPhD

    D&D 5E (2014) Bravely running away

    I never signed that contract.
  15. DrJawaPhD

    D&D 5E (2014) Bravely running away

    Players can't see what the DM sees. They don't know that they are outmatched unless you make it clear. Players absolutely will retreat if they understand the situation, but this never happens unless the DM telegraphs what is clear to the DM but invisible to the players. Also you have to do...
  16. DrJawaPhD

    D&D 5E (2024) The Problem with Healing Powercreep

    Players rarely (never?) run away for two reasons. First, just because it is obvious to the DM that the players are outmatched, it is never apparent to the players unless the DM telegraphs it to the point that the players are basically told to not engage in combat. As a player, I can't see the...
  17. DrJawaPhD

    D&D 5E (2024) DMs what do you think of the new PHB?

    Same here, I'm not seeing any difference in combat speed, and I think the fear of slower combat is extremely overblown. With 2014 rules, some people were prepared for their turn and went fast, other people took forever to make even the simplest decision. With 2024 rules, the same people are...
  18. DrJawaPhD

    D&D General 50 years, 50 products (closed, see new thread)

    The Great Modron March (2e)
  19. DrJawaPhD

    D&D General Multiclassing Shouldn't be Treated as the Default

    I assume you're joking here but having items that could only be attuned to by single class characters actually would be a great mechanic to add to the game to help level the playing field a bit.
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