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  1. Snoweel

    Adventures where the PCs are on the defensive?

    In a defend-the-(blah) game it can be a lot of work managing the PCs' situational awareness. The 'fog of war', so to speak. Often it's easier handwaving this and just relying on the players not to abuse their player knowledge too much.
  2. Snoweel

    Basic PC Motivations

    Ah ok. Yeah I believe I've seen it for sale in JB Hi-Fi.
  3. Snoweel

    Getting Out of the Dungeon (Or, "Help! I'm a DM who uses nothing but dungeons!")

    Good advice. One of my own weaknesses is encounter design. I have a tendency to err on the side of realism when designing my own encounters, which can lead to some pretty boring fights, so I like to steal published encounters (and WotC's modules have some brilliant fights in them) and reskin...
  4. Snoweel

    Basic PC Motivations

    "Dexter"? I was going to say 'Bloodlust' but it's already been called something else. Why 'Dexter'?
  5. Snoweel

    Getting Out of the Dungeon (Or, "Help! I'm a DM who uses nothing but dungeons!")

    Besides wilderness locations, you can use above ground structures, especially big, open areas like courtyards and plazas. Street fights are always fun, especialy when you've got snipers shooting from rooftops or the first floor. I don't like dungeons either, not big dungeons anyway, so I use a...
  6. Snoweel

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    I don't think so. It's not a symmetrical situation; meaning the consequence of something isn't necessarily the opposite of the consequence of not something. I mean, surely not including ecology stuff on monsters won't lead new players to assume monsters don't live a certain way. Especially...
  7. Snoweel

    More "realistic" advancement in D&D?

    Surely villains need plot protection too. Though I'd agree that not as many of them do. Then again, that hp buffer protects them from dying before they get a chance to surrender. Don't forget, everything does damage in 4e.
  8. Snoweel

    Good times under the Dark Sun

    I remember playing a game where we found this preserver who was turning into an anti-dragon. And every party had a water cleric.
  9. Snoweel

    What makes a Sandbox?

    Could one run a sandbox where the PCs are not strangers to the campaign area? Where their backgrounds can potentially have a greater impact on the setting? But does it invalidate a campaign as 'sandbox'? Or does it just make the campaign less of one? Or does the distinction not even matter...
  10. Snoweel

    What makes a Sandbox?

    I might be a lot of things, but smug and dismissive isn't one of them. I make an effort to address other posters' points. Like I'm doing right now.
  11. Snoweel

    What makes a Sandbox?

    I agree. It seems like a defining point with more-or-less universal consensus.
  12. Snoweel

    What makes a Sandbox?

    No. I'm arguing that if there are no dragons in a sandbox setting and you want the DM to include some then you should be able to talk to him out of character. It is if you've looked everywhere for dragons and not found any. Spare me your stupid, one-dimensional strawman examples. If you'd...
  13. Snoweel

    Do you run or play in a Sandbox or Linear game

    I think you've completely misunderstood. You've just replaced 'modern cop' with 'fantasy' (when you were invited to stick with modern cop) and completely missed the episodic nature of the campaign. Then you've finished up by sarcastically drawing a false conclusion, second guessing a point...
  14. Snoweel

    Your favorite 3.x published campaign setting?

    I haven't played it either but it reads so well. If I didn't run my game exclusively in World of Snoweel, I'd run in Golarion. It is incredible.
  15. Snoweel

    What makes a Sandbox?

    All your examples assume the kind of setting where a complex informational infrastructure already exists. Newspapers? Detective agencies? Local law enforcement agencies? I'm talking about the default Points of Light D&D setting. The town guard just aren't that sophistocated. If the PCs want to...
  16. Snoweel

    The Art of the Chase - Getting players to engage

    I'm curious as to how a fighting withdrawal is conducted with melee weapons. How exactly do you achieve separation without covering fire? I can only picture a melee fighting withdrawal turning into a running battle.
  17. Snoweel

    What makes a Sandbox?

    I'm really, really sorry.
  18. Snoweel

    What makes a Sandbox?

    Why does it need to be? And if it just has to be excluded, surely we can attach a caveat with respect to character creation?
  19. Snoweel

    What makes a Sandbox?

    You're assuming I have any kind of emotional investment in that or any other term*. In psychological terminology that's called 'projection'. I'd be happy to discuss what does and doesn't constitute an 'Adventure Path' and I'd be able to remain objective and dispassionate. And if it was...
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