Search results

  1. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Do you feel you can't have both? And I'm sure most of us have a different take on the game than you or anyone else does. Unless you're claiming to be part of a monolith? I think it's fair to say that no two people game exactly alike. But nice appeal to the masses anyway. I don't think you...
  2. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Sure. But when you get down to it, if the pirates' levels are far enough below that of the PC's, then there may as well be thousands of them - they will not be a challenge. When you build your encounters for your game you can do it however you want, as I stated earlier. If you want the...
  3. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I think you'll find that half of one is more than zero.
  4. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    That's a fault of the GM then, isn't it? No, you were right the first time. It's a poor DM. I mean, it's a matter of personal choice. Either the pirates are still going to be a challenge a year after you meet them or they won't. And if they're not a challenge then why bother with combat...
  5. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Forgive me. Analysis of motive and behaviour is part of my job and it often intrudes into my hobbies. I don't really follow here. I mean, if this is a criticism of 4e it should be a criticism of fantasy roleplaying games in general. Personally I think the criticism should be directed at...
  6. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Are you even paying attention? They scale at a different rate. So when you're first level the pirates are first level. When you're 15th level the pirates might only be level 7 or 8. Not only do you have better BAB/hp/saving throws than them, but you have a far greater range of powers. It's...
  7. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Oh I understand that distaste is the likely cause of the denial that hinders peoples' understanding. But if they truly grasped the concept of relative mechanics they would describe their aversion to it in different terms, ie. "I don't like it" rather than "It doesn't make sense". Because it...
  8. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I agree that town guards and the like should eventually be level-capped in relation to the PCs, but whether or not they are mechanically a threat to Orcus is irrelevent - NPCs interact as the story (and the DM) dictate. So when the guards are called to evict Orcus from the pub because he's...
  9. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Where do you get "exactly relative" from? Nobody said anything about "exactly relative" - your DM determines just how relative the NPCs are when he assigns levels to them based on how challenging he wants the encounter to be. Your PCs still get more badass as they level (more powers, meaning...
  10. Snoweel

    What is Expected from an Oriental Game Setting?

    Is this a question or just smug self-aggrandisement? Dude, I love asian-inspired campaign settings, and your product looks pretty cool, but don't insult our intelligence. Anyway, for the record I like my fantasy settings to be populated by fantasy cultures, not real-life historical ones. So...
  11. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Great post. I'm amazed that people still can't grasp this.. levels, hit points, the old Vancian magic system, the current x/day powers system, etc, etc, etc... It's all an abstraction designed to facilitate quick gameplay. I guess it's the stereotypical geek absolutist empirical mindset at...
  12. Snoweel

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I think some of you are missing the point of what levels represent. They're not a measure of the absolute power of the NPCs in a game world; they are a measure of their power relative to the PCs. That's all. When the PCs aren't 'on-screen' nobody has levels. When the PCs do appear, levels are...
  13. Snoweel

    I Am Liberated (and my NPCs are too)

    Does anyone else feel they've been freed to create the NPCs they want now that they don't have to assign class levels to them? Excellent.
  14. Snoweel

    Started With Fighting Fantasy Books

    Steve Jackson's Sorcery! are definitely what got me started in gaming. As a young lad I was entranced by the way you could continue the adventure through the series. The Fighting Fantasy books were awesome as well. I read at least the first 30 of them. And I always had 12 for skill and 24 for...
  15. Snoweel

    Forked Thread: KotShadowfell wierdness/plotholes.

    Or maybe expand his backstory to include the couple of years he spent as a bricklayer before he became a knight.
  16. Snoweel

    Call me an idiot...

    So I'm stuck with rpg.net's reviews? F***.
  17. Snoweel

    Call me an idiot...

    ...but can someone direct me to the 'Reviews' section? Does it still exist? (And yes you may call me an idiot. But only in this thread.)
  18. Snoweel

    Need help with insults!

    My in-game insults are the same as real life insults. Likewise, players talk colloquially in-character because in the game world that's what their characters are doing. Medieval-speak drives me mad. [/rant]
  19. Snoweel

    Ecology of the Dragonborn up

    I've seen a platypus in the wild!
  20. Snoweel

    Do people enjoy reading campaign blogs?

    No, I claimed that several writers are unlikely to create something as good as a single writer. Then you brought up television and film screenplays. So what did you mean by this?: What does it have to do with the quality or lack thereof of a bunch of D&D players creating a story whilst...
Top