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    Best tactic for a paladin: cower behind allies?

    I'm surprised reach weapons haven't been mentioned...
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    Do casters have a harder time hitting?

    Wizard - Scorching Burst (Reflex), Illusory Assault (Will), Ray of Frost (Fortitude). Granted, Ray of Frost can easily be dropped, as Fortitude is generally a poor choice to focus on. Yes, but Humans, Eladrin, and Tieflings are the top three choices for wizards, so that's a bit more likely to...
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    Grading Encounter Attack Powers

    Are we ready to move on to the Level 7 powers?
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    Grading Daily Powers

    It really depends on party makeup. A group with clerics, paladins, perhaps a wizard using Color Spray...it can be handy. A group where only the cleric has radiant attacks...not so much. This is a definite 'A' power in my book, and essential for tough encounters. It can completely change the...
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    IMPORTANT! Is your new Community Supporter Account not working?

    Add me as well. I signed up for a 3-year communiity supporter account on Friday, and Paypal shows the payment has gone through.
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    Collected Core Handbook Errata

    Wizard of the Spiral Tower There are a few separate issues involving the Wizard of the Spiral Tower, all revolving around Corellon's Implement. This means that anyone who multiclasses into wizard cannot utilize this class feature. While this may not be an error, if this is by design then the...
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    Travelling Light to games

    Thread Resurrection! Okay, with the 4E books out, no PDFs for purchase, and no free SRD, I expect the weight of my gaming gear is going to go up. I normally travel with a mini-laptop, the PHB (because it's referenced more than the DMG or MM), minis, dice, and a flip-map. The weight stays...
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    High to-hit ability stat at the cost of future feats?

    Get your attack stat as high as possible - I wouldn't go below 18 STR for a dragonborn battle cleric. Also, you're paying 2 points per point for those last two points of Wisdom...put them in Con and Dex instead, and you'll be better off. Try this instead: Str 18 (9 pts) Con 13 (3 pts) Dex 13...
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    The Iron Mage (WotST build)

    I'm definitely going to steal that quote for future use... ;)
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    Grading Encounter Attack Powers

    My point is that it's very party-dependent. The pregens at the LFR preview I played at Origins definitely weren't designed for the power, with only the warlock getting a real benefit. Everyone else was melee oriented except the wizard (who was poorly designed by not having Scorching Burst or...
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    The Iron Mage (WotST build)

    Keep in mind that the last +1 is due to a class feature. A fighter can upgrade to plate and take Pit Fighter to get the same AC. Granted, he won't have all the situational increases to AC that the Iron Mage build does...
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    The Iron Mage (WotST build)

    The build doesn't have Shield Specialization, just proficiency with light and heavy shields. The +2 to AC and Reflex is standard for a heavy shield, and is not a feat bonus, so it stacks with Hide Armor Specialization and Lightning Reflexes.
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    Grading Encounter Attack Powers

    You use Split the Sky to give the defender time to move up and engage. Command lets you cover for the absence of a Wizard or Warlord by providing a control effect (daze) and moving the enemy. It's helpful, but most fighters, paladins, and warlords will have melee weapons in hand, not ranged...
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    The Iron Mage (WotST build)

    Well, the build is meant to be playable...I just consider the AC more important than you do. * +5 HP on a character that already has 159 HP is trivial. * Two extra healing surges (since 18+5=23) are useful...if you're taking enough damage to use those surges. This build is designed to minimize...
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    The Iron Mage (WotST build)

    Really, with 19 feat choices over 30 levels, that is usually the case. And since Wizards are more focused on a single attribute than any other class, I can spare the attribute points. However, Staff Mastery and Shield are only useful once per encounter each. Even if you only use it when it...
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    The Iron Mage (WotST build)

    All implements are used "when casting spells". I think parsing the class feature that way is a bit of a nitpick. That said, I can certainly email Wizards to see if they will clarify that feature. The multiclassers already get hosed by the wording of Corellon's Implement, no need to hose the...
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    The Iron Mage (WotST build)

    Str 15 is needed for Heavy Shield Proficiency (+1 AC and +1 Reflex defense). Charisma 13 is needed for Spell Focus (-2 to enemy saves). I could skimp by a point on each, but it requires a lot more tweaking of the build, and I want a full 30-level viability instead of focusing on the endgame...
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    Did the WotC boards blow up...again?

    Maybe you should do another fundraising drive. Granted, since I just bought a 3-year Community Supporter account, I'd be a bit bummed if you offered them at a discount rate...but hey, it's for a good cause.
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    Did the WotC boards blow up...again?

    They even infected EN World!!!
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    The Iron Mage (WotST build)

    Well, there are a few reasons. First, though I don't know whether the rules state this, my assumption is that a staff implement must be used in two hands to get the +1 AC. Thus, the only way around that is to take Wizard of the Spiral Tower. Second, this build really doesn't have points to...
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