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  1. Zad

    Arcane Archer's Imbue Arrow ability

    Actually now that I'm fully 21st, I am at +6. But the wierdness that I can't account for is 3.5 DR - it could cripple an archer or it could leave them as bad off as anyone else. Since I'm not going back to the early levels to find out, I won't be able to say. The other thing with imbue is that...
  2. Zad

    D&D 3.x 3.5 Arcane Archer Rebuild

    Interestingly the progression you mention is very similar to what we did in our campaign. The problem with the Arcane Archer is that you're not very Arcane and never will be. We altered the saves slightly (good ref, weak fort/will) and the powers table. I'm working just from memory here but...
  3. Zad

    Arcane Archer's Imbue Arrow ability

    Quick response now (I hope to read this in more detail later): I've been playing an arcane archer in a long running campaign. Yes, I feel that 3.5 weakened their abilities significantly. I was hoping they would get a little boost to compensate for it, but alas it did not happen. And to answer...
  4. Zad

    How To Play A Paladin Correctly.

    Go to the Story Hours : Eadric of Deorham (Sepuchrave's) Aethramyr (Wizardru's) A paladin doesn't have to be pompous, or self righteous. They just have to live their lives always trying to do what is right, and consistent with their diety.
  5. Zad

    Material Components. How do you deal with them?

    We don't bother unless the component has a significant cost associated with it. In fact I believe this is exactly what the book say to do. A spell component pouch is just assumed to have what the caster needs, unless it's over a certain value. Otherwise you just bog yourself down in mindless...
  6. Zad

    Glitterdust verses Invisibility

    Glitterdust is a great spell. As silly as it always seemed, I've used it many times to good effect. See invis tells you where an invisible creature is. Glitterdust tells everyone in your group where it is. You just need to get close thanks to the burst. And as a side benefit, every now and...
  7. Zad

    Sins of Our Fathers - 2/10 - Final Update

    You bet your bippy they do. Word of mouth, frequency of updates, and hit count all conspire to bring in new readers. That day that someone is bored at work in the afternoon and is scanning the boards looking for a story to check out, these things all reel them in, and after reading one of your...
  8. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 4 Shadows Rise and Shadows Fall - Chapter 4 OOC Notes: Exp for Chapter 3 is 2000. Chapter 4 will be stated later. Loot: Dagger, +2 keen ghost touch shocking (50,300 mv) Pouch of unidentified dust Gloves of dexterity +2 (4,000) Bracers of Armor +4...
  9. Zad

    Post subjects not updating on edit

    The original post was 1/15/2002. The time limit passed some time between 9/30/2003 and today. Figure around 630 days?
  10. Zad

    Post subjects not updating on edit

    Thanks PC! One of the downfalls of a long running storyhour I guess.
  11. Zad

    Post subjects not updating on edit

    I just went to do the usual post of the story hour then change the subject of the thread to reflect the updated date. (Wizardru's story hour if you want the specific one) but the thread title did not update, even though the individual post has the updated subject. Not sure what to think on...
  12. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 3 Shadows Rise and Shadows Fall - Chapter 3 OOC Notes: Exp from Chapter 1 and 2 is 4050. Exp for Chapter 3 will be forthcoming. Loot: The booty from the githyanki task force: 3 sets of +1 full plate 3 +1 greatswords +2 full plate +1 flaming/+1...
  13. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows rise and shadows fall - Chapter 2 Shadows Rise and Shadows Fall - Chapter 2 OOC Notes: Experience will be via e-mail for this week. Loot: The spoils of war will also arrive via e-mail. This Week’s Adventure: I took a moment to survey the soon-to-be battlefield. We had...
  14. Zad

    So this Cleric is beating on my party.......

    Teamwork. Have one of the melee types sunder the rod, then rip him apart. Yes it's destroying your loot but figure he's used a lot of charges anyway ;)
  15. Zad

    Haste, shadow jump and attacking

    No. Shadow jump works like Dimension Door. SRD (3.0) says At 4th level, the shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. But you can't attack after you Dim Door. [/font][/font] No actions until your next turn. Period. You are done...
  16. Zad

    Wizardru's Story Hour (updated 11/21)

    This week's sorta-teaser: Parsalan had nearly recovered from the shock of their arrival. The newcomers immediately spread out as if they knew the situation and what to do about it. There were scant moments before the Githyanki trap closed around them, but these strangers made use of the...
  17. Zad

    Mighty Composite Longbows, am I reading this right?

    I think if there was supposed to be a maximum, then they'd mention it. So I therefore infer that there is not supposed to be. Remember that you take a penalty now if you are using a bow that has a stronger "pull" than your strength bonus. So now there's a new downside to mighty bows that...
  18. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 1 Shadows Rise and Shadows Fall Chapter 1 OOC Notes: Exp this week will come via email For the Readers: This session marks the group’s transition to epic levels, as well as the campaign’s transition to 3.5 rules. Some of the events of the cataclysm...
  19. Zad

    Wizardru's Story Hour (updated 11/21)

    Parsalan hurried. In the last week it seemed Parsalan did a lot of hurrying. But a summons from the Prince didn't need to tell you to hurry - it was implied. As one of Corellian's priests, Parsalan had seen some fighting before. Orcs, goblins, even the strange plant horrors. But nothing like...
  20. Zad

    Wizardru's Story Hour (updated 11/21)

    Mostly fall.
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