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  1. Jackelope King

    Anyone else hope the rules for taking 10 & 20 see some revision?

    And the first thing they can do along the way? Get rid of the silly "find traps" ability and just give rogues a healthy bonus to it if they still want to keep rogues as the dungoneer experts class. It's silly and archaic in a skill-based system.
  2. Jackelope King

    Per-Encounter/Per-Day Design and Gameplay Restrictions

    From what I've read and my experience with other per-encounter systems, I have a suspicion that most per-encounter abilities will probably wind up being focused so as to really make the focus of the game the fight right here and now. Wyatt's blog post summed it up well with the barbarian. As it...
  3. Jackelope King

    Why is it so important?

    I've opened the new thread here.
  4. Jackelope King

    Per-Encounter/Per-Day Design and Gameplay Restrictions

    From another thread, I asked: And I recieved this response: However, discussion of this point would have dragged the other thread even further off-topic, so I'll start this one. The reason why I asked this question was because a common complaint I've observed leveled against the "complexity"...
  5. Jackelope King

    Why is it so important?

    Yes, if this lecture on colon cancer ever ends, I certainly will.
  6. Jackelope King

    Why is it so important?

    I'll open up that side-discussion later then, once I get back from lecture.
  7. Jackelope King

    Why is it so important?

    My appologies, then. I was not aware that the 9-9:15 adventuring day was the focus of the thread. My understanding of the thread was based on what the OP wrote: and I was responding to the discussion about the whole of the system in light of this and other initial thoughts about the topic, and...
  8. Jackelope King

    Why is it so important?

    RC, I'm going to ask you to clarify your position by responding to this question: Would you claim that one of the problems you have with a hypothetical per-encounter system would be the loss of an attrition-based, per-day resource management system, which serves to affect the choices players...
  9. Jackelope King

    Why is it so important?

    Fair enough ;) This, however, contradicts your claim that something being a life or death struggle is definitively indicative of a per-encounter resource management system, since by your own admission, it is also a feature found in per-day resource management systems. To clarify, do you...
  10. Jackelope King

    Why is it so important?

    Resource management withing a given encounter is always necessary, hence the flaw in Imaro's argument. That's the case in either system, however. It's foolish for the wizard to cast a spell when the fighter can just kill the enemy anyway. However: is it more fun for the wizard to twiddle his...
  11. Jackelope King

    Why is it so important?

    So there has never been in the history of per-day resource management a life-or-death struggle? Yes or no. Your implication is interesting. How does it support your conclusion that this is "per-encounter" then? Or is this meant to be an insult?
  12. Jackelope King

    Why is it so important?

    Precisely. During the time-frame of an encounter, there is no magical loss of interest/coolness/fun/whatever. Each encounter can still be significant and fun. This does not logically follow. It is equally likely to have occured under a per-day resource system. There is no logical connection...
  13. Jackelope King

    Why is it so important?

    And a thought I had while typing that last response: We've been hearing a lot about "thresholds" from the designers. What if the per-encounter system is limited in so far as healing is concerned because the healer's at will/per-encounter healing can only bring a character up to the cap for what...
  14. Jackelope King

    Why is it so important?

    But the question is whether or not what you reduce the problem to remains relevant enough to model reality. Further, it completely ignores the depletion of resources within an encounter. Consider, for a moment, the following scenario: In one day, you have one fight. During that fight, the...
  15. Jackelope King

    Why is it so important?

    Unless you run every single encounter, preset every single challenge in your entire game in complete vaccuum from one another, where what you do in one room of the dungeon has absolutely no impact on another other than what happens to the PCs, then my anaylsis is not "irrelevant", RC. If you...
  16. Jackelope King

    Why is it so important?

    So you agree with me when I argue that there's more to an encounter than a binary "attrition?yes/no" setup, that the context of the encounter matters? What about, as I described, fireballing the enemy when they're clustered together or spread apart? How about this then: An average encounter...
  17. Jackelope King

    Why is it so important?

    No snark detected, so no worries. The only place where I see fault with your reasoning is that 1a doesn't necessarily follow 1. To use a more concrete analogy, let's say our party is building a house. Each particular job (drawing the plans, errecting the frame, hanging drywall, wiring the...
  18. Jackelope King

    Why is it so important?

    Thanks! I'll read it over.
  19. Jackelope King

    Why is it so important?

    This "shine" your hypothosize is interesting, but it's not once I've ever seen, to be honest. I've been running and playing in the same group for over a year now in what is probably the purest attrition-less game I can think of offhand (M&M) and there's been no "loss of fun". I also ran a group...
  20. Jackelope King

    Why is it so important?

    I'm curious as to how you justify this viewpoint that battles must consume resources in light of what I discussed back in post 588, RC. Battles have other significance than just, "Oh my, I hope my fighter lives through this one!" There are battles in which this is the case. Those are indeed...
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