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  1. YRUSirius

    The Essentials Human (wild mass guessing)

    I somehow doubt this. It's simpler to give every human this racial power instead of the old bonus at-wills, atleast for the essential line of books. I mean, it's on par with the other racial powers, non? -YRUSirius
  2. YRUSirius

    Red Box Essentials Unboxing Video

    I totally like this "full game feel" for casual players who are only used to boardgames. I see they have changed the power cards layout and made them more like the layout in the books (just like I did some days ago for my own set of power cards :D). I'd like to see a close-up of the new cards...
  3. YRUSirius

    Essentials Rogue is up!

    I like you. :) -YRUSirius
  4. YRUSirius

    D&D 5E (2014) 5th edition design notes: Per Round powers and triggered actions

    Yeah, I'm always looking into streamlining 4E even more, essentially trying to build my own easy and simple classes with very simple and easy to use power cards for total newcomers to the game. D&D Essentials are giving me some inspirations for this but I like to finetune all the powers, classes...
  5. YRUSirius

    D&D 5E (2014) 5th edition design notes: Per Round powers and triggered actions

    Would you use this as a house rule for current 4E games as a general simplification of this stuff? -YRUSirius
  6. YRUSirius

    The Essentials Fighter

    So, is someone up to the challenge of speculating about the concrete mechanics of the Battle guardian class feature? How would you design it (given it might be a less complex combat superiority class feature)?
  7. YRUSirius

    The Essential Knight

    Some Questions: Would you give a PHB fighter "Power Strike" as his level 1 encounter power? Do you think this would be balanced? (I like it, cause it's so simple.) If I'd want to replace the PHB fighter's marking mechanics with the "Defender Aura" power, what kind of mechanics would you add as...
  8. YRUSirius

    Daily powers replaced with class features for Fighter & Ranger

    Nah, I don't feel that the Knight's Fighter Stances are that much different from the PHB Fighter At-Wills. If you're activating the stance Cleaving Assault it's like making At-Will attacks with Cleave round after round. I'm not sure if beginners will see this specific mechanic as a...
  9. YRUSirius

    Did Monster Builder not update yet?

    So... if the Wizards don't update the math of MM1 monsters, is there anything legally preventing the community from distributing packages with xml files with updated MM1 critters to import manually into the Monster builder? No idea if it would be worth the effort, but what if everyone just...
  10. YRUSirius

    Fewer conditions?

    I don't think this whole "+1 bonus for the whole encounter" for encounter powers is the way to go for current 4E DMs who want an easy, quick and dirty "fix" for extensive condition and effect tracking. I had a look at the 4E miniatures rules and they had the standard as "till the end of the...
  11. YRUSirius

    Fewer conditions?

    Okay, thanks for all of your responses. Actually I was just trying to find a way to simplify this duration tracking process for casual D&D beginners I'd like to dm for eventually. I'm pretty sure they, as total beginners, would hardly care a lot about the metagaming aspect of End of Round...
  12. YRUSirius

    Fewer conditions?

    What about other 'reasonable' simplifications to a standarized effect duration? Like End Of Next ROUND instead of turn? So the effects would be active for atleast one whole round and then some turns additionally? Say at the end of the next round every effect will expire after everyone had...
  13. YRUSirius

    Fewer conditions?

    What if I theoretically wouldn't care and I'd call it a feature instead of a bug, taking this as a way of introducing a new tactical component to the battle? Say, the cleric shouldn't try to debuff his foe and do something else instead on his turn (say buff his allies instead). Could this have...
  14. YRUSirius

    Fewer conditions?

    Would it be feasible or would there be too many mechanical problems if I would leave only two duration effects in the game; end of next turn of the affected and save ends? Both would end at the same phase of the turn, only save ends durations could last longer. I've got the impression that this...
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