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    Vrux, a Village cursed

    Golear seeing that your done with the prisonner approaches the group back. "So did you learn anything from him. Usually these soldiers aren't aware of much and are pretty useless" He says with a smile.
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    The Return (The Heros of Mergovie)

    Jasper tries to stop the bleeding. (roll 9, 12, 6, 2, 4 +1 ) But he obviously lacks the proper training. The soldier looks at Jasper trying to save him with a glint of hope but suddenly his eyes becomes empty. Jasper realises that the men is dead. Jraq and Trolm looks at Jasper attempting to...
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    The Return (The Heros of Mergovie)

    Jraq and Trolm don't even react as Solomon orders them to let the men die, not wanting to question the orders of who they consider right now their leader. But as Solomon dissapears with Dai following close by they turn towards the wizards. They look at them without a word, observing their...
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    Vrux, a Village cursed

    Fror walks towards Morrison. "Anything valuable you got from him? We are discussing if we should go back to the capital or not, I beleive we shouldn't until we know what is really happening here but some in the group beleive otherwise, what's your opinion" The gnome seems visibly conflicted on...
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    The Return (The Heros of Mergovie)

    OOC the wand cures 6+1 hp Solomon is back at 20hp Jraq looks around and turns towards Dai and Solomon"What happened here?" --- Initiative Xavier 18+1 Captain 14 Witch 7 Commander 6 Goblins 1 (diplomacy 19+14-10 one round attempt (23) ; sense motive 3+8) The old witch smiles as Xavier attempts...
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    The Return (The Heros of Mergovie)

    The soldier in Solomon hand is now unconscious and unable to answer him. The others are now with Solomon and Dai. --- Initiative Xavier 18+1 Captain 14 Witch 7 Commander 6 Goblins 1 Xavier quickly starts moving to the right where there seems to be an open path that could allow him to reach...
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    The Hero of Mergovie OCC--[FULL]

    Don't know yet. I work for an European compagny and they take forever before laying off people. They say it's a more human way to do things. I think there is nothing worse than uncertainty, give us the papers and get it over with, If I am still in I forget about it and keep going otherwise I...
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    Vrux, a Village cursed

    "I don't know who assigns the order, I just listen to Nadour. I have been to Vrux more times than I can remember"
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    Vrux, a Village cursed

    The soldier scarred by the Half-Giant brutality looks at Morrison nervously. "I never came to this camp before. If I would have known its location I would have tell Nadour." ---- Fror looks back at Calondor with a inquisitive look. "I beleive she does. At least the old elf who gave you the...
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    The Return (The Heros of Mergovie)

    Solomon drops his bow and swiftly get his axe ready. He then swings his axe to the animal. (roll 16+7;dmg 15) The large dwarven blade hits it in the ribs seriously wounding it. The war dog crashes on the sewers floor breathing very heavily. A second later Dai appears on the scene. Jraq...
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    The Hero of Mergovie OCC--[FULL]

    I am happy to see you back Kangaxx. I will try to have an update by tomorrow.
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    Vrux, a Village cursed

    OOC Actually the village wise "elf" Vr'rult the wise
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    Vrux, a Village cursed

    (roll Intimidate 19+1cha+4size DC 7) Rell can notice the soldier getting really scared. "Please don't that, I'd rather die right now than going through that. I don't know much about Nadour and the witch. Nadour is my officer, we are part of the Axyrian army and were assigned to help the church...
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    The Return (The Heros of Mergovie)

    Solomon remembers briefly seeing how the mergovian war dogs were trained, during his basic militian training. (roll knowledge(military) 12+1int+2syn handle animal DC 10) He remembers how the soldiers were ordering the dogs to drop their attack by a single gesture of the hand. Solomon tries to...
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    Do Plot-Based Adventures Necessarily Involve 'Railroading'?

    I don't think Plot-based necessarly involves railroading. But Dungeon Crawl surely do. They're in my mind the pinacle of railroading. But most players still enjoy them (myself included), proving that railroading can be fun.
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    Do Plot-Based Adventures Necessarily Involve 'Railroading'?

    Not tricky, it isn't. The PC don't have to accept the offer. The can decide to investigate the locals to figure out what is the real motive behind the investigation, investigate blindly, kill the merchant and take his gold, ..... simply ignore him and continue their journey.
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    Do Plot-Based Adventures Necessarily Involve 'Railroading'?

    What I do, 1 create the plot 2 create the actor and their relation to the plot 3 participate to the creation of the PC linking them right from the start with 1 and/or 2 4 Play the NPC like if they were your PC. makes totally unpredictable game. Given that the PC do a certain action how does it...
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    The Return (The Heros of Mergovie)

    Solomon fires his second arrow on the dying men (roll 5+4) The arrow strikes him on the shoulder but is deflected by his chain shirt. The arrow finishes his course against the wall. The soldier quite weak falls to the ground on the impact. (Dog spot 15+5, listen 20+5 DC10) The dog starts...
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    Vrux, a Village cursed

    (Morrison roll intimidate 2+0+6 circumstancial) The soldier looks at Morrison without saying a word. He sits on the floor of his cage and answer without looking at him. "I will never bethray Nadour" ---- (Calondor diplomacy roll 7+11) Utrolac slowly calms down and turns towards Fror, "Sorry...
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    Vrux, a Village cursed

    The soldier looks at Morrison with an angry look. "Speak on my behalf, let me laugh. They probably won't let you say a word. You said drug what are you talking about, we were carrying weapons, from what I understood here, your friend the elf was carrying the illegal drug. I have nothing to do...
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