Search results

  1. Lord Zardoz

    Oots 642

    V might have more power, but V is not the strips main villain. There is a conversation between Xykon and Red Cloak near the end of the Start of Darkness book in which Xykon puts Red Cloak in his place. V still feels the need to make excuses for his behaviour, and V has not had yet truly...
  2. Lord Zardoz

    Whats the deal with rogues anyway?

    In 2nd and 3rd edition, the idea was to balance the Rogue against the other classes by giving the character a great many things that it would be able to do outside of combat. However, given the amount of combat in a typical D&D game, and how prominently combat is featured within typical games...
  3. Lord Zardoz

    What can we expect from DMG2

    A monster is a Level X monster because of some combination of its total HP, Defenses, and its special abilities. Take away some of those special abilities, and it is now a monster of level X-Z. I contend that if I have to remove an ability that only works if the monster has more than 1 hp (ie...
  4. Lord Zardoz

    What can we expect from DMG2

    It is very simple to create a minion from scratch. It is much harder to convert a 6th level or higher Brute or Soldier into a Minion when the base monster has powers that trigger when bloodied, or has regeneration. To convert that kind of monster properly, you have to remove the power. Easy...
  5. Lord Zardoz

    What Makes One System Better Than Another?

    An interesting thing to try, but I suspect your effort is doomed to failure. Not only are there many variables, but there are also many ways to interpret them. Different things are important to different people, so you are going to get conflicting answers. Just take a look at some of the...
  6. Lord Zardoz

    "Playtest PH3 Dual Classing"

    If they want to revise / extend the multi-classing rules for 4th edition, that may be a good thing. However, I think they should not have used the descriptor 'Dual Classing'. My only familiarity with any version of that system in was in 2nd edition, and quite frankly, it was pretty stupid...
  7. Lord Zardoz

    What can we expect from DMG2

    Both. I am basically trying to figure out what might be in it, and at the same time find out how far off the mark the real product will likely be. I am also just curious in general about it. As i said, it has not exactly been promoted at all, and considering the kind of content it needs, its...
  8. Lord Zardoz

    What can we expect from DMG2

    Well, so far we have a bunch of things we would like to see. Has there been any pre-release samples / excerpts for it at all? PHB 2 things had started showing up long before that was released. And I think I recall seeing one or two monsters meant for MM2. Has anyone seen anything even close...
  9. Lord Zardoz

    What can we expect from DMG2

    The 4th edition DMG was a pretty good book. It gave us the rules for setting the DC's for skill challenges (though the DC's were flawed), encounter construction guidelines, and guidelines for raising or lowering the level of a monster. So what will they put in DMG 2, and what do you want to...
  10. Lord Zardoz

    Minion XP

    It really depends more on what the minions can actually do. There are some skeleton minions that have ranged attacks, which put them well ahead of melee only minions. Also consider that attempting to create a minion by following the instructions in the DMG / MM (I cannot remember which book...
  11. Lord Zardoz

    Looking for 4th edition adventure suggestions

    That all sounds good. I am hoping for something along the lines of a very short synopsis / review of anything reccomended. I assume the delves are just crawls (I could be wrong). As for Thunderspire Labyrinth, it sounds like it is mostly a traditional dungeon. What kind of monsters populate...
  12. Lord Zardoz

    Looking for 4th edition adventure suggestions

    I moved to the other side of the DM screen for a while, since one of my players wanted to take a shot at DMing some 4th edition stuff. While I am enjoying my Dwarven Tactical Warlord (yes, a sub-optimal build, thats that the topic at hand though), I am starting to look into running a game...
  13. Lord Zardoz

    Why aren't there short, fat PC races?

    I think the reason that there are no short and fat PC races is because Obesity is not a particularly compelling racial ability. It would not make much sense for the publisher to spend any amount of page count on it within a combat based adventure rulesset. If you want to play a short and fat...
  14. Lord Zardoz

    Fighters didn't matter after 11th level?

    This is an absolutely valid view point, and there is nothing wrong with wanting to play a game under these circumstances. However, there are also very valid reasons for disagreeing with it. - Not all DM's want to be saddled with the responsibility of balancing out a power disparity to keep...
  15. Lord Zardoz

    Fighters didn't matter after 11th level?

    Chocolate tastes pretty damn good with cake and ice cream. That does not mean I want to put some on my steak. Dropping the metaphor, there are instances where the narrative trope of all powerful spell casters who bend time and space to their will are pretty damn awesome. However, what works...
  16. Lord Zardoz

    oots 639

    It is more likely that it hit every dragon descended from both the maternal and paternal grand parents, or great grand parents, or something of that sort. So a whole lot of cousins and 2nd cousins are probably wondering what the hell hit them right now. If it was not for the fact that this is...
  17. Lord Zardoz

    Fighters didn't matter after 11th level?

    Some counter points to Hejdun's earlier comments. Disclaimer: I am reaching a conclusion that no amount of well worded anecdotes or number crunching or debate will fully overcome any gamers in game experiences. The reason casters often have the option of doing this in practice is because of...
  18. Lord Zardoz

    Fighters didn't matter after 11th level?

    A serious question for you Professor Cirno; What levels do you typically play the game at? Related to that: What is a typical party layout for you? What kinds of monsters does the DM typically use? One thing I have noticed with any discussions in these boards about any supposedly 'common'...
  19. Lord Zardoz

    Fighters didn't matter after 11th level?

    I think that the point in the interview is partly mis-stated. As has been noted, the 3.5 edition melee types (Barbarians, Fighters, etc), can inflict some very impressive damage, and they are plenty durable. If they are present, they will generally have a big impact on the fight, (not...
  20. Lord Zardoz

    Lorraine Williams did... what?

    I think this is the most informative part of the quote from Jose Freitas from the older thread. Link to full post: http://www.enworld.org/forum/archive-threads/215593-lorraine-williams-includes-opinions-gygax-et-al-6.html#post3971894 And just a few posts beneath that...
Top