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  1. Galloglaich

    Martial arts affecting your GMing style

    yes but some of the SCA rapier people are using real rapiers and more importantly, studying Marrozzo, Vadi etc. In fact some of the people who got the HEMA ball rolling came out of SCA rapier, one of them is in my fencing group. G.
  2. Galloglaich

    Martial arts affecting your GMing style

    Does knowing grammar prevent you from using slang? The answer is, there are no fixed limits or boundaries, it's open-ended. Like life :) I'm sorry you can't actually define it. A modern combat game like Twilight 2000 will be played a different way by active duty military guys in the 82nd...
  3. Galloglaich

    Martial arts affecting your GMing style

    In a general game design sense, I like to use the example of Call of Cthulhu as I did above. To me the combination of a very well researched historic background with the very well researched literary genre allowed them to create a game at their chosen level of abstraction (pretty simple) which...
  4. Galloglaich

    Martial arts affecting your GMing style

    I think the scenario you described is pretty typical of how not to use any real world knowledge. Haphazardly applying details based on inadequate patchy data, and then conflating complexity for realism are all classic mistakes a lot of gamers make. This is essentially how many early "realistic"...
  5. Galloglaich

    Martial arts affecting your GMing style

    Yes the Magic system of TROS was definitely the weakest part of it, unless your group was into that kind of Forge-type gameplay, and the world wasn't sufficiently developed though it was a decent start... it's too bad Driftwood never did anything with it, it was such a fun system. Nobody can...
  6. Galloglaich

    Gridless combats - How do you do it?

    I do it by using a combat system which allows a natural range of attack, defense, and movement based on cinematic martial arts techniques that are easy to visualize ;) G.
  7. Galloglaich

    Martial arts affecting your GMing style

    That can be true... but this grimness can be exxagerated too much IMO, I think it was to some extent in TROS. We have to remember Armor worked really really well. Armor and training can make you relatively safe in a fight against a less skilled and less well equipped opponent, even more so...
  8. Galloglaich

    Martial arts affecting your GMing style

    Being a bit of a brawler in Ye Olde Punk Rocke days (TM) my friends and I always included realistic combat in our games, though not quite to the extent Jack describes of acting out fights, we still liked to use dice. (Though I do remember one time playing a post- apocalypse game when everybody...
  9. Galloglaich

    Jack Vance Dying Earth RPG ending, Sale, Experiences?

    Very interesting Robin, thanks for your reply. Highlights how little I understand the game industry. I'm glad Pelgrane is doing well, I'm still a little depressed to see DEPRG finishing out it's life. I've yet to try out GUMSHOE or Trail of Cthulhu I really need to check them out. G.
  10. Galloglaich

    A New Perspective on Simulationism, Realism, Verisimilitude, etc.

    I think the sharp difference between the kind of gameplay "people in general" take to relativley easily vs. the kind of 'numbers crunching' (and I don't think it's just numbers) that some hardcore gamers prefer is due to the sharp disconnect between the game design and basic logic. If the...
  11. Galloglaich

    A New Perspective on Simulationism, Realism, Verisimilitude, etc.

    But you are missing the point, the players don't need to know anything about historical martial arts, only the game designer does. This makes the game more intuitive and logical. More specifically, my assertion is that the weapons and armor of Medieval Europe, Japan, China etc. make a lot...
  12. Galloglaich

    Jack Vance Dying Earth RPG ending, Sale, Experiences?

    I like them both, but particularly reccomend the Cugel one, it's one of my favorite RPG books of all time. Great little mini adventure / adventure hook section in there. I think I have something in XPS 6, is there an adventure built around bribing a judge during a feast in that one? G.
  13. Galloglaich

    A New Perspective on Simulationism, Realism, Verisimilitude, etc.

    I agree with this POV on gaming, I think the rules should be in the background. But my problem is that DnD combat is too often based on waiting for your turn and then just saying “I swing my sword” over and over, which gets really boring. People should not have to say “I move two squares, turn...
  14. Galloglaich

    Which Necromancer Games Adventures Worth Getting/Avoiding?

    Some of these sound really interesting, I've been looking at some reviews. What exactly is a "sandbox mini-campaign", out of curiosity? Does necormancer do the dunegon crawl classics? Are those good? I'm interested in good, tightly put together, plausible modules for medium / low levels...
  15. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    Don't get me wrong, no version of DnD yet has been perfect, and I liked a lot of the changes done in 3E and the attempt to make it more logical, and even some of the innovations of 4E, but I think the Basic Set / Advanced Books paradigm of 1E was the closest so far to a modular system, which is...
  16. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    I kind of agree with you... But introducing more amateur enthusiasts into the game is what keeps this garage scene vital, IMO. Well said. G.
  17. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    Look, Mallus, I'm sorry if my post rubbed you the wrong way, please give me the benefit of the doubt on the whole email subtext thing, I'll do the same. I probably worded my post less diplomatically than I could have with a little more time, I'm not trying to be a jerk, just honestly express...
  18. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    Not in my opinion, this is going after hard-core geeks, just younger ones, basing things on Anime / Manga scene is exactly the same problem, only for a different generation. The original game wasn't based on any fantasy niche sub-sub-genre, it was based on History, mythology, and the most...
  19. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    Agreed, agreed, agreed!!! M O D U L A R. That was the key to the success of the old games. You could start out simple and casual, and move on into as complex and deeply involved as you wanted to be. This is the way the next big RPG is going to be made, mark my words. And yeah, miniatures...
  20. Galloglaich

    Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?

    Only in the broad sense of being a game you play at a table with other people rather than in front of an LCD screen by your self. G.
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