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  1. Zad

    My psionics house rules for the XPH

    Unfortunately I only have LGS's. Because the local ones are idiots, and hence not my favorite. ;(
  2. Zad

    My psionics house rules for the XPH

    Dumb question: I thought the release date was friday. Did you get your hands on an early copy or did I get my information wrong?
  3. Zad

    Just say NO to buff items, the crack of D&D.

    For the most part I'm in line with Elder-Basilisk and his response. Stat boosters don't change this. The game is an arms race. You need that +4 sword to stand up to the demon, you need to bypass DR, you need armor that will give you a high enough AC to survive, you need to boost your saving...
  4. Zad

    Just say NO to buff items, the crack of D&D.

    But that's not what you posted :) Why have them? Simple: progression. In many ways, games like D&D are defined by the progression of the characters. The practical effects: 1. The game assumes that higher level characters face bigger monsters. The monsters have bigger stats, and the players...
  5. Zad

    Just say NO to buff items, the crack of D&D.

    This really doesn't make a lot of sense to me. You're saying that stat enhancers are bad because players fight over them? And you're saying that shorter buff spells are bad because it makes players fight more? Your premise seems flawed. The problem seems to be more about the availability of...
  6. Zad

    Crafting Arrows?

    Oddly in 3.0 I remember it saying that Craft (bowmaking) included fletching, but I couldn't find that reference in 3.5. It doesn't make much sense to seperate them - it's too specialized and doesn't work well from a game mechanic sense where players have limited amounts of skill points. A DC...
  7. Zad

    fun with massive damage

    Edited to provide details/examples.
  8. Zad

    fun with massive damage

    You're going to end up with a LOT of dead players with that rule. It's just too much. It's also going to cause a lot of people to play differently. Second one first: characters will want to take Power Attack, and do massive first swings rather than hitting with all iterative attacks. Rogues...
  9. Zad

    Scorch's Endhome Six

    Absinthe Female medium humanoid (Elf) Rog 1 Hit Dice: 1 (5 hp) Initiative: +4 Speed: 30 ft (6 squares) Armor Class: 16 (+4 dex, +2 leather armor) Base Attack/Grapple: +0/+2 Attack: Rapier +2 (1d6+2) Full Attack: Rapier +2 (1d6+2) Space/Reach: 5ft./5ft. Special Attacks: Sneak attack +1d6 Special...
  10. Zad

    Scorch's Story Hour AKA The Endhome Six (updated 6/18/04)

    Overall, I think it was an excellent session and has some great lessons to learn for new (or rusty) DM's. Scorch did everything right. He used random encounters, but just because he rolled a 62 and got "pack o' goblins" doesn't mean they appeared out of nowhere or that they necessarily...
  11. Zad

    How do YOU play a bard?

    I have a bard in one of our campaigns (RttToEE) and I find it... um... challenging. A bard has a lot of unusual traits, and it makes it challenging for me to play. For one thing I have to operate very differently than usual - I'm in a support role now, and I'm often idle or nearly idle in...
  12. Zad

    Making player skill choices feel useful

    That's a lotta skills. Balance: at higher levels this becomes moot. You can introduce it just by having interesting terrain - wet rocks on a streambed, ice, etc. Climb: up to her really, provided there is a motivation for doing so. Concentration: not really a great choice for a monk Escape...
  13. Zad

    How do you RP a Wis: 74 and Cha: 60?

    Best. Answer. Yet.
  14. Zad

    How do you RP a Wis: 74 and Cha: 60?

    Normally I'm of the school of thought that says that when players have earned access to high level abilities, they should be allowed to use them. This, however, seems a bit extreme. First I would look at the mechanics of how he got there and consider if a revamp is needed. Also, the gods may...
  15. Zad

    Epic Feat Ideas

    Both seem on the weak side for epic feats
  16. Zad

    Wizardru's Story Hour (updated 11/21)

    Recognizing there are some folks who might possibly be curious, and I suppose partly because I feel like sharing the monstrosity I created, I'll share the mechanics of it. (Note that this was created with the notion of our house-variant of the Arcane Archer class, a.k.a. the Nifft variant.) This...
  17. Zad

    Wizardru's Story Hour (updated 11/21)

    Undying - Epilogue Part III Part III I thought mages were supposed to be reclusive hermits when working on a project. I’ve fought wars with less running around than I was doing lately. But I had a very pressing deadline – the equinox was coming fast, and there could be no delays. I had been...
  18. Zad

    Wizardru's Story Hour (updated 11/21)

    Undying - Epilogue Part II Part II: Dravot arrived in Greyhawk just before dawn on the day his brother Kaltin had asked to meet him. He had been gone from the temple for what seemed like an eternity and it was good to return to the familiar faces. He had thought it might be odd – returning to...
  19. Zad

    Wizardru's Story Hour (updated 11/21)

    Undying - Epilogue Undying – Epilogue – Part I OOC Notes: The following few installments represent the end of Undying. No experience for these – it’s mostly clean-up work. Some of them will make better reading than others I’m afraid. I hope to make up for this first part with the others...
  20. Zad

    New Feat: Hilt Deep

    The combo is in taking this feat plus quickdraw. So I attack with daggers. I have multiple attacks per round - say three. I flank my opponent, do my three sneak attacks. Then the victim takes another 3d6 next round unless they stand still. This however is offset by the need for carrying a...
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