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    Making your own power cards

    Even split up by category, that is a BIG list. Have you thought about separating powers and items into separate sets?
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    Making your own power cards

    Great job, guys! One question, as I have a game coming up this Sunday - has anyone done a card set that includes the Swordmage powers from the latest Dragon Magazine? I was hoping to retrain into one of the new daily powers from the article.
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    swordmage powers

    Stoneskin (Wizard utility 16) gives resistance 10 to all damage until the end of the encounter, and the wizard can cast it on himself or an ally. So Ironskin as a swordmage power certainly seems reasonable.
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    Staff Mastery and Wizard of the Spiral Tower

    Iron Mage, actually. :) Regardless of whether you allow a character to gain the AC benefit with a longsword, a wizard can gain the staff bonus one-handed and still use a shield. If you don't let the mage get the bonus with a longsword, they'll just go into another Paragon path with no real...
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    D&D 4E How do you run attack rolls in 4e?

    Wow. I thought the results might be skewed by having two choices that both basically say "I don't reveal what number I have to hit", but openness still wins out even if you add both of the other choices together.
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    Swordmage Tips

    Living Forgotten Realms region of Aglarond - allows you to choose Perception as one of your class skills.
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    3rd level changing my character. Maybe to wizard?

    Not sure exactly what you want to focus on as a wizard, but here's an example of one that focuses on survivability. The Iron Mage
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    White Wolf: What's the Deal!?

    I think it gets down to what you think about hope. In Changeling: the Dreaming, the worst day of your life is ahead of you...just like death. But you don't know when, and depending on your actions you can put it off for quite a while, and live a relatively full life. In Changeling: the Lost...
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    Is "Shield" too powerful?

    You mean, like EVERYONE? The game wasn't released yet. That actually makes it more important to show the 'official' way to play, especially on a podcast that people will be listening to in order to find out how the game plays. ---------- (For those following along, KarensDad is a master of...
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    Is "Shield" too powerful?

    FadedC - You missed the first quote of my previous post, under narration.
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    White Wolf: What's the Deal!?

    I don't play games based on their art, but I really enjoyed the old Changling game the few times I got to play it. The new one seems darker and more depressing...which probably appeals to WW's base, but not to me.
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    Is "Shield" too powerful?

    You're still ignoring the fact that the lead DMG designer showcased this in a podcast on the official site as an example of how to play. Really, if you can't accept that, I don't see why we're continuing this conversation. But, if you want quotes: Presto! You say no numbers, but the player...
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    Is "Shield" too powerful?

    That's absolutely hilarious. The DMG specifically talks about informing players, and now you infer that its primary writer is a sly little cheat when he's DMing a game designed to showcase the rules (which is one of the reasons they did a podcast). Classy. It is written - you just refuse to...
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    Is "Shield" too powerful?

    There are lots of utility powers in the game system that do guarantee success. Cure Light Wounds will always heal. No Opening always cancels combat advantage. Unbalancing Parry always slides an attacker and provides combat advantage. Your statement sounds nice, but proves nothing. Feel free...
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    Is "Shield" too powerful?

    Wow. You think the staff power can be too powerful? Usually it's the orb power that everyone looks to as an example of being too tough... One final point on this topic. For those that listened to the Penny Arcade/PvP game podcasts, what do you think about how James Wyatt (one of the 3...
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    Is "Shield" too powerful?

    How is giving a PC the info of whether a power will be useful "spoon-feeding"? There will be several attacks against a PC's defenses over an encounter. Even if a PC knows that shield will make the difference against an attack, it may be better to wait and use it later (perhaps when the...
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    Is "Shield" too powerful?

    Er, you don't trade out utility powers like you do with encounter or daily powers. At 22nd level, I'm pretty sure I'll still prepare shield, along with the utility powers gained at 6th, 10th, 12th, 16th, and 22nd level.
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    Is "Shield" too powerful?

    Definitely. Per the DMG, I'm obligated to do so - doing otherwise is a "gotcha" tactic. Besides, why would I want to make a player waste a power? It's less fun for him, and the goal is to have fun. Hit points are an abstraction, but players always know their own HP score. Thus, you can tell...
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    Is "Shield" too powerful?

    Well, let's look at the rules... Sounds to me like you should tell the players enough so they have an idea whether Shield would be wasted if they use it. Maybe you don't want to say specific numbers, but "that attack just barely hit you" or "the orc delivers an extremely accurate blow to...
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    D&D 5E (2014) What powers should be next on the Errata Block?

    Commander's Strike. I'm tired of hearing the arguments about whether it can be done at range. WotC needs to issue errata to clarify this once and for all.
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