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  1. K

    Rituals, lots of them !

    It's badly edited. I think they meant you produce a "wall 2" that is 2 squares high -- in other words, a two-square wall 10' in height -- and somebody edited out the second 2 thinking it was a mistake. It sounds like they intend that you create 1+floor(check/10) wall-2 sections (using the...
  2. K

    Preview: Brutal Ability

    Incorrect. It is exactly the same power. Try it yourself. Roll 1d12 100 times, rerolling the 1 and 2, and then roll 1d10 100 times and add 2 to all the results. They'll be the same. You can choose not to believe me, but fortunately mathematics doesn't depend on your belief to operate. NO...
  3. K

    Alchemy > Ritual Caster

    It doesn't have to be an either-or thing. If you have one or two ritual casters already, you might decide to go alchemist instead to broaden the party's abilities. I'd need to see more alchemical items before I made any sort of decision about which one I'd rather have. By the way, the...
  4. K

    Preview: Brutal Ability

    Yes, but a brutal d12 has a smaller chance of rolling a 1 to 2 than a d10 does. That they're equivalent can be proven using many methods; you could produce a limit equation; you could use probability mathematics; I chose monte carlo -- I wrote a quick computer program to run ten thousand tests...
  5. K

    Barbarian adjustments

    Nnnnno. +4 melee damage/-2 AC would be more appropriate. Dropping your AC to 10+armor is a really bad move regardless of how much damage bonus you can get from it. And anyway, using this method, an agile (or smart) fighter, who has high ability bonus and low armor AC, is at a huge...
  6. K

    Dealing with Healing Surges

    That's why I said 'if'. I'm not sure how you can know that, anyway, unless you're one of his players, since he's never actually replied to anything in the thread. I'm totally aware of the daily power issue; I just mentioned encounter building because some people don't pick up that it all...
  7. K

    Dealing with Healing Surges

    Yeah, I got all that. I said as much in my post. Read the name of the thread, and the OP. He's claiming Surges are the issue; I'm pointing out that surges have little or nothing to do with it. That's all.
  8. K

    Dealing with Healing Surges

    Double post.
  9. K

    Dealing with Healing Surges

    I usually relegate "on the road" encounters to the low-level, easy "bandit squad" sort, with the occasional weak monster. Random encounters are for boosting the Power Fantasy side of things, where you show how awesome you are -- so I don't care if they only have 1 per day and nova it. I mean...
  10. K

    Dealing with Healing Surges

    Such as what? Blowing all your cash on potions of healing? Yeah, that's a good plan... No, you missed the point of healing surges. The point is that you aren't trying to make sure the PCs run out of surges every day. The point is that each fight becomes a sort of self contained event, with a...
  11. K

    Help me design a skill challenge

    Sounds okay if you also allow 'partial success' where the 2 mercs simply give up and leave instead of actually switching sides. Partial success is the most obvious one. If you're using the errata'd rules (and you should, as they changed both the complexity and DC charts), a complexity 2...
  12. K

    Rituals, lots of them !

    Well, or you could just bury the model under the doorstep, stick it under the floorboards, or put it in a hidden compartment in the bookcase twenty feet away. I particularly like the idea of putting the model under the flagstone just inside the door. This seems more like home defense than...
  13. K

    Dealing with Healing Surges

    I have to kind of disagree with the group thought here. In 4e, it shouldn't matter how many surges the PCs have, because there are only limited ways to ACCESS those surges during battle. You have one Second Wind (which costs a standard action for non-dwarves), potions (which cost significant...
  14. K

    HELP! Throwing blasts?

    Prinny, dood!
  15. K

    Artificer playtest any good?

    Exactly. This ability allows one character to spend every one of his daily item uses on a single item, or you can spread it around to let everyone use their favorite daily item more often. It's there so you can repair your artifices. That ability is the only way to remove damage that's been...
  16. K

    Powers that weren't as good as you thought or were better.

    Sorry to go totally off topic, but... wasn't father's day like two months ago? Edit: Oh, never mind. I just noticed you're in Brasil.
  17. K

    Mithrendain, Citadel of the Feywild

    The armor and weapon are clearly intended to have enhancement bonuses -- +2 through +6 for the sword, and +1 though +6 for the armor. Judging by the shields in the PHB, it's intended to give +2/+4/+6 when flanked, with the higher bonuses costing more.
  18. K

    Lasting frost, wintertouched, frost weapon

    This combo makes Wintertouched worth the feat slot, but I don't see the "amazing combo" here.... But the +5 damage is no combo at all! That's just what Lasting Frost does! A mage could do that with an at-will power without even investing in the weapon... Anyway, it isn't a big deal. You have...
  19. K

    New Way to One-Shot Orcus

    Never mind. I misread. This isn't the post you're looking for. You can go about your business. Move along. Move along.
  20. K

    Main differences between 3.5E, 4E, and Pathfinder?

    It wasn't a minotaur, but I think I saw that on King Kong. That's exactly what I mean! Thanks.
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