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  1. Wik

    Where Do I Go From Here?

    There are PLENTY of play by posts here. HOWEVER, I find that PbPs, while they can be a lot of fun, are not the best way to get into the hobby. They lose some of the table-talk part of things, and for newer players, the incredibly slow pace of play by posts is daunting - not to mention that the...
  2. Wik

    D20 Future: Heir Occupation too good?

    The few times I read d20 modern, I used replacements for the wealth system, because I hated it. I either converted everything back to cash (it isn't as much of a headache as the game made it out to be), or in my post-apoc d20 modern/future games (of which there were many) I used the barter...
  3. Wik

    Skill Systems

    Ah. Found it. Like I said, it's not perfect, but at least it's a place to start and mine for ideas. To be honest, I miss that RPG design contest. It'd be kind of fun to get another one going.
  4. Wik

    Skill Systems

    I actually designed a game using that very system you described about three or four years ago, when we did an RPG design contest on these boards. I could probably dig up a copy, though if you did a search for "RPG design contest" on these boards, you might find my entry. The gist of the game...
  5. Wik

    Skill Systems

    Okay, this is going to be a bit lengthy, but bear with me. First, skills need to be non-boolean. What I mean by this is that they cannot just be either a flat "succeed or fail" mechanic, but have to have some degree of varying successes - critical successes and failures. I really like savage...
  6. Wik

    Pathfinder 1E What are your Pathfinder houserules?

    You could use something similar to my "barter" rules for Dark Sun. In Dark Sun, our barter rules work like this - you set up the items so that they are equal in value, and then each side makes a diplomacy check (no aiding another, and people won't be bartering with you if you buff yourself up...
  7. Wik

    The importance of the Short Stuff

    Lesse. In my last "Standard" D&D campaign... * Halflings were gypsies. They sailed on normal-sized catamarans, but because of their smaller size, they could carry more cargo. Their ships also turned into wagons. They were traders, entertainers, and criminals. A fun cultural element was...
  8. Wik

    Your d20...an inny or outy?

    I am usually the GM - I roll the d20 in the open, but I don't announce the result most of the time. Nearby players can easily see the result, though. In the case of a disable device or a perception check, I might roll the d20 in response, but it's 50/50 whether I do. Occasionally, I'll hide...
  9. Wik

    Alien Races - Which Ones Equal Pure Awesome?

    The Hanar + Elcor are probably too brilliant for a tabletop RPG. Blasto and his Elcor sidekick are hilarious... but would completely derail the game in a way that just doesn't happen in a CRPG.
  10. Wik

    Alien Races - Which Ones Equal Pure Awesome?

    A few of my choices: Asari (Mass Effect series): A race of biotically (psionic) strong individuals who appear attractive to members of pretty much every other intelligent alien species. Asari have only one "gender" and reproduce by "merging" biotically with other sentient beings - regardless...
  11. Wik

    Alien Races - Which Ones Equal Pure Awesome?

    I'm thinking of putting together my next campaign (which will start sometime in 2014, but I like to start early), and was debating running a heavily converted version of Dragonstar. Mixed with Firefly. Mixed with Mass Effect. Mixed with Shadowrun. Mixed with... ...you get the point. So...
  12. Wik

    Earthdawn Pathfinder book

    Hm. To be honest, I'm a bit surprised we haven't seen this earlier - Earthdawn is a perfect fit for an OGL game (or, to be honest, a 4e Game - Earthdawn and 4E rules sync up in a lot of places). Whether or not it will work remains to be seen. To me, part of the charm of earthdawn is the...
  13. Wik

    Interesting ways to integrate a dragon in a campaign

    It really is a personal choice sort of thing. I like having player-controlled narrative in my games as well, but I do it in the form of tokens, which are hit or miss. I was really just pointing out that the death flag and E6 are not necessarily related, except that they were developed by the...
  14. Wik

    Looking for advice from more experienced players

    A couple of good rules to follow: 1) Hit Points are only for people who make mistakes. Avoid making mistakes. Seriously - be cautious! You'll be amazed where that gets you. 2) Talk to the GM and other players. If you're the only newbie, it helps to say something like "hey, guys, can...
  15. Wik

    Interesting ways to integrate a dragon in a campaign

    Flagging isn't a prerequisite of E6 campaigns, and were really just introduced in the same document as an option to battle the fact that PCs are much more likely to go down due to some of the other conceits of an E6 world (ie, less magic and fewer magic items). If you introduce reserve points...
  16. Wik

    Interesting ways to integrate a dragon in a campaign

    Here's how I would do it. First, I'd make it the centre piece of the campaign, and try to tie much of the campaign's events into the dragon finale. Loonook has a good point in the dragon's origin story - I think it'd be much more interesting for the dragon to be a unique monster, as opposed to...
  17. Wik

    Pathfinder 1E What are your Pathfinder houserules?

    Even the worst ones are generally better than +1 skill point or Hit Point. Even the +1/2 ones are generally better, and I dislike them in general, because they make your character better at something his class and race are already good at, as opposed to the skill point or hit point, which are...
  18. Wik

    What we can all learn from the silliest RPG

    I absolutely love the "twist" to Encounter Critical. It makes the game absolutely brilliant as a piece of RPG-related performance art.
  19. Wik

    Pathfinder 1E What are your Pathfinder houserules?

    Hm. That's an interesting house rule. I agree that the alternative class bonuses are not very good. But do you have any power creep problems with your decision? How has it affected play?
  20. Wik

    Pathfinder 1E What are your Pathfinder houserules?

    #346. Essentially, you get out your three dragon ante cards, or take a deck of normal cards and modify them slightly. You then take a number of tokens or pennies, depending on the point buy level you are using from the 3.5E DMG (We use the 3.5E method to determine abilities, and then port...
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