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  1. Lord Zardoz

    Huge Cover Images from CNET article

    I noticed that also, and I am convinced it adds a particular kind of awesome to the DMG. END COMMUNICATION
  2. Lord Zardoz

    How Does "The Rules Aren't Physics" Fix Anything?

    In and of its self, it does not. But what it does make life a whole lot easier for the designers. 3rd edition ended up having a bunch of rules that end up causing more problems than they were worth as a result of trying to be simulationist. There are instances where leaning towards simulation...
  3. Lord Zardoz

    The Five Sentence Side Trek...

    The series of events that inspired this worked out fine. When I ran it, the player finally managed to rid himself of the thing. The thing to remember is that the object does have HP, and it is not an unkillable object. When players get the idea that they can kill something, they tend to be...
  4. Lord Zardoz

    Red Hand of Doom--my players stay out!!

    My own players arrived in Brindol just in time to participate in the battle. They had to cover 82 miles in 2 days with Wyrmlord Koth harassing them all the way. And because they completed chapter 3 on the same day the army encamped, and had only the time between the army encamping and the...
  5. Lord Zardoz

    The Five Sentence Side Trek...

    And now for something completely different 1) The players rescue a child who rewards them with a doll that appears to be worth a great deal of money. 2) The player that claims the doll becomes a target for bird droppings, false accusations, hair loss, incontinence, disease, and an inability...
  6. Lord Zardoz

    RHoD: Followup, players got in to Brindol

    Previous thread is here: http://www.enworld.org/showthread.php?t=222733 Ok, my players managed to surprise me a few ways here. The moral of todays story is that 9th level Player Characters are surprisingly durable. The players needed to cover about 82 miles to get to Brindol / Oden before the...
  7. Lord Zardoz

    D&D is dying by the hour

    Nope. I think your way off. First, Wizards is communicating by continuing to release information about the new edition. WoTC Employees are still showing up in threads on Enworld. Second, Paizo is not really in a position to influence the success or failure of 4th edition to any great extent...
  8. Lord Zardoz

    WotC_Shoe: He DM's, but his pc's don't fight!

    I would think that the simple presence of a system for resolving the checks that gives a bit more certainty than opposed roles. Particularily when you consider the chance of success for un untrained check in 3rd edition drops to a non factor in 3rd edition, while in 4th edition you will...
  9. Lord Zardoz

    OotS #544

    I think I know what is going on here, based on a comment in Start of Darkness. I think that the danger the Snarl poses is that something that is destroyed by the Snarl is destroyed utterly. If O'Chul is killed by the Snarl, he does not go on to the afterlife. He just ceases to exist. By...
  10. Lord Zardoz

    Spell Hatred & 4e: A question !

    From what I have observed it seems that the complaints against spell casters were not so much based on peak damage in combat as it was on how they are overwhelmingly 'good at everything' that may need to be done. Gameplay often ends up revolving around the abilities of the spell casters. -...
  11. Lord Zardoz

    Adventures with Good Stories and other "portable" elements (PLEASE HIDE SPOILERS)

    I think that an adventures appeal has as much to do with the DM running it as it does the material within the adventure. Consider Red Hand of Doom: This adventure has a few NPC's that could really work out well. The various Wyrmlords can make some pretty compelling villains. In my game, Koth...
  12. Lord Zardoz

    D&D 4E Would you buy 4E if it were not open/had no licenses for 3rd party companies?

    I like the idea of open source products, whether they are game systems or software. However, only an idiot would base his purchase of a product solely on whether or not it was using open content. The only reason to purchase or use a product is if you have reason to believe that it is better...
  13. Lord Zardoz

    Grappling with Grappling

    Grapple only really starts to break down once you start encountering CR 5 or greater creatures built around it, and its basically a case of positive feedback. Your grapple modifier is based on your Bab, Str, and Size. For most PC characters, this is not especially overwhelming. However, there...
  14. Lord Zardoz

    Red hand of Doom, act 4

    Ok, this will require a quick rundown of the changes I had to make the module to make it fit (literally) into my campaign world. The gameworld combines the geography, kingdoms, and NPC's of the Birthright setting with various Dragonlance campaign elements (Draconians, Knights of 'Anuire'...
  15. Lord Zardoz

    Red hand of Doom, act 4

    Thanks for the suggestions PBartender. But they do not quite fit the question. I know about the wizard. And I already have an idea how I want to work in the allies the players have managed to rally to the cause. Here is a more complete rundown of the present situation. - The players have...
  16. Lord Zardoz

    Fireball vs lightning bolt

    Lightningbolt. . .for when you absolutely, positively must kill whatever it was you heard on the other side of that door without actually opening it. Accept no substitutes. END COMMUNICATION
  17. Lord Zardoz

    Red hand of Doom, act 4

    The kind of solution I am looking for would be a combination of a decently challenging fight and / or a number of skill challenges. The purpose of the road blocks and patrols is to make sure a large armed force does not attack the Red Hand army, and to prevent supplies from getting into or out...
  18. Lord Zardoz

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    QUESTION 1: Is this an act of evil? Maybe. At the least it is not an act of good. You can argue that killing someone who wants to take his son is entitled to do so, especially if the mother is dead. The players would argue that the dying woman did not want him to, and that they were acting on...
  19. Lord Zardoz

    Red hand of Doom, act 4

    As i said, Act 3 has already been concluded. The Ghost lord has his phylactery back, and the only fatalities were Hobgoblins. The Ghost lord will not fight the PC's at this point unless the players provoke him. Essentially, the Ghost Lord is a completely solved issue. I am not interested in...
  20. Lord Zardoz

    Red hand of Doom, act 4

    So my players just concluded act 3 of Red Hand of Doom. Things are going well for them, and we are about to run into the 4th act. However, there is a complication. The adventure timeline has had Act 3 conclude on Day 40. Day 40 is the day that the timeline calls for the Red hand to reach...
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