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  1. K

    Main differences between 3.5E, 4E, and Pathfinder?

    Well, you can do that if you want, but notice that 4e makes no claim about what STR scores are appropriate for a given creature. Monsters don't even have to have damage output that matches their strength, though it's a good idea to get in the right ballpark. The STR score and the creature's...
  2. K

    Main differences between 3.5E, 4E, and Pathfinder?

    Having used both systems (and being an object oriented programmer, actually), I don't know that I really buy that argument. 'It allows you to build the exact monster you can imagine'? How so? The 3e system is the one that says "You can't add another feat to this monster unless you give it...
  3. K

    Main differences between 3.5E, 4E, and Pathfinder?

    4th Edition The main difference I see is that 4e is a little more explicit than previous editions as far as what's expected of you, both as a player and as a DM. On the player side, if you're in -- for example -- the Defender role, it spells out exactly what that role means, and it's right up...
  4. K

    Powers that weren't as good as you thought or were better.

    Well, okay, I see what you're getting at now. I guess all I can say is, that's what action points are for -- or you need a feat like what Improved Trip used to do; something that lets you throw down an extra melee basic attack when you knock the target prone. Actually it would work... If you...
  5. K

    Powers that weren't as good as you thought or were better.

    So it's situationally good. Huzzah, just like everything else in the game! Sounds like a balanced system to me... I mean, we're talking about mostly encounter powers here, right? Surely you can find one time during a fight when the 'extra fiddly bits' are in place! Most conditions require...
  6. K

    Powers that weren't as good as you thought or were better.

    Not to mention the fact that they can't make OAs. That's huge. A dazed enemy is just a tree when it's not his turn; you can walk right past him without fear. That's a bigger advantage than you realize. See, I don't equate "does no damage" with "does nothing". If my Riposte encourages an...
  7. K

    Using Rods for wizard spells? Forked Thread: Swordmage Implement with Wizard powers?

    I doubt it, because the Compendium version would allow for a Paladin/Wizard to use his holy symbol with wizard spells, and similar silliness.
  8. K

    Powers that weren't as good as you thought or were better.

    Oh, I don't know. Riposte seems like it'd be good at low levels. It might be one of those that's worth having initially but should be traded away later. But honestly, given you're probably a Brutal Rogue if you're taking this, I don't see the problem. It's an extra d6+4 damage or so. What's...
  9. K

    Powers that weren't as good as you thought or were better.

    I totally disagree. Beguiling Tongue is an AWESOME power; it's just not so great for in-combat use. An encounter based +5 to an interaction skill is great -- if you're already trained in one, you can kick it through the roof for one roll, and the ones you aren't trained in can be as good as a...
  10. K

    Using Rods for wizard spells? Forked Thread: Swordmage Implement with Wizard powers?

    What he quoted was the Rules Compendium text, which is obviously not correct. The book clearly says "... add its enhancement bonus to the attack rolls and the damage rolls of paladin powers ... that have the implement keyword."
  11. K

    Using Rods for wizard spells? Forked Thread: Swordmage Implement with Wizard powers?

    You can't do that anyway. OOI says you can "designate one creature you have cast a wizard spell upon..." or "...extend the duration of an effect created by a wizard at-will spell..." Even if you can add your orbs +3 to a warlock power, you can't use OOI to bump its save. That said, to the...
  12. K

    Can you retrain class features? Would doing so be unbalancing?

    It kinda depends on what they want to do. If it's like, "I thought I'd like swinging a greatsword, but I'm starting to think shield is a better route", that's peachy with me. Or "Orb of imposition looked awesome, but I think I'd rather have the staff". But stuff like major build choices (such...
  13. K

    Well that didn't take long, wizard has been shelved.

    I don't think I'm following your point here. Are you saying you wish either Thunderwave or Ray of Frost attacked something other than Fort? I mean, that really comes off as whining. In any case, you aren't supposed to combo with yourself. You can't without using an action point if you're...
  14. K

    how I killed my party: KotS spoilers

    I think it's mainly the fact that it's so easy to draw two simultaneous fights in that room, and the fact that two on-level fights in 4e are a single fight FOUR levels higher, which makes a moderately tough fight into an impossible one. Capture isn't a bad idea there; in my case I would've just...
  15. K

    Powers that weren't as good as you thought or were better.

    I don't agree. Knockdown effects are awesome for helping lock the enemy in place; they have to spend a move to get up, which works very much like a Daze -- they have to now choose to either attack OR move, but not both. (Well, they still have a minor action left, but you see what I mean.) If...
  16. K

    Retraining basic attacks

    So what? The fact that Paragon powers are listed on the class table has nothing to do with anything. The point of mentioning the class table was "when your class table tells you to replace a power ... that doesn’t count as retraining..." Which sort of implies that any other means of trading...
  17. K

    Stealth - Streamlined PEACH

    To be more clear, Stealth checks are made when you're trying not to be seen or heard while taking actions. If you're standing there talking to a guy -- or just standing next to him -- and want to palm a key off the table without being noticed or drop a pebble without him seeing or hearing it...
  18. K

    Retraining basic attacks

    I guess it depends on whether multiclassing feats and paragon path multiclassing count as retraining. PHB p.28 says, under Retraining: "When your class table tells you to replace a power you know with a different power of a higher level, that doesn’t count as retraining—you can still retrain...
  19. K

    Hit Probability is a Slippery Slope

    How do you figure THAT? If I give up buying a +4 sword for a level, I'm 5% weaker for that level... but as once I get my cash together or find a new weapon that's back on track, how am I "paying for it for the rest of [my] career"? In any case, as TK said, it's much more complex than a pure...
  20. K

    DMG Adventure and Final Fight

    The "Big Boss" fight before the dragon is actually tougher than the dragon itself. I suppose you must've just had bad luck, because my group of four was pressed, but not unduly so. I think they wound up using about two surges apiece. They had rested before the Big Boss fight, and two of the...
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