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  1. nedjer

    5th Edition and the Female Demographic

    Chose a clumsy example :blush: I was meant to be spending the afternoon doing more last checks on my clone, but you don't turn down the opportunity to hear Umbran's views on something that's a part of the design you're working on. I've taken a remix of the various challenges and put a slim XP...
  2. nedjer

    5th Edition and the Female Demographic

    Can you really believe that I could be capable of combining Orcus with 'colonise a continent' and serve-up Catan? :lol: This could never be. Give me a minute . . . OK, this week's news - co-ordinated, covert security activity against #Occupy across US. In moments a nation under surveillance...
  3. nedjer

    5th Edition and the Female Demographic

    That was kind of the opposite of what I was saying. 'Taking down' Orcus as a challenge or goal rather than killing Orcus as an incident is a hugely more open approach. My idea of challenges/ goals is pretty much set out at Thistle Games. There's a More Challenges and an Even More Challenges...
  4. nedjer

    5th Edition and the Female Demographic

    :D Some may prefer to think in terms of individual goals, the nuts and bolts of such goals - and itchy bottoms. However, the only large poll I'm aware of from MC's L&L gave play as individuals or play as a party this: Legends & Lore Poll Results: 10/11/2011 Which of...
  5. nedjer

    5th Edition and the Female Demographic

    Modules have been defined as high concepts every time a module has said something along the lines of . . . 'explore the Underdark, Drow guilds, Mind Flayer enclaves, Palace of Orcus . . . for 4-6 players with PCs of 8-12th level' in the blurb. It's how settings are framed and sold all the time -...
  6. nedjer

    5th Edition and the Female Demographic

    By moving from defining gameplay largely in terms of what PCs are, to framing gameplay in terms of what parties do? A 'Fighter' doesn't seem much of a goal-orientated characterisation; it's more an incitement to violence that contradicts the more rounded concept of an adventurer or explorer...
  7. nedjer

    5th Edition and the Female Demographic

    Please god no
  8. nedjer

    Have I Been Bitten by a Were-Grognard?

    Hi Welcome to the pack :devil: Warren Zevon - Werewolves Of London - YouTube
  9. nedjer

    What would happen in your game?

    Beat me to it no can XP guy :)
  10. nedjer

    Tainted - The Original Game Served With A Twist Of Evil

    We've just about finishing preparing our Original Game clone Tainted! All the content, illustrations and layout are in place - which just leaves some polishing and extra polishing to be done. A finished PDF is going to be ready before the end of November. The game will be then go to a range...
  11. nedjer

    Legends and Lore: Out of Bounds

    The notion that older versions offer fewer solutions to problems is quite bizarre. Relying solely on having more pre-defined solutions excludes freedom of action and leads directly to the Cheese Problem: Sooner or later players are going to come across cheese. The cheese may have many possible...
  12. nedjer

    the tablet war is heating up

    The Nook is a win option for those living in the US. I don't doubt there'll be a few driver glitches initially, (Android's more Windows than Mac in that respect), but it has the grunt and SD to handle the likes of Flash better than most. I'd already have one if I lived in the US. Over here its...
  13. nedjer

    Learning something new... But what?

    eh, sewing and embroidery, dudes!!! :eek: :confused: There are not enough hours in the day to even begin to get started on all the free cool stuff that's demanding to get done. Parkour, dance, paper sculpture, drawing, drawing maps, designing boardgames, kickboxing, street art, . . . I'm going...
  14. nedjer

    101 Alternative Versions of Old Monsters

    novelty Original Game jellies from Halloween, which my players have voted into everyday use. These are definitely daft monsters, but they (the players) seem to feel that combination monsters, attack forms that convey textures or sensations, and having to run away sometimes are good fun for the...
  15. nedjer

    Mind-Blowing Player Choices

    Had a nice attempted tax evasion where the PCs melted everything down. The taxman was served a cup of water and an oatcake on the sofa made of near solid gold - while the PCs apologised for having nothing more to give. Pity the paint hadn't been given time to dry. The PCs then tried to pick-up...
  16. nedjer

    Telegaming- 5 Locals and a guy from Arizona

    Live in cities usually, so telegaming hasn't been necessary. However, I have to do online tutorials with groups of about twenty and some of this might be useful: have an agreed routine for when things go pear-shaped, e.g. restart and bail options. accept it will take two or three tries to get...
  17. nedjer

    I don't know what just happend, but it seems that Ayn Rand corrupted my player!

    Yeah, there are differences - certainly in the current typical form of both media. However, there are ARGs designed and run specifically for niche/ small groups; and when a Monte Cook or a Mike Mearls designs a campaign setting they're sometimes preparing material for tens of thousands of...
  18. nedjer

    I don't know what just happend, but it seems that Ayn Rand corrupted my player!

    In the world of Alternate Reality Games they started out with the referee/ co-ordinator as the Puppetmaster. This has now been change to the Architect. If ARGs can do that in five years how come RPGs can't go from Gamesmaster or Dungeonmaster to Architect in closer to 50 years? :p
  19. nedjer

    Content Producers of EN World, we need *YOU*

    Have you received lots of goodies yet or do we need to be collectively lifted by our ankles until some change falls out? :)
  20. nedjer

    Legends and Lore: customized complexity

    There's no pinch of salt required. this is a) the only way to satisfactorily body-swerve an edition war and b) isn't about picking over every detail, but offering a series of benchmarks/ defaults or platform's where key clusters of a group's shared preferences are easily switched-off. RPG...
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