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  1. M

    D&D 4E STR 'to-hit' bonus departing in 4e?

    Because many RPG players have absolutely no real life experience with fighting of any kind.
  2. M

    Best 10th lvl Melee "Tank"

    Sorry if I am misunderstanding the tone of your first post. But how about talking to the DM and explain why you are not enjoying the way the game plays out right now. And if that doesn't work either offer to run a few one off games to show the type of game you would enjoy or politely leave the...
  3. M

    Unlimited ammo?

    That seems ........ mighty cheap for what it does. Essentially a Large longbow you don't need to monkeygrip, with a +2 enhancement bonus and variable strength bonus, provides endless weightless spaceless ammo, ignores incorporeality (aka Ghost touch) and allows you to make ranged power attacks...
  4. M

    D&D 4E Top Ten Things I've Learned on the 4e Forum

    13. There exist a secret gaming police that prevents you from changing fluff or ...gasp..even rules according to your own likings.
  5. M

    D&D 4E A theory regarding 4e

    Well I suspect that 4E initially was, still is, and always will be about... -selling books to make money -selling miniatures to make money -attract new players to the game -attempt to correct what customer surveys told that the majority of players found problematic about 3E and 3,5E -attempt to...
  6. M

    Skill Focus - Please Critique [Revised: See Version 2.0]

    I still don't like it. But the truth is that I wouldn't like it no matter how it works. I simply don't think there should be a spell that can emulate all skills. The specifics and limitations don't change that basic premise. Since that is not very useful for you, I'll just stop commenting on...
  7. M

    Skill Focus - Please Critique [Revised: See Version 2.0]

    IMO the power of the spell is not problematic, but the effect on gameplay is. The spell makes skills and skill points mostly irrelevant. Any caster (and especially a sorcerer) is suddenly competent in any possible skill. Pretty much sucks to play a skill focused character in such a game. I...
  8. M

    Ranger: Ranged AND TWF

    Me neither. Those extra skill points, good reflex save and spells (with the add on wand use) IMO makes ranger better than fighters. Except in toe to toe combats, and if the fighter cant beat all other classes at that it really would be a shame.
  9. M

    Honestly, how often have you used gnomes?

    Once as an pc for 3-4 game sessions. Thats in 20 years of gaming.
  10. M

    D&D 4E Realistic Strength and Carrying Capacity for 4E

    And that is true for all animals (not that they are stronger than a normal man, but that they comparatively are stronger by far than humans).
  11. M

    Death Bringer

    I think negative levels would be a better fit for Bell Morte I. Make it 1d4 negative levels like the Enervation spell. That is strong, has precedence in the rules and will slay minor enemies right away (though the damage likely will do that by itself).
  12. M

    Death Bringer

    From the SRD You need to be a 11th level cleric to have BAB +8 and you dont get a feat before to use before 12th level. So a 12th level cleric can qualify.
  13. M

    Death Bringer

    Any cleric tooled for fighting in melee will have at least the attack bonus of a fighter at the same level. Divine favor, Bless, Bulls strength, Greater magic weapon, Divine Power and Righteous might will more than even out the playing field. I second the suggestion of ditching the Improved...
  14. M

    30th-level PC versus kingdom--who wins?

    I'd say that a 15th level druid who at that level has acces to earthquake and control weather/wind can wipe out most settlements easily. It might take some days, but there isn't much that can stop him.
  15. M

    How powerful is regeneration?

    He is an NPC and should get xp, feats and abilities exactly as you, the DM, wants him to. There is no need to use the same rules for PC's and NPC's
  16. M

    Question to the Designers from Edena_of_Neith

    In your game, at your table, with you as the DM anything is possible regardless of what the official books state. That IMO is one of the (if not the) most important facts to remember about rpg games. They are what you want them to be, not what some books tells you they should be.
  17. M

    Defending against an 'army' of shadows

    Ditch the Shadows spawn ability. It's stretching credibility as it stands. If Shadows are created that easily they would have overrun most campaign worlds already.
  18. M

    The Guardians

    After reading how you intend them to interact with PC's in the game I dont see the need for having stats for these beings. Unless your game goes to near-epic or epic levels they will essentially be gods compared to the PC's. Use them as the plot device they are and dont worry about rules.
  19. M

    races & hp; what do people think of a more...well, real/logical approach to HP?

    Nope, that is not a good rule. An alternative that I would be supportive of is handing out bonus HP due to size. 3.5 already does so for Constructs and the principle would work fine IMO for all kinds of creatures.
  20. M

    Ecology of the Deathknight up

    Assuming that the elf in the picture is a cleric I notice that she doesnt wear heavy armor. Possible easter egg: Clerics no longer have heavy armor proficiency?
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