At minimum, I need maps, and PC tokens (I don't need 3D minis). I need basic digital dice (All of the fancy colors and designs are nice but not necessary). and a combat tracer (Initiative order) - Manual or automated, either is fine. And character sheets/management.
What criteria do you use to define a good, bad or mediocre GM's?
And why is it always on the shoulders of GM's? In my experience, I've seen more bad players than outright bad GM's
The characters are wearing modern clothing, and one is carrying cell phones in a Sci Fi setting. It's the reverse of D&D where the anachronism is modern stuff in an ancient setting, whereas this is modern stuff in a sci fi setting. Sure, the cloths and phones from our era could exist in the far...
Sure, but that defeats the purpose of the game if you create an unstoppable character (under normal circumstances)
Yes, you could toss in a Kryptonian adversary, but they effectively cancel each other out, essentially making it a fight between two normies.
I think the two most important are lots of choices for creating a character, and balance.
For any TTRPG, balance seems like an obvious answer, but for a superhero game, it's critical.
I mean, if everyone can build a Superman, there is no challenge.
Sure, such a civilization may have had multiple space, but as far as I'm aware, players have only ever encountered one spaceship, once. (Official modules).
I don't care if people want anachronisms in their world, I was just trying to make a distinction between one off and every day.