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  1. K

    Dilettante & Implements

    A half-elf fighter who takes Thunderwave doesn't have the ability to use implements. He just doesn't. He's not "proficient", so to speak. Similarly, a wizard who selects a fighter power for Dilletante isn't proficient with any weapons except dagger and staff, and has to use one of those...
  2. K

    Dragonsborn Breath Weapon Issue

    I would not allow this, if for no reason other than this: There are no acid flasks in the game yet -- yet. I expect they'll show up in the Adventurer's Vault / Tome of Treasure / whatever it's called this week. Therefore, acid flasks will have a value, probably more than a couple gold. If a...
  3. K

    MM monster stats not making any sense

    I'm not the designer, obviously, but -- I think it's fine and yes, desirable, to modify the 'standard' stats to fit the monster's concept. A monster that's probably slow but tough-skinned gets a little more AC and a little less reflex. A fast, small monster boosts his reflex and drops his...
  4. K

    Stinking Cloud question?

    My understanding is that they do not take damage if the zone moves, only if they actively enter it.* The idea here, I think, is that they take damage for spending any portion of their own turn inside the zone. If they start inside, they take the damage immediately; if they start outside, they...
  5. K

    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    This is how I explained it to my party: You really can't use Aid Another in a skill challenge. When you do that on a normal skill check, it means you're working together to accomplish the goal, whether that's lifting a rock or intimidating some thugs. When you're doing a skill challenge...
  6. K

    Holy Symbols: are they God-specific? Can they be altered?

    Huh? It's no more nor less vindictive than giving them a giant-sized suit of armor and expecting they'll need to use Enchant Item to resize it... Though maybe you meant it shouldn't have any component cost, but it's okay if the ritual itself costs money to learn? That's why I'd make it a...
  7. K

    Holy Symbols: are they God-specific? Can they be altered?

    Hehe. Yeah, it was that way in 3rd edition... like low-quality items (or useless-to-you soulbound stuff) in WoW, they're only valuable for the sale price you can get. Actually, 4e seems like it doesn't have that issue. If you don't need a given item, you can always disenchant it for residuum...
  8. K

    Kobolds: Too powerful?

    Okay, yeah, darkvision. I forgot that one. Trance hardly matters.
  9. K

    Kobolds: Too powerful?

    Well, I know it does, but that doesn't mean it's OVERpowered. It's a good ability, but mobility only goes so far, frankly. Yeah, it's at will, but so are most PC abilities. They didn't write a statblock for Draconic Fury or Bloodhunt, but those are awesome abilities none the less. The claim...
  10. K

    Kobolds: Too powerful?

    You may not be one of these, but just in case -- I've heard that comment from a lot of people who haven't twigged to the fact that a drow doesn't get two encounter powers, but rather one encounter power with two possible effects (similar to the cleric's Channel Divinity). And they get virtually...
  11. K

    Holy Symbols: are they God-specific? Can they be altered?

    I just can't get behind allowing holy symbols to reshape automatically (or with a short rest or whatever). But at the same time I don't want to say you have to find a specific god's symbol when you can pick up any old sword or wand and use it freely. Enchant Magic Item can clearly change the...
  12. K

    Kobolds: Too powerful?

    Boy, THAT's a phrase that's never been spoken in D&D before... In an interview with Mike Mearls a while back, he discussed the possibility of MM PC races getting a full Dragon writeup like the Warforged did. In his comments, he said, "Maybe not all of them… Kobolds, for example, are too...
  13. K

    Athletics (Long Jump) (A Keep on the Shadowfell inspired question)

    Right, the balance-beams are not meant to be the only way to get around -- but for a character with high dex and trained acrobatics but low strength and no athletics training... that's the best chance to cross.
  14. K

    4th Ed. Two-Weapon Fighting Feat

    If you're talking about Twin Strike, no; the feat says "you gain a +1 bonus to damage rolls with your main weapon." Blade Cascade sort of does; each main-hand attack gets the bonus and each off-hand attack doesn't, so you alternate "yes" and "no". Other attacks like Passing Attack, Fangs of...
  15. K

    Pimp My Roguelock!

    My groups has made great use of the 'sample arrays' from page 18; they cover virtually any combination you want without having to actually do the math! Obviously! I would probably look at taking the two-weapon feats if possible, with a pact blade in your offhand and a more standard dagger in...
  16. K

    Pimp My Roguelock!

    Just a quick note so you don't get into something you didn't mean to -- Remember that Eyebite is invisibility until the START of your next turn, so you'll only be able to get a sneak attack out of it if you use an action point. It could be useful for getting yourself hidden, though, I suppose...
  17. K

    Is Fey Step really the best racial power?

    Fey step is awesome primarily because it's applicable both in and out of combat, unlike most of the other powers. As long as you only have to go 25 feet, you can climb any cliff, jump any chasm, swim any river. You can avoid OAs in combat and bypass non-solid barriers like gates...
  18. K

    Warlocks/Wizards at Attack Disadvantage due to no "proficiency" bonus?

    Well, the most obvious answer is 'no', based on the rules for the Pact Blade, which operates pretty much the same way for the Warlock as Corellon's Weapon does for the wizard.
  19. K

    Weapon Powers and improvised weapons

    Okay, I guess I agree with that. I suppose it just seems weird to put "you must use a weapon" as a limitation when it turns out that ANYTHING is a weapon.
  20. K

    Channel Divinity Feats

    Much discussion has been had about Sehanine's Reversal with no real conclusion. I had an idea earlier: What if the text were changed slightly so instead of "when you roll a natural 20", it activates "when you get a result of 20 or better"? That keeps it fairly difficult to activate in the...
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