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  1. Zad

    Headband of Intellect - Extra Spells for wizards

    Why wouldn't they? I think the reason that the rules don't say anything is becuase they don't have to. Wizards get bonus spells based on their intelligence. The headband raises intelligence. Therefore the conclusion is straightforward. If they take off the headband, then their intelligence...
  2. Zad

    Mighty Composite bows that adjust their bonus

    There are two bows in the books that magically adjust the amount of "mighty-ness" to the strength bonus of the user. One is the elven greatbow, in the Epic Level handbook. The other is the Bow of Mighty Pulling in Arms and Equipment. With 3.0, it never really was a big deal - you could use a...
  3. Zad

    Avonshar: The Horror is in the Knowing. Updated 8/8/03

    Turns out he was only mostly dead. Who knew?
  4. Zad

    Philadelphia-area FLGS?

    Wizardru didn't say it but I will. In the old days, the Compleat Strategist used to be the hot spot but in recent years it's gone downhill - the folks there don't seem to know that things are coming out let alone know if it's going to be in stock. It used to be my first and last stop, but now I...
  5. Zad

    Looking for cleaver uses for Speak w Plants.

    First speak to the plant. Lull it into a false sense of security. Then chop it up with your cleaver. :D :D :D
  6. Zad

    Wizardru's Story Hour (updated 11/21)

    Liar Liar Pants on Fire As promised, (ok it's late) here's the Great Big List o'Liars I went back through the story hours and looked at any NPC with which we had significant interaction and looked for which ones lied to us and which ones didn't. Note that key word "significant". If there was...
  7. Zad

    Arcane Archer Ability Question

    3.0 Answer: Each normal arrow fired is treated as if it were a +1 arrow and adds 1 to the attack roll and damage. This stacks with any enchantment on the bow. 3.5 Answer: Each normal arrow fired is treated as if it were a +1 arrow and adds 1 to the attack roll and damage. This does not stack...
  8. Zad

    (3.0) aid another does it stack?

    No it doesn't. From the SRD: Aid another [Standard][AoO: No] Description: If a character threatens an opponent with whom an ally is engaged in melee combat, the character can attempt to aid the ally as a standard action. The character makes an attack roll against AC 10. If the character...
  9. Zad

    Avonshar: The Horror is in the Knowing. Updated 8/8/03

    Personally I'm dying to find out what happened during the mystery time. (We've been instructed to level our characters up to 10th level - we were about 6th before. So what happened during this past six months to us?)
  10. Zad

    Avonshar: The Horror is in the Knowing. Updated 8/8/03

    We're going to be starting up a run of some number of sessions on this campaign shortly.
  11. Zad

    D&D 3.x Confused with ranger manyshoot feat [3.5]

    No. Rapid shot requires a full round action to execute. Manyshot is a standard action. They are not compatible or stackable in any way.
  12. Zad

    Wizardru's Story Hour (updated 11/21)

    The Crypt of the ShadowTaker - Chapter 10 The Crypt of the ShadowTaker - Chapter 10 OOC Notes: Exp is 5000. Loot: There was some. Let’s cover that after the story what say. This Week’s Adventure: The torchlight flickered over the polished marble chamber for what seemed like an hour. On the...
  13. Zad

    Sagiro's Story Hour: writing style

    The interesting thing I find as a reader who is never at the table is that it changes my perception of the characters. When I only see the cleaned up dialogue and such, I get a certain impression of the characters. When I hear Morningstar making an amusing quip, it makes her seem more like a...
  14. Zad

    Arcane Archer: Imbue Arrow

    You're right - I hate going off topic. My apologies. Would it be too much? (i.e. would it be an unbalancing house rule, since we know it's not allowable under book rules.) My impulse is to say "yes it would be too much." Some spells have a short range for a balancing factor, and lengthening it...
  15. Zad

    Arcane Archer: Imbue Arrow

    I think: a) that Bloodstone summed it up nicely b) that I did a survey of all area spells and found very few that would be appropriate, and fewer still where the range thing was ever likely to be an issue c) that combat over such massively open ranges rarely occurse, in part because it's a...
  16. Zad

    Arcane Archer: Imbue Arrow

    And for what it's worth, I do use Glitterdust like a fiend ;)
  17. Zad

    Wizardru's Story Hour (updated 11/21)

    The Crypt of the ShadowTaker - Chapter 9 The Crypt of the ShadowTaker - Chapter 9 OOC Notes: Exp is 4,500. This Week’s Adventure: Puzzled, we took time to carefully examine the chambers in which we stood. There were two circular rooms, connected in one area. Throughout each, bodies floated...
  18. Zad

    Wizardru's Story Hour (updated 11/21)

    If I get a chance, I'm going to compile a quick list of every major NPC and their lies. After the story is done.
  19. Zad

    Arcane Archer: Imbue Arrow

    Here's the thing to realize: Imbue Arrow is a useless ability. It always has been. A given campaign can either ignore it, or change it, but it's useless as written. First off, let's accept that an AA rarely will have that many spells they can cast. They will often only dabble in an arcane...
  20. Zad

    D&D 3.x [3.5] draw a weapon

    But only if you move. If you moved, you can't take a full attack. So Quickdraw is useful if you a) want to draw a weapon and make a full attack b) want to draw multiple weapons in a round (thrown knives).
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