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  1. K

    Warlocks/Wizards at Attack Disadvantage due to no "proficiency" bonus?

    Yeah, sneak attack is the same way. Once per turn only, even if you use a power that lets you make more than one attack. Same deal for the Warlock's Curse, actually. You can apply curse damage only once per turn.
  2. K

    Weapon Powers and improvised weapons

    An interesting question came up today. Can you use improvised weapons other than "unarmed" with weapon powers? For example, I know I can Brute Strike with my fist -- but can I Brute Strike with a chair? PHB page 56 says, "Many [powers] can be used only if you’re wielding a weapon. (You can...
  3. K

    Channel Divinity Feats

    Well, we kind of discussed that earlier. Half damage can be a very powerful effect, and 4e doesn't seem to like multipliers much -- which is probably a good position, as stacking multipliers is what led to most of the abusive ability combos in 3.x, like the hulking hurler. Better to use the...
  4. K

    Channel Divinity Feats

    You can reflect the condition to any enemy in range, not just the one who put it on you.
  5. K

    Channel Divinity Feats

    I dunno; it's divine magic, innit? It's not a martial maneuver; it could easily be a benign transposition teleportation effect. Sounds good to me. Eh, it's right there on the character sheet from DDXP. Hang on a sec, I'll grab it. Here you go: Channel Divinity: Power of Amaunator Feat...
  6. K

    Developer Talk = Gospel?

    Huh? That was kind of the point of the metaphor, so... what was your point in reiterating it? There's nothing wrong with a pawn being weak when the player has a dozen other pieces to move around. When you have one and only one character, being mechanically weak is totally an issue. If you...
  7. K

    Developer Talk = Gospel?

    It's not a question of feeling cheated for getting less actions. That would be an interpersonal issue. This is a game balance issue -- More actions is an inherent power increase. Or else the minions are unable to compete with the PCs, and then why are you bothering with them? Striking a...
  8. K

    Developer Talk = Gospel?

    Oh, that's not even that bad. I had a druid drop that Elemental Swarm on my game before a big battle, and he rolled well. It took something like twenty minutes per turn. We eventually got him to dismiss all the little ones that weren't worth anything anyway, but... ugh. Yeah, I'm with you. I...
  9. K

    Warlocks/Wizards at Attack Disadvantage due to no "proficiency" bonus?

    Rapier is a superior weapon, so you have to spend a feat to get it. With the same feat, a warlock can take one of the feats for +1 damage with two elements. Your rogue could get the same benefit by simply taking weapon focus (short sword). Dire Radiance and Hellish Rebuke add your ability...
  10. K

    Channel Divinity Feats

    Well, my point of view would be that this is supposed to be used when somebody drops or is at very low HP, so you can use the power to take their place, getting them out of danger while simultaneously taking a guard position. You could also be more clever by pushing a friend into a flanking...
  11. K

    Proud Nails?

    I agree. I'm going to experiment with it, but I suspect I'll end up making OoI work on ONE save rather than all saves against a given effect. That's why Staff gives you a +1 AC all the time, which is nearly as good as a small shield, in addition to the encounter power that's nearly as good as...
  12. K

    Channel Divinity Feats

    Eghhh... I wouldn't. I mean, there's a certain point in that PC crits and monster crits are kind of different (because PCs usually have lots of adders on a crit, like magic weapons and the high-crit weapon property, while monsters don't), but on the other hand, it's not very long before...
  13. K

    Split the tree - 2 targets only?

    Since the power says it targets "two creatures", you have to target two creatures. Split is for hitting the boss monster and one of his companions at the same time. If you're really worried about your single-target damage, you should take Bear Trap instead. I disagree that you can "shoot the...
  14. K

    Warlocks/Wizards at Attack Disadvantage due to no "proficiency" bonus?

    Twin Strike I can't argue with, because it tends to be better than any other at-will power in the game. Rerolls are powerful stuff. Piercing is not a big deal, I think. It has a better chance to hit, but the damage is much lower than any of the warlock options except Eyebite (which has its...
  15. K

    Developer Talk = Gospel?

    It's not really a new concept, a new "rhetoric". It's just a new name for it that's very accurate. In discussions of boss battles, I've always heard comments about how bosses have to be super tough because they only get one move to each four or five the party gets, and I've always heard...
  16. K

    Stopping the "extended rest after every encounter"

    I really think this will self-correct over time without any punishment or encouragement on your part. People aren't used to 4th edition yet, and are still going to be thinking in terms of 3.x characters, where a level 1 guy can easily die in one or two good hits, and a wizard without his ONE...
  17. K

    Oh noes .. more Daggermaster cheese? (Warlock)

    My understanding is that CS answers according to the rules as intended rather than the rules as written, getting input from the designers as necessary (though perhaps not often enough).
  18. K

    Oh noes .. more Daggermaster cheese? (Warlock)

    It's not an awful choice, but also not super awesome. The Bolstering Blood ability only works with Wizard powers and paragon path powers, and both of the attack powers the path gives you depend on Int, which is secondary at best for a warlock.
  19. K

    Oh noes .. more Daggermaster cheese? (Warlock)

    But really, why NOT allow it? What's unbalancing about it? Is this just a complaint about the flavor of it? The guy is getting a bonus crit rate, the ability to reroll with an action point, and combat advantage when he crits. All three of the paragon path powers he'd be getting are not all...
  20. K

    Force Orbs - Target the Ground or wat??

    Well... that's a bad ruling. The spell is clearly intended to conjure a physical ball of flames that takes up a space. The 3.x version didn't take up a space, and caused all manner of problems because of it.
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