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    Your favorite unusual spells

    Resilient Sphere It's not an unusual spell in my opinion, but I never see people using resilient sphere. Any 4th level spell that can take a foe completely out of the fight with a failed save is going in my spellbook. It's even evocation, so wizards and sorcerers that love to blast everything...
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    Superhero RPG

    And yet, it specifically says on the cover of that rulebook that it is a gamer's toolkit. It's like saying that a master chef has to exactly duplicate the turkey dinner in your freezer. Yes, it's easier to grab prefab material, but most experienced gamemasters (in any game system) go beyond...
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    Superhero RPG

    That's a really odd statement, since Champions is part of the HERO system, which bills itself as a "gamer's toolkit". In fact, reading through the Champions genre book, characters like Nighthawk are nothing more than example characters that can be built. The Champions book describes every type...
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    [Paradigm] Psionics of Arcanis

    For those interested - Paradigm Concepts just redesigned their website: http://www.paradigmconcepts.com/
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    Superhero RPG

    One of the few problems I had with the Champions book (and 5E in general) is that they went for a higher damage to defense ratio. In 4E, one page near the back of the book listed the results of a poll they did of superhero campagins, where the average attack was 11d6 and the average defense was...
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    GURPS or HERO?

    This has been implied in the thread, but not specifically stated, so I'll state it. HERO has a LOT more setup time required than GURPS. That is its primary flaw. I've dropped plans to run HERO in the past because I knew I wouldn't have enough free time to do the prep work for the campaign...
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    game mastery- item cards, crit. cards, etc.

    You know, the front page is plugging "Buff Cards"... I'm a big fan of the Complete Spell Cards (which include cards for the bard songs) from The Other Game Company. They also make some other excellent tracking cards. In preparation for Origins, I'm printing the relevant cards out for my...
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    [Paradigm] Psionics of Arcanis

    Here's the full list of PCI products announced for Origins: Henry later announced that the Year 1 book would be around 128 pages and 20-something dollars. As for Psionics Unbound... "Psionics is a 256 page Hard back B&W interior. The price is the usual for a book of that size and production...
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    [Paradigm] Psionics of Arcanis

    Regarding the city of Semar and the Ssethric attack...shouldn't you add the word, "again"...? :) Is this releasing at Origins, too?
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    High AC Barbarian

    There's a few other tricks you can use. They won't give you their bonuses all the time, but they do help a good bit: * Ring of Minor Spell Storing - Get a friendly druid to cast barkskin into the ring. You could also have a friendly wizard cast shield into the ring for the same purpose...
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    [Paradigm] Another Year Older One Day Sale!

    Here's a specific link to the products: http://www.yourgamesnow.com/index.php?main_page=advanced_search_result&search_in_description=1&keyword=paradigm+concepts
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    How Many Spells Can You Cast In A Round?

    Well, if Time Stop gives you subjective time, techically you are casting those spells over multiple rounds... :)
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    D&D 3.x Best Way to Improve a Wizard's AC

    Greater mage armor is an excellent start. You can also memorize shield for a situational boost (cast it when you know combat is imminent). There's also haste for an in-combat boost that affects the entire party (and really helps melee characters). After that, it's time to look at magic items...
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    How Many Spells Can You Cast In A Round?

    The whole time stop debate is why I avoided the spell in my build...
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    Giants in the Earth

    Didn't Dragon do a detailed writeup of an author's world for a recent issue? I think it was the World of China Mieville, based on the brief descriptions on Paizo's website. If they can do that, why not writeups for other books, and the characters in them.
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    How Many Spells Can You Cast In A Round?

    Okay, looks like RigaMortus2 has won this one, though I haven't had the time to check all the stuff he used (heck, I don't know which books he pulled some of it from!). I can at least be consoled that my version can be done with less of a feat expenditure, though... Just for fun, here's a...
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    How Many Spells Can You Cast In A Round?

    Okay, here's my go at it: 1 to 4 spell using a standard or full-round action (extra spell via Twin Spell, arcane fusion, or both) +1 to 4 spells using a standard action (Action Surge plus one of the methods listed above) +1 to 2 spells using a swift action (Quicken spell, or spell matrix for...
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    How Many Spells Can You Cast In A Round?

    Okay. So, NOT counting Time Stop (which apparently brings about the infinite spell syndrome), how many spells can be cast against foes in a single round?
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    How Many Spells Can You Cast In A Round?

    Agreed. Celerity shouldn't count as one of the spells, but by giving you a standard action it can allow you to cast another spell which would count... [EDIT] My original intent was only to count spells that could be thrown directly at an enemy, but it would be interesting to see what time stop...
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    How Many Spells Can You Cast In A Round?

    Hmm, when you get 9th level spells, you could memorize a twinned arcane fusion spell...that up the possibilities quite a bit. Haven't seen celerity...I'll have to find someone with a PH2 and look it up.
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