Search results

  1. Snoweel

    Let The Players Manage Themselves Part 3, waitaminute...

    This is the standard narrativist method. Nobody creates an adventure (or campaign) without first having a world (or at least a portion of one) to set it in. Narrativism is where a campaign is built around a story that takes place in a setting. Obviously the more detailed the setting the...
  2. Snoweel

    Let The Players Manage Themselves Part 3, waitaminute...

    Who here is advocating "a collection of random combats"? My pet hate is players who let "what their character would/wouldn't do" get in the way of the game: "Even though X is the best course of action my character would do Y, making our goals ten times harder to achieve." Dude WTF?!?!? You...
  3. Snoweel

    Old School Campaigns

    Hell yeah! Where do I sign up? I wanna play a human magic-user. Or maybe a dwarven dwarf.
  4. Snoweel

    Keep out of combat in D&D? Why?

    Are you as the player able to tell a story about the game? Surely you all play a "What does the group (including the DM) want to do?" game? I don't see how that leads automatically to story-less games. How do you manage it? I mean, as far as I'm aware, when we play an RPG we tell the DM...
  5. Snoweel

    I can't read 4e books like I could 3e books. You?

    While I hope future fluff books are just as fluffy as they have been in the past, I prefer the core rulebooks to remain concise and functional.
  6. Snoweel

    Let The Players Manage Themselves Part 3, waitaminute...

    While I agree 4e is less simulationist friendly (I used to be one when I started with 3.x and I would've hated 4e back then), I think it's even more suited to narrativist play than 3.x was. I would say that simulation and narrative are opposites of each other - the gamist view is outside of...
  7. Snoweel

    I can't read 4e books like I could 3e books. You?

    I'll first say that mechanically, I love 4e. It's the game I tried to houserule 3e/3.5e into (and I loved 3e/3.5e) But the core books are uninspiring where in previous editions ideas flew off the page at me. That said, I believe 4e is the best edition yet and Dragon and Dungeon magazines are...
  8. Snoweel

    The Tariff of Relkingham

    Is it a coincidence that it sounds like Sheriff of Nottingham?
  9. Snoweel

    What is a 'God' in D&D?

    I'm leaning this way as well right now; for the organised priesthoods of deities to be at odds with their (adventuring) clerics.
  10. Snoweel

    What is a 'God' in D&D?

    ****ing cool.
  11. Snoweel

    What is a 'God' in D&D?

    Indeed there are so many possible questions. I'm really more interested in narrowing down the questions but you raise a good point. Thanks for your ideas. This kind of categorisation leads to a strongly interactive pantheon which is always good for campaign ideas. Mate this is very...
  12. Snoweel

    What is a 'God' in D&D?

    I've been giving some thought to homebrew creation. In my opinion, the cosmology is the key element determining the kinds of campaigns and adventures you can run in a home-brewed world, so obviously it's an area I feel needs to be done right. I got to wondering what exactly is a god, in D&D...
  13. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Looks like we reached an impasse. Rel, I'll paypal you fifty bucks if you make him agree with me.
  14. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Forgive me. I assumed that anyone laughing so heartily at such a banal comment can only have been the author. Either that or you're an Irda Ranger fanboy. Or you just want to build the illusion that I GOT PWN3D!!!!! Whatever makes you happy. Anyway, you didn't answer my question.
  15. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Laughing at your own joke? How indulgent. Let's keep the personal speculation to a minimum shall we? We'd all hate this thread to be closed. It is indeed. Thankfully nobody in this thread has been advocating such a strawman. There is no cookie if it was a straight one-for-one increase for...
  16. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    But from a story point of view this is stupid regardless of mechanics. The town guard wouldn't think that the characters could beat the ogre if they just beat them up. If you're going to criticise the narrativist point of view, you can't come from your own. Applying your logic to somebody...
  17. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    From your rigid paradigm this might constitute a shiftng gameworld, but that's because you're placing your world (and the mechanics you use to represent it) at the centre and trying to make the characters and the story fit. The world I describe is the same for each party; the guards are the...
  18. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    No but you do man. You need to play D&D exactly the way I tell you to. :confused: Ok I'll come clean.. it's what I know. Am I right in assuming you think I'm wrong? The poster in question has made his views on 4e very clear. My analysis in this thread has been first rate. Top notch, even...
Top