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  1. FCWesel

    Monk supernatural abilities and others

    Uhm, nope. They solve that problem right in the text of the description. By the quoted rules above, it is meant for the Monk alone, that he cannot take others with him. (But he can take whatever he carries on him, because D&D is built on the idea of "not taking stuff away from PCs with their...
  2. FCWesel

    Plot twist for a "heist" - help, please?

    BTW, you might want to take a look at the DRAGON COMPENDIUM and the ARMS & EQUIPMENT GUIDE as they have a good number of Alchemical resources. The IRON KINGDOMS setting has more alchemical stuff, including a number of non-magical healing draughts & ointments. The Dragon Comp. is full of...
  3. FCWesel

    Plot twist for a "heist" - help, please?

    That was my first thought. This 3rd party could be a rival that they met before, or a new rival who could become a reaccuring nuisance or evil for the party to have to worry about. Other ideas: * An interesting thing might be to give the Noblewoman a familiar. * Maybe someone within the...
  4. FCWesel

    Unarmed Spring Attack?

    I think the key thing here is that the friend is helpless or willing to be moved, and not struggling against someone, which is what all the opposing rolls in a grapple simulate. If you want to do pretty much anything in a grapple, you must make an opposed roll to see if you can do what you want...
  5. FCWesel

    When the GM gips you (a rant)

    If the GM is all about showing off his cool GMPC then that's probably exactly what he did (does)...so that everyone can see how damn "cool" his GMPC's fireballs are.
  6. FCWesel

    Unarmed Spring Attack?

    Exactly. It's heroic and cool.
  7. FCWesel

    Rogue is too sneaky

    Where did you see that, I must have missed it? The only thing I could find that was similar to it was: "A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach." Does this include when someone range attacks into a...
  8. FCWesel

    Unarmed Spring Attack?

    Hmm... Unarmed Attacks are a weapon. I punch you in the face, my weapon is my fist. ( ;) Rigg's was a Lethal Weapon. ;) ) As for Spring Attack, cannot Grapple/Spring Attack due to RAW. (1) Cannot Spring Attack because once you are grappled, you cannot move a opponent because you have to...
  9. FCWesel

    Question: Grappling more than 1 target simultaneously

    Are you sure about that? Afterall, (in general) Unarmed attackers don't Threaten, but they can attack (though not via a AoO, obviously). Does it say specifically that they can't attackk or that they don't Threaten, because it is an important distinction.
  10. FCWesel

    Item to increase UMD?

    Sure! There are items that help all sorts of skills, from Climb and Jump to Craft, to Search and Spot, so why not UMD? It's a skill like any other. Use the standard costs for creating such a item as per the GM, no need to change the formula.
  11. FCWesel

    When the GM gips you (a rant)

    Could this GM have been thinking that a barrel laying on its side (to roll) would thus be "prone", which is harder for a ranged attack to hit?
  12. FCWesel

    Creating New Spells?

    10 Rounds per Minute with 2 attacksd per Round via Rapid Shot, which even a first level character (human, mainly; and most archery builds WILL have this Feat, just like most every fighter has Power Attack) can have equals 20 attacks a Minute. In any event, why bother keeping track of how many...
  13. FCWesel

    Creating New Spells?

    <rhetorical>Why use your call lightening duration, if I JUST said it wasn't confusing?</rhetorical> Well, because this works better than that. 1 minute per level is still 20 attacks per minute (via rapid shot) for even most low level archery minded types. What happens if you get down to the...
  14. FCWesel

    Creating New Spells?

    It's hardly confusing at all. There's a reason it is the way it is. 1/min per level is WAY too long. Allowing a ten minute "option time" let's the PC take a shot or not, without losing the spell's effect entirely. So if one round the PC wants to drink a potion they can, but still have all the...
  15. FCWesel

    Creating New Spells?

    There's something to keep in mind with all of this. FranktheDm reminded us of the feat: Improved Precise Shot [General] Prerequisites Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11. Under those guidelines, a straight-up Wizard/Sorcerer (below Epic) could NEVER take that Feat...
  16. FCWesel

    Is it O.K. for the DM to kill a character when the player isn't there?

    Short: Yes, it is fair. (Though I think a warning should be given a head of time that the possibility is there.) Long: Yes. Especially if the group is in a place where I can't excuse the PC away within the story--say a dungeon. (And no, just because a PC might have Teleport is not reason...
  17. FCWesel

    Downloadable Index

    Did it help anyone?
  18. FCWesel

    Downloadable Index

    Okay, here it is. Enjoy. http://home.comcast.net/~wavesintheblack/FCWDragonIndex.zip
  19. FCWesel

    Downloadable Index

    I have one that I am making for my own use, and would be happy to share it with folks. I don't know how helpful the design of it is, as I did it for me, but with the Find function of Excel, it's worked really well for me. Let me set it up for DL on my comcast space and I'll repost a link. (I...
  20. FCWesel

    D&D Insider - Pay tomorrow for what you get today for free?

    I guess I'll be the opposing lone voice in the "pitchfork crowd." I'll think I'll wait to see what exactly they'll be giving at for what asking price, before I make a judgement on it. If it's affordable, I'll subscribe. Just like I do for Dragon/Dungeon--or a dozen other different things. If it...
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