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  1. K

    D&D 5E (2014) Rohirric Sword -- Short or Long?

    Rohirrim used straight bladed swords, that were closer to a type of sword known as arming sword or knightly sword. So the longsword isn't the best pick, but probably closest to the ones used in books and movies. If you want a weapon closer to it, homebrew a version of longsword that lacks the...
  2. K

    D&D 5E (2014) What Arcane Traditions would you like to see

    Okay the wizard probably needs the least amount of new subclasses, but there are still a few archetypes and concepts that could use some coverage. So what arcane traditions would you like to see? I can personally think of three traditions: elementalist, shadow and sort of folk wizard...
  3. K

    D&D 5E (2014) Rohirric Sword -- Short or Long?

    They are more longswords IMHO.
  4. K

    D&D 5E (2014) [DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*

    My suggestion would be complying a random table with various consumables and rolling it every time the players return to the fortress or once per ingame month. If the players want a specific consumable, have them to order it and then roll another table to see if there are any complications...
  5. K

    Removing The Stat Penaly on Volo's Guide Orcs

    The original lore never said that orcs are less intelligent. In the original lore the fel magic was pretty "intelligence based." The fact that orcs didn't have access to mages was simply because studying arcane takes a considerable amount of time, many orcs also felt it being too close to...
  6. K

    Removing The Stat Penaly on Volo's Guide Orcs

    In my previous campaign i used half orc stats for both "full" and half orcs. i hoped that Volo's Guide to monsters would give me a chance to mechanically separate them in a new one, but after reading this thread and giving it a bit more thought i feel that i continue using half orc stats for...
  7. K

    Removing The Stat Penaly on Volo's Guide Orcs

    I tend to use in my games more Warcraft and Elder Scrolls based Orcs than the standard D&D ones (i know that in both franchises the orcs started off as closer to classic ones, but i prefer the more known and evolved versions) and was actually pretty disappointed when i read about them having a...
  8. K

    D&D 5E (2014) Plans for the Playable races in VGtM?

    Depends on the race. Orcs are certainly a possibility, mainly because i prefer Elder Scrolls and Warcraft style orcs to the Tolkien or standard D&D variety. It will depend how intefesting or fitting the stats will feel. If i don't like what is see in Volo's guide then i just continue using...
  9. K

    Warcraft The RPG

    @ ZickZak After Vanilla would place the campaign several years after Warcraft 3's campaign. So just lifting missions from there isn't gping to work. Having already two night elves, with one being demon hunter, Felwood and the attempts to cleanse the area of corruption and fight the remnants of...
  10. K

    D&D 5E (2014) Beyond the book: new ways to represent a wizard's spells known

    Woven belts, made from cloth, with spells being inscribed as patterns. Similarily there existing belts and ribbons that serve funcion of scrolls or similar items. The picture how such spellbooks and scrolls would look: http://nissivallakultuurikeskus.ee/wp-content/uploads/2014/09/m_DSC_0457.jpg
  11. K

    D&D 5E (2014) 5th edition Ranger: Why does every class have to have it's own schtick?

    Minigiant rises a good point that some supernatural ability might be necessary for rangers, as part of their identity as "wilderness experts." Why? The wilderness in most D&D settings is full of supernatural threats in several different forms and having some knowledge/understanding/ability to...
  12. K

    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    I like your version a lot more than the official wall of faithless, it also makes a lot more sense than "Myrkul's BS that the gods kept around because they needed prayer badly." If i would ever run a high level FR campaign, i would use this version and have the PCs finding a way to remove the...
  13. K

    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    I think the Wall was the first thing i started to dislike about FR (a of lot things following later). In 3.x materials it seriously felt like forcing a patron deity on characters, basically a dead character couldn't be raised, resurrected or reincarnated, because he was already tossed into the...
  14. K

    Unearthed Arcana No Unearthed Arcana in September?

    Is it just late or postponed? There should have been a new article on 7th.
  15. K

    D&D 5E (2014) Why Dont The Creators Add Snow Elves In D&D?

    Oh yes they were mechanically so bad and boring :P 5e has better tools of making subraces a bit more different from each other than 3.5 or earlier edition. I would actually welcome some 5e combined version of the Frostburn/Sandstorm/Stormwrack books that could offer some optional environment...
  16. K

    D&D 5E (2014) Why Dont The Creators Add Snow Elves In D&D?

    Snow elves were in 3.5 Frostburn book. A fitting place for an arctic themed subrace.
  17. K

    Al-Qadim: Land of Fate (5e conversion)

    I see a little problem with Quickleaf's Shai'r. The gen servant feature allows him to gain a number of extra spells, a ability that replaces the patron bonus spells. But patron's don't grant extra spells known like domains or oaths, they just add a few extra spells for the warlock to choose...
  18. K

    D&D 5E (2014) Video Game Worlds You Wish Were D&D 5E Settings

    That could be awesome, and actually not so hard to do. I have been thinking of making a little conversion rules for a campaign in (Heroes of) Might and Magic settings. Possibly two, one for the "Old Universe" and the other for the current one. Somethings can be converted pretty easily, others...
  19. K

    D&D 5E (2014) How has 5e solved the Wand of CLW problem?

    In a 3.5 Forgotten Realms game our DM rolled if they are out of stock, since every other adventuring party was buying them too :D The first one we bought was literally the last one in the shop :P Although e still managed to have three wands in the later sessions of the campaign... we managed to...
  20. K

    D&D 5E (2014) Schools of magic and nonwizards

    In my games they are pretty much a wizard only things. They are the way how the eight great philosophies of wizardry categorize magic, but outside that and related school abilities there is no mechanical effect. In fact the members of different philosophies or traditions even argue over things...
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