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    Barbarian raging and combat expertise

    So, a raging barbarian cannot use Combat Expertise as per PHB. Does that also imply that all the feats along the Combat Expertise path are also unusable. I.e. Improved Disarm, Improved Trip, Improved Feint, and Whirlwind Attack cannot be used? Cheers.
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    simple arrow question

    That's exactly why I asked this question. The PHB is so vague with this, but I guess it was a minor issue to contend with. I am happy to keep it simple and make them interchangeable.
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    simple arrow question

    Ahh damn. I see both your points. Realism vs simplicity. Too bad the Craft skill doesn't cover ammo in the descriptions. Hopefully I can convince my DM to go the simple route and make the arrows interchangeable. Thanks.
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    simple arrow question

    Are the arrows for shortbow and longbow the same, or are there two seperate kinds of arrow? A very picky question, I know, but important for characters sharing arrows in a pinch. It happened last session and we just weren't sure. Cheers.
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    Feline Helm: Magic Item or Artifact?

    If you want it higher powered, give it: Detect Evil- at will True Seeing - however many times a day you feel is appropriate +2 or +4 enhancement to Charisma. To show a feline's natural grace and their uncanny sense abilities.
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    Conjurer feats, where to find them

    Consequently, can you make another feat that reproduces the same benefits, but of a different elemental sub-type? Or a celestial version that does +1D6 holy damage? Thanks for all the info folks. And a last request: Does anyone know where to find Arcana Unearthed rules online a la 3.5 SRD?
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    'capturing' new summons

    Was wondering if anyone has made a feat or feat-chain to 'capture' creatures encountered so you can summon them via "Summon..." spells. My DM is pretty strict in sticking to the list of summonable creatures, but I am trying to think of a unique way to expand that list. Beyond begging. ;)
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    Conjurer feats, where to find them

    I am looking for some further conjurer feats beyond "Augment Summoning". Feats that would: -maximize summoned creatures HP (does the metamagic feat "Maximize Spell" do that?) -Increase Dexterity -increase HD -increase Int (for celestial/fiendish animals, to give more complicated commands) -any...
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    Deflect Arrows feat DC

    Oh, how sweet is that.
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    Deflect Arrows feat DC

    In the 3.5 core rulebook there is no DC for the attempted action of deflecting an arrow/projectile via the feat. In 3.0 it was DC 20 plus any magical enhancement to the projectile. Is that the same for 3.5?
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    New race - Lambients - Full Writeup Added, Comments and Suggestions welcomed.

    They look great. Nicely balanced. I look forward to your other races being posted.
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    New race - Lambients - Full Writeup Added, Comments and Suggestions welcomed.

    -2 to fire and light attacks balanced by a +2 on move silently. That doesn't feel balanced right. How about giving them the ability to glide, say 20' forward for every 10' down. With their silent movement they could glide off tree-tops and such, spotting their prey and maneuvering over them for...
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    magical power -- body/mind/soul?

    If you want to make the distinction Body, Mind, and Soul, I would do: Body = Monk, or barbarian Mind = a Psionic class, or Druid Soul = Sorcerer or Cleric I'm interested to see what special classes you are going to make.
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    Insufferable Mobility

    I agree that there should be no size limitation, or at least include medium size creatures. The idea of an ogre mincing about is rather amusing though. I like the name, too. It evokes a nice image of dancing around the enemy, taunting and getting in their faces. I actually thought of the...
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    half-races for my campaign

    Hence all my stats for my mixed races being at +2/-2. However, if it works for was' (man, say that x3 fast "works for was'") campaign, then power to him. ;) Any comments about my races, ViciousPenguin?
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    half-races for my campaign

    There's the crux. I like using the 4d6 generation method because I like randomness. I allow one overhaul re-roll if the end results are complete bunk. Therefore for my campaign, the +1/-1 system can be abused by smart players. I do like your idea of the half-dwarf keeping half the dwarven...
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    half-races for my campaign

    Thanks for the encouragement! For the half-dwarf, since I raised the Base Speed to 30ft I thought it was balanced, but I like the idea of still having spell resistance. I wanted to have the flavor of thinned blood, so the poison resistance was +1. So, the slightly changed half-dwarf...
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    half-races for my campaign

    I've modified and made some new half-races for my campaign world. I would like some feedback if they are balanced or not. Thanks in advance. Mixed Races Half-Elves: As is, except only Language is Common, plus Int Bonus. Half-Orc: +2 Strength, -2 Dexterity. Through centuries of inter-breeding...
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    Power Attack and Power Lunge-stack?

    A quick question regarding the feats Power Attack and Power Lunge. If you charge and use the feat Power Lunge, can you also use Power Attack? I find it strange that this happens, because the +2 bonus for charging can off-set the reduced base attack from Power Attack. It's a win-win and seems...
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