Search results

  1. Lord Zardoz

    The 3.5 renaissance!

    I do think that one advantage that 4th Edition will have is that as far as providing new options, each class can be served just as well as the Wizard and Cleric were in previous editions. Even if your not a big fan of the way powers and handled in 4th edition, one of the common criticisms of...
  2. Lord Zardoz

    Excerpts: PHB2 - Heric Tier Feats

    An earlier post implied that it worked with nearly every weapon based attack roll despite the summary text. Even if that is not entirely accurate, it does make your character much more effective in the presence of a Tactical Warlord who uses Commanders Strike very often. END COMMUNICATION
  3. Lord Zardoz

    Weapon-based at-wills

    With respect to At Wills, and when considering most of the Heroic Tier Encounter and Daily powers, I will concede this point. But there are powers that have requirements for say, a Heavy Thrown weapon. Or a Shield. Or simply work better with some weapons then they do with others. In those...
  4. Lord Zardoz

    Does 4e limit the scope of campaigns?

    I will disagree regarding survival horror; I think 4th Edition can manage this reasonably well. There are two resources that need to be managed on a per day basis in 4th edition. Daily powers are one, though admittedly not having them is hardly crippling. But Healing surges are limited, and...
  5. Lord Zardoz

    Battlerager: Experiences?

    I think that at this point, its not unreasonable to compare the 'Cannonical Dwarven BattleRager' of 4th edition to the 3rd Edition Spiked Chain. The Spiked chain was a basically ok weapon that because of its built in ability to threaten every square within 2 of the player, suggested certain...
  6. Lord Zardoz

    Oots 626!!

    That last panel raises some questions If that is the same dragon, why is it not a pile of dust in a cave? Also, how the hell did it track Varsuvius down? If it is not the same dragon, then why does it know Varsuvius? I must say though that I like this particular plot development, since it...
  7. Lord Zardoz

    Wrong facts about D&D3 combat?

    Out of curiosity, how frequently do your players gain in level? How often do they gain new magic items that grant more than a static plus to hit? And how often do you use unfamiliar monsters? In most cases, one of the biggest slowdowns comes from either the DM or the Players looking something...
  8. Lord Zardoz

    RAW double jump

    As a line of reasoning, I find this perfectly acceptable. My only concern here would be the law of unintended consequences out of combat, as you had already observed. If you use a level appropriate adventure that had a chasm as an obstacle, this could break that part of the adventure. The...
  9. Lord Zardoz

    Planescape, 4e, and the problem of worlds without history

    The Manual of the planes does address some of these questions. They changed the motive for the Blood War, but it still exists. In 4th Edition, the Blood War was the result of the Devils trying to seize control of the Abyss, and continues because Asmodeus stole a part of the 'core' of the Abyss...
  10. Lord Zardoz

    Surprise or tactics

    I tend to run games using elements of the Dragonlance setting, and I really like Draconians. Most of them do nasty things when they die. In general, let them find out the hard way, but do so when they are in a position where death is unlikely from the death throes. Its ok to drop someone from...
  11. Lord Zardoz

    Wrong facts about D&D3 combat?

    I ran a few 3rd Edition games, and I am a player in a 4th edition game at the moment. I never had much opportunity to run my 3rd edition games into higher levels due to a variety of issues. I still think I have a good frame of reference for comparison, however. First, much of what happens in...
  12. Lord Zardoz

    Do Leaders act as Force Multipliers?

    A leader is not so much a force multiplier as they are a durability multiplier. Leaders basically have the effect of giving the party a much larger pool of HP to draw on during battle. The impact of the other class based powers are not especially more powerful than any other classes. However...
  13. Lord Zardoz

    What's Wrong with the Railroad?

    At the point that it is no longer especially vulnerable to being derailed, I generally stop considering it a railroaded plot. There are a few specific criteria that fit what I (and I suspect many others) would call a railroaded plot. - The players cannot alter the outcome of any plot critical...
  14. Lord Zardoz

    What's Wrong with the Railroad?

    To work within the metaphore, a D&D adventure can be looked at as the players trying to travel from point A (the beginning of the adventure) to point Z (the end of the adventure). Now, as long as the railroad is going where everyone on the train (the players and the DM) want to go, there are...
  15. Lord Zardoz

    Looking to break out from eurogames

    The expansions do add a few new elements to the game. The Y2K expansion added two new Illuminati groups and the Bravarian Fire Drill expansion added Artifacts. While I have the Brainwash expansion, The complication it adds does not really add much to the game, though if I played more often I...
  16. Lord Zardoz

    A thought exercise for Players and DM's

    I am sure many of you have heard of Bernard Madoff and his massive Ponzi scheme. If you do not know what I am talking about, take a moment and enter "Bernard Madoff Ponzi" into google. Dont worry, we will wait for you to get back. Up to speed? Good. Now, what if your D&D group wanted to run...
  17. Lord Zardoz

    Looking to break out from eurogames

    How about Illuminatti? Illuminati might fit your needs. Its not a wargame, but it does have competitive gameplay, as well as a pretty large amount of interaction. The core mechanic is simple, but there are enough modifier variables in the game to make things a bit more complicated. The core...
  18. Lord Zardoz

    Tucker's Kobolds -- really that tough a challenge?

    I disagree with rounser. I concede the idea is not exactly new, and that it has been examined and picked apart many times. However, like anything else in D&D, as long as the players at the table get something worthwhile from it, its worth considering. The basic idea behind Tuckers Kobolds is...
  19. Lord Zardoz

    Mystery roar from outer space detected

    They are coming. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. END COMMUNICATION
  20. Lord Zardoz

    Board games you own and would recommend

    I suppose your right, though I would have to say that some of those examples do not strike me as being as interesting as Illuminati since outright extortion has no place in Monopoly or Settlers. I do not think Risk qualifies since I do not think the rules as written support giving armies to...
Top