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  1. Zad

    Am I punishing these players too much/little?

    Alignment is irrelevant. Their characters were not listening at the door - the players were. If the DM can't have a private conversation with a player it undermines the ability to run the game, and really just shows a genuine lack of respect for the DM, the player with him, and themselves. Was...
  2. Zad

    Shouldn't drawing arrows from your quiver be a 'drawing a weapon' move equivelent act

    Like others on this thread I'm sure, I've used a longbow. I've used a crossbow. I can tell you that it's ALL about cocking the crossbow - the time used to actually retrieve a new bolt is insignificant. But when you pull that string back you have to make sure it locks in correctly, otherwise life...
  3. Zad

    Successful Story Hours - a simple analysis (raised from the thread)

    [/i] Good point Destan. I know I always try to acknowledge a reader post, especially a new one (if one of the others hasn't done it before me.) I'm always thrilled to see a new name or an old one for that matter. As for game vs fiction, my story (Wizardru's SH) is 95% what happened in the...
  4. Zad

    How good at note-taking are your players?

    I do it all the time. But then again I write the story hour for our campaign. I take notes but the level of detail will vary - my general objective is to get a historical record and enough notes to do the story hour for the session. I make sure I catch details like people/places/things, but the...
  5. Zad

    Wizardru's Story Hour PCs

    Especially given how quickly it's happening currently. ;)
  6. Zad

    DR, Su or Ex?

    This just came up the other night. The lich's DR is listed as being Su, and there was an anti-magic field in play so that would supress Su abilities. Of course that seemed silly to us. In a quick scan, it seemed that for most monsters it was unassigned, and we figured that was for a reason and...
  7. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 9 OOC Notes: Experience is (drum roll please) 9100 for 21st level characters. Loot I’ll start working the books soon but for the sake of the curious reader… Scale mail +5 +4 mighty composite longbow (+4 str) soul feeder ring of protection +3 ring of...
  8. Zad

    The way my party finds out which sword is better... legal?

    The party rogue puts on an unknown magic ring. The DM says "You feel... protected." The paladin says "I take off my ring and give it to her and tell her to put it on. Does she feel *more* protected* or *less* protected?" The DM smiled and said "About the same" not so much because he felt...
  9. Zad

    Appearence and Player Shallowness

    Yep, that's why it's a neutral change unless players sink points into it, which your experience seems to suggest they do. The idea of getting a few points from it by sinking it is of course true, but again I was going off your experience indicating they didn't do that. Actually my rationale...
  10. Zad

    Using Poison Evil?

    In my opinion, poison is no more evil than a sword. Is a sword evil? Or is it the hand that wields it? If a local noble was notorious for poisoning his political enemies (assume he's evil), and the adventurers arranged to poison him, would that be evil? Or just ironic justice? Now, as I...
  11. Zad

    Appearence and Player Shallowness

    Honestly? I think you're wasting your time. The biggest reason is that I think you're trying to fix something that just isn't broken. If it has no in-game effect, then it's a waste to consider it. The game has enough little numbers to keep track of that do matter - there's no need to add more...
  12. Zad

    Successful Story Hours - a simple analysis (raised from the thread)

    Writing a story hour is usually a compromise between several goals: 1. A historical record of what happened so you can look at it later 2. A nice piece of fiction for people to read 3. A description for fellow players of what happened in your game. Particularly number 1 and 2 can be...
  13. Zad

    Successful Story Hours - a simple analysis (raised from the thread)

    Interesting metric. Like any other, it tells you what it tells you but the thing is to know that it's not telling you what it's not telling you. We call our story hour the "Lurker's Choice" because we had a lot of views but not a lot of posts. That's changed a little recently but still seems to...
  14. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 8 Shadows Rise and Shadows Fall - Chapter 8 OOC Notes: Experience for Chapter 7: 3066 (for 21st level chars) Experience for Chapter 8: 2800 (for 21st level chars) Experience bonus for Kayleigh: 10 points. (You’ll see.) Loot: Nothing of any value. Oh...
  15. Zad

    Wizardru's Story Hour PCs

    Why do I get the feeling I'm going to need to do some housecleaning when we get back to the fortress?
  16. Zad

    Wizardru's Story Hour PCs

    No, sorry Nifft. We had hacked up the AA class long before I actually had it. Given the changes to 3.5 I think I like yours better actually, but we have not discussed changing over to it.
  17. Zad

    Wizardru's Story Hour (updated 11/21)

    Kayleigh's current block is in the rogue's gallery thread Wizardru's Story Hour PC and NPC thread
  18. Zad

    Wizardru's Story Hour PCs

    Kayleigh Drake Female medium humanoid (Elf) Ftr 4/Sor 4/Arcane Archer 11/Eldritch Knight 2 Hit Dice: 21(188 hp) Initiative: 15 Speed: 30 ft. (6 squares), fly 60 ft.(12 squares) Armor Class: 38 (+11 dex, +8 bracers of armor, + natural armor, +3 ring of protection, +4 earring of shield), touch 37...
  19. Zad

    Probability Distribution of Dice

    What you want is a chi squared test which will measure how random your dice are. Dragon magazine published one many many years ago and if you search the archives you can probably dig up something on it.
  20. Zad

    Help with Feat Selection for Archer.

    Lol well that would explain it. I knew I should have checked the prereq's but I was in a rush. Manyshot is great to get off a few arrows in situations where you needed to move or it was a surprise round. Add a true strike in for high AC opponents since all the arrows of the Manyshot are...
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