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  1. M

    [Problem] Too Many Players: Who Gets to Play?

    In that case why not choose the six who are most consistent in showing up? That leads to the fewest cancelled game nights (always frustrating) and should be a point that the two who don't get to play can understand and accept without to much hassle.
  2. M

    Thought Exercise: Give Bard Full BAB

    Bards definately do not need full BAB to hold their own. Hell, in effect their most basic song, inspire courage makes up for the difference between medium and full BAB and gives a damage boost as well. Despite claims of the opposite bards are not weak at all, and can contribute to almost any...
  3. M

    A leveling way to limit access to magic?

    Depending on the amount of permanent and transient magic items spell casters might still be the most powerful characters in the game. In a game with virtually no magic items a Fighter 4/Wizard 5 will be more powerful than a Fighter 9. Simply because he can make his weapon and armor magical...
  4. M

    D&D 3.x Specialty Priests (ala 2E) in 3.5?

    I did that for my campaign and don't think it is very hard work. Step 1. Start of with getting a general idea of what the priest of each god should be focused at (what kinds of magic are their specialty, are they priests or warrior-priests, what kind of services do they provide for the...
  5. M

    Monks finally get even?

    Why should a monk be even with a fighter at the same level in the damage department? The monk has a ton of other abilities/immunities that the fighter don't. I would be sorely disappointed if the fighter couldn't outdamage and outfight the monk.
  6. M

    Iron Heroes Campaign Starting--What Classes Are Good?

    The 5th level weapon master from my game. HP: 69 Defense: 19 DR: 1d4+1 Attack: +11/+6 (with the option to power attack for -1 to -6) Damage: 1d10+5 (bastard sword, can be used two-handed to improve power attack damage)
  7. M

    Iron Heroes Campaign Starting--What Classes Are Good?

    The weapon master is not just a boss killer, it's a killer. Except for opponents with loads of HP you are likely to kill them before tokens will do any good. This does not mean that the class is weak, rather that it is quite strong and doesn't really need tokens to hold its own. In short the...
  8. M

    Entering into the third act, advice requested.

    Not to shoot your idea down, but that is not what CR means. In order to determine the dragons potential as a PC type you need to know its HD and its level adjustment (the juvenile red dragons CR of 10 means that it is a suitable challenge for a standard party of four PC's at 10th level and even...
  9. M

    Called Shots?

    See the problem here is the character with a +17 attack bonus (around 10th level for a fighter). He has a 95 % chance of hitting and then a 50 % concealment chance. That's a 42,5 % chance of (more or less) killing his enemy with 1 attack. Why would he ever attack anything but the heart?
  10. M

    D&D, house rules, and other game systems

    I'll second that. It's in my blood, just can't help it.
  11. M

    How do you 'nudge' your players away from tank mentality? (and high magic games)

    Emirikol it sounds like you would like a lower powered game with fewer magic items. That is not a bad thing, in fact that is what my group has been doing for 20 years. But in that case D&D out of the book is definately not for you. Based on my own experience there are several options to achieve...
  12. M

    Called Shots?

    Called shots are a bad idea in a HP system. See the Reynolds article for specifics. No matter the actual rules for them there will be a point of no return where it is always advantageous to make called shots on every attack. Instead describe criticals in gory details as attacks that hit...
  13. M

    How do you 'nudge' your players away from tank mentality? (and high magic games)

    Bases on your assumptions for the game you need to a) redesign the adventure heavily, and even moreso at middle to high levels. b) power up the PC classes significantly. The easiest road have already been suggested. Buy Iron heroes and convert the PC's to those classes. That game has exactly...
  14. M

    Is there any way to make the Iatjusu focus skill useful?

    Which is what Iatjusu is all about. Samurais staring each other down and then showing off with a lightning killer strike. It's not meant to be used in normal combat.
  15. M

    How do you 'nudge' your players away from tank mentality? (and high magic games)

    Seriously. Have you asked your players whether their choise of classes, with less combat power and many skillpoints, is a cry for less combat and more social interaction/role play?
  16. M

    Does Precocious Apprentice really work like this?

    Strictly speaking that party does not need another spellcaster and the Druid and Bard can handle healing. It needs a rock hard melee specialist to keep opponents from ripping into all those soft juicy targets. From the power point of view. You cast cleric spells as a character 1 level lower...
  17. M

    Define "Rest"

    I can't recall any technical definition of rest that is directly related to the running rules. So this might be one of the many many instances where you need to apply (GASP) common sense. If you run fast as for a minute can you, in your experience, slow down and continue at a walk afterwards...
  18. M

    Does Precocious Apprentice really work like this?

    What you should be asking yourself (or rather your DM) is if you think that such a character build would be fair and on the same level of power as what the other players bring to the table. Should the answer (yours or the DM's) be no, there is no need for further discussion. Not surprisingly...
  19. M

    Scaling the final battle

    I have run the Sunless citadel as well and I'm fairly certain the adventure assumes that the PC's level to 2 before that last encounter. You are facing is a party with twice the number of characters compared to what the adventure assumes. And some of the characters a level higher than assumed...
  20. M

    Amazing new sorcerer spell -- Arcane Spellsurge

    Will those people ever learn. That particular ability (two spells a round) is to powerful no matter the level of the character or the spell giving said ability. "Brings out the nerf-bat. WHACK. Arcne spelurge. WHACK. Rce splurg. WHACK. Cu. Mmmm. Sanity returned"
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