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    Weapon Enchantments in item form?

    Dragonshards == FF7 materia, which I'm completely for
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    Weapon Enchantments in item form?

    This sounds like a very story dependent item (you're offering the players a choice which is somewhat tied to a story element), am I correct? If so I'd run this sort of thing less as a consumable and more as a thematic story element. Say they find an altar of elemental attuning, but the materials...
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    Only one mark at a time?

    Which is very important to realize, because if you use powers that mark they will actually replace a DC mark. Take Piercing Smite for example: marks adjacent enemies. If one was previously marked by DC, that mark is now a "vanilla" mark and won't have the DC radiant dmg. If you're going to use...
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    Counter for pinning smash

    I think powers like this emphasize that battle terrain is INCREDIBLY important in 4ED. A good solo encounter (especially if you KNOW your fighter has this power) should create a situation where the fighter can pin down the solo, but is taking some sort of adverse effect by doing so. Perhaps if...
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    Need help with Implements

    RAW it's valid, and I don't think it needs a nerf. There is clearly a reason WotC gave Sorcerers dagger as an implement, and it seems contrary to their ideas to remove a potentially beneficial synergy. Frankly as a DM I WANT the squishy Sorcerer using a blade so that they're in the thick of...
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    Combat Challenge and Oppurtunity Attacks

    Fighters in 4e are basically walking choke points. That said, eventually the -2 to hit isn't THAT bad. As a DM I tend to try to force the fighter to use his Immediate Action on a lame monster, and then use a better monster. It becomes a bit of a chess match that's fun for both DM and Player.
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    Monster Manual 2 and Elite/Solo design

    I completely agree. We were told frequent errata would be more frequent with 4e. I have the feeling some bean counting project manager thinks the time involved for errating the MM1 would be too long.
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    Crits and Sneak Attack/Quarry Dice..?

    This is incorrect. The only dice that are rolled on critical hit are dice DEPENDENT on the crit. For example: (but not limited to) Magic Weapon's Crit Property High Crit Weapons
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    Viper's Strike and Combat Challenge interaction question

    If the Fighter so chooses. Otherwise I think it's fine to allow the Fighter 2 attacks, and I think this is the intent of Viper Strike.
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    Eldritch Strike

    I already reported a bug on the issue, and got a response back that it was a Known Issue. Guess we have to wait until May! :-S
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    Storm of Blades + Planeshaper + Epic Resurgence

    I have to check out the character again, I got the sheet from him after the delve. I'm pretty sure he started with an 18 CON, since he basically tuned the character specifically for Storm of Blades.
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    Storm of Blades + Planeshaper + Epic Resurgence

    Reckless Weapon If the -2 AC stacks, that's appropriate, but so far the only general ruling I see on penalties is they do not stack , with no specific ruling to over rule.
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    Storm of Blades + Planeshaper + Epic Resurgence

    There were a few crits, to which he adds +5d8 +7 per crit.
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    Storm of Blades + Planeshaper + Epic Resurgence

    I guess the real question is, are multiple attacks the problem, or static bonuses? 1) War Chanter's Action Point Feature should probably only affect the next attack each PC makes? 2) Reckless should only be allowed to be used 1/turn? 3) Perhaps Storm / Hurricane of blades should have the 2H...
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    Storm of Blades + Planeshaper + Epic Resurgence

    Which is this? EDIT: I see, Hurricane of Blades Enc 27 Equally broken IMO.
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    Storm of Blades + Planeshaper + Epic Resurgence

    Personally my gripes are 1) Storm of Blades is just not fun for other players. 2) Reckless seems rife with abuse. 3) Planeshaper seems a bit over powered of an ED.
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    Storm of Blades + Planeshaper + Epic Resurgence

    Planeshaper Epic Destiny Feature for reference Ultimate Adaptation (21th level): You increase your Intelligence by 2, and after an extended rest you can choose one encounter power. You can use that encounter power twice per encounter. When you take another extended rest, you can choose a...
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    Storm of Blades + Planeshaper + Epic Resurgence

    Never mentioned Martial Mastery, not sure where you get that from. He has Planeshaper Epic Destiny Feature which grants one encounter power twice per encounter. Plus Epic Resurgence to respawn Storm 1/enc. Plus a Torc of PP to respawn Storm 1/day. The character was basically fully...
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    Storm of Blades + Planeshaper + Epic Resurgence

    1: pg 275, Penalties: Unlike bonuses, penalties don’t have types. Penalties add together, unless they’re from the same power. If two monsters attack you with the same power and each causes you to take a penalty to a particular roll or score, you don’t add the penalties together; you take...
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    Storm of Blades + Planeshaper + Epic Resurgence

    Reckless is a free action, and in no way limited per turn. Essentially it's Reckless->Attack->Reckless->Attack ....
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