Search results

  1. K

    Cloudkill... Really?

    Sure, I see that. It just doesn't say 'cloud' much when it's transparent. You could have some fun using an action point to put down a cloudkill and then a Wall of Ice with a single gap (to maintain line of effect to the CK), and then having the fighter stand in the gap (people don't block LOE)...
  2. K

    Cloudkill... Really?

    Maybe; I don't see a whole bunch of "immunity to poison" effects wandering around the PHB. I dont' know about that "follow enemies around with it" thing. As I said, it goes only 3 per turn, if you give up your move, and even then maneuvering such a huge zone is probably not going to do any...
  3. K

    Stupidity or Genius?

    Punching yourself in the face isn't really "genius" in any case; any reasonable GM should treat "fell unconscious from nonlethal damage" the same as "threw down his weapons and voluntarily surrendered". If you declared getting on the ground with your hands behind your head, or similar, I'd...
  4. K

    Cloudkill... Really?

    I recently started planning some just-sub-epic stuff, and ... well, tell me if I'm totally off base here. Cloudkill is absolutely underwhelming. It duplicates Stinking Cloud to a ridiculous degree, and doesn't do anything that makes me want to take it compared to other spells of its level, nor...
  5. K

    Skill Chalanges are so not cool

    It's been mentioned a few times by the devs that skill challenges were written up originally to be a vague set of guidelines with the suggestion, "Hey, DM -- consider requiring a lot of successes before the PCs win with skills, and allow everyone to participate with different skills and...
  6. K

    Cursebite: Problematic?

    I recently got the FRPG and was reading the Dark pact. Does cursebite seem abusive to anyone else? I mean, even if the obvious Rod of Corruption combo is ignored, it seems to me that this is a power that's dealing much more damage than any other striker lvl 1 encounter power. Even given INT...
  7. K

    Careful Attack/Sure Strike: A mathematical analysis

    Just poking at the math a bit, I noticed that Sure Strike is *always* inferior to Reaping Strike if you have a positive strength modifier. If you look at it one way, Reaping Strike essentially says, "You deal STR damage. If you hit, you deal [w] damage." Sure Strike says, "You get +2 to hit...
  8. K

    Attacking An Empty Space

    To my mind, you can target any power at an empty space. However, you only get the effects it says you get. You can aim a Sign of Vulnerability at an empty square, but if there's no invisible enemy there, it does nothing (because there's nothing there to take the half-onna-miss). You can...
  9. K

    Is the adventuring day longer in 4th Ed?

    In my group it didn't change a whole lot, but they were never bad about long adventuring days anyway. I'm seeing typically 4-5 combat encounters per day, with usually two or three non-combat events (puzzle, skill encounter, chatting with an NPC) in addition to those, depending on how many I put...
  10. K

    XP: Shouldn't the whole be more than the sum of its parts?

    Absolutely. There's a major difference between the DM dropping a single on-level monster, and the party using resources and/or skills -- that is, luck -- to divide and conquer. If clever use of skills and powers allows them to lure away single monsters and kill them separately, that's worth...
  11. K

    Do the Infernal Pact Temp. HP stack?

    No, Tale has it right. Each instance of gaining Temporary HP is a single unit, and doesn't stack with any other instance. The wording seems to be there to assure us that if you gain 6 temp HP, that's not six single HP that don't stack, and "d6+4" means a range from 5 to 10 rather than 4-6...
  12. K

    Forked Thread: What would you have done?

    I'm just gonna echo some of the other comments here, probably, but... As far as I'm concerned, the blame for this one is about a 60/40 split, and you're the sixty. You started out with an encounter level that's as hard as is recommended, at the very limit of the party's ability to handle...
  13. K

    Careful Attack/Sure Strike: A mathematical analysis

    This. It's not worth the time to try to recondition CA/SS. I personally like the idea of just making them add the stat to the damage, so they're essentially a basic attack with a +2 attack bonus... But since Martial Power is likely to give us a bunch of new fighter and ranger at-wills anyway...
  14. K

    Monsters and Crits

    Right, exactly. The balor deals 2d10+10 on a hit, and 3d10+30 on a crit -- which is actually maximize(2d10+10) + 3d10. Similarly, the Orc Berserker deals 1d12 + 5 on a hit, or 1d12 + 17 on a crit -- which is actually maximize(1d12+5) + 1d12. In both cases, this is what a PC would deal at that...
  15. K

    D&D 4E Mixed bag of 4e questions

    Why not? Of course they can. It's called Enchant Magic Item; the rule text says nothing that would limit that ritual from creating any old item they want... And do you see some other way to create magic items? How else would they go about it? As 1 of 3 said, you are correct. The armor...
  16. K

    Fighter Encounter 1 - Rain of Blows

    Yeah, okay. First it's 3rd level, not 1st. Second: To me, it reads four attacks maximum -- you make two primary attacks, and each hit triggers a secondary if you meet the steep prereqs. See how the "Weapon" line and all the secondary stuff is indented? That's to show that it's part of the...
  17. K

    DM Help: Puzzle vault

    Except EAGL doesn't contain an H, and it doesn't follow the rule of having only the odd letters. (The E would go up, then down, leaving AGL). Nah. They already slaughtered everything in the vicinity. They can fiddle with it as long as they like, so long as they don't get irritated. I'll just...
  18. K

    DM Help: Puzzle vault

    I'm a DM who is pretty much creating an adventure for the first time. I've run modules since mid-3rd edition, but never really done it myself. So! Here's the deal. I have a puzzle-lock in mind, and I want to run it by some other people and see if it's too hard (or, for that matter, too...
  19. K

    Flaming Sphere... again.

    I agree. Allies can't go through it, any more than allies can pass through a Wall of Ice (also a conjuration that occupies squares). Magical effects don't move aside for allies unless it says they do (or if it says the thing acts like a creature, which a flaming sphere doesn't). The easiest...
  20. K

    Combat advantage on enemies looking away

    That's not what I meant. I didn't suggest bending the rules, but rather when he's not actually in combat, let him occasionally sneak up behind the guards (or whatever) and shiv 'em, staying completely in line with the Stealth skill. In combat he needs to follow the rules; but since you get to...
Top