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  1. Tehnai

    Rogue archetypal characters

    In the line of the Prince. Therefor, yay for ubisoft! Altair The guy can climb anything, runs around like mad, focuses on both acrobatics and stealth to survive superior force. His best weapon would be a tiny concealed blade one can carefully insert in an unarmored vital spot (or used to...
  2. Tehnai

    Foreign languages for DMing

    "Donjon de Naheulbeuk" That brings back memories...
  3. Tehnai

    Cubicle whiteboard: Book titles we'll never [use]

    "I'm playing a wizard 7/wearer of the unspeakable shirt 3"
  4. Tehnai

    Point of light: Katamari meets DnD

    And a million "Spirit of the century" adventures sprouted from nothingness.
  5. Tehnai

    Point of light: Katamari meets DnD

    Sorry >< English isn't my native language And about the tiers House, street and world! It's all so obvious now!
  6. Tehnai

    Point of light: Katamari meets DnD

    C'mon, think about it. Heroes start small, in tiny, low population town, fighting small threats, cutesy kobolds and killing the wolves who're eating the livestock. In Katamari Damacy, you start tiny, eating up candies and toys, until you grow and start gobbling up buildings. In both case, you...
  7. Tehnai

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Well, didn't they say, at some point, they wanted combat to last a greater number of rounds? (not necessarily a longer amount of real-time) Making things hurt less kinda does have that effect. I'm seeing this and thinking how I could use something like it in one of my games. I especially like...
  8. Tehnai

    poll about gaming time on combat (fraction)

    For me, it usually varies between 70 and 90, I play with a lot of people new to the game, so that doesn't help much. Ideally, I'd got for 50-ish myself. I like my roleplaying and my scenery description, but there's just something satisfying about dropping a few goblins. If I'd want less, I'd...
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