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  1. J

    The New D&D Adventure Is - Tomb of Annihilation!

    Hey, that was good :):):):)! I'm probably going to use it in my Tomb of Annihilation game, I may make the "Soul Reaver" or whatever the device is also serve as the material plane battery, then take them through the Feywild and Shadowplane to hit the other batteries.
  2. J

    D&D 5E (2014) What's after Tomb of Annihilation? (Ridiculously premature speculation on 2018 releases)

    I'm thinking we're overdue for a Planescape themed storyline- I consider the Modrons in Out of the Abyss a thread they wanted to pick up later. I also have a hunch we'll get a Fey themed storyline at one point. They also seem to like being able to hook storylines around a villain. Maybe Lolth...
  3. J

    D&D 5E (2014) Are You Excited about Tomb of Annihilation?

    I'm jazzed for it! Seems like it's going to have a solid mix of outdoor exploration, some quirky NPCs, and a dungeon crawl they put some love into, it seems like they put care into making sure it covered the "Three Pillars". After my players came dangerously close to beating Tomb of Horrors...
  4. J

    D&D 5E (2014) Help me design a Plane of Time

    Thanks for all the suggestions so far, it's triggered some nice inspiration!
  5. J

    D&D 5E (2014) Expedition to the Demonweb Pits as a sequel to Out of the Abyss?

    Wolfgang Baur is really dependable for writing of "cosmic level" epic tier stories- I haven't read that module in particular, but I'm sure it's great. Even if you can't run it straight from the book, it'll certainly have great inspiration to help you build a huge climax.
  6. J

    D&D 5E (2014) Help me design a Plane of Time

    Hey there! Working on the Epic Tier adventures for my currently running campaign. Long story short- during an encounter with the Maze Engine, the party was sent back in time. They fixed a mistake they had made in the past, saving two lives, and were then sent back to present day. A slowly...
  7. J

    D&D 5E (2014) Beholder Legendary Action

    Sure, but the Legendary happens between players turns, so it doesn't really address the initial problem- PCs will still hop in and out on their turn.
  8. J

    D&D 5E (2014) DM query: Any interesting differences between different party sizes?

    My normal party size is 5- it's really clear that "Legendary" monsters were built with the expectation of a party of 4, so I normally have to give a hit point boost to make up for the extra characters damage output. Story wise, I find with a party of 5 it's easy to come up with plot hooks, since...
  9. J

    D&D 5E (2014) Beholder Legendary Action

    Moving the anti-magic field might be more useful as a reaction or an interrupt, than a Legendary.
  10. J

    Interesting encounters - what is the secret sauce?

    There's a few things I try to keep in mind for dungeon crawls: -I try to avoid easy combats that are just there to drain resources, it eats time for not a lot of benefit. If a mid-level party walks into a room, I'm not just gonna put three orcs there. They won't win, it's a waste of time to...
  11. J

    D&D 5E (2014) How to add new PCs mid quest?

    The advantage of bringing a new PC in halfway through the adventure is, they can be written to have stronger ties with the plot. Like, the "Starting party" stumbled on the adventure. But halfway through a campaign, the player knows what's up, and can tailor a character to the story. Long running...
  12. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Ooh, good call. Would the Kobold Dragon worship trait also apply to Bahumat, though, or do they just worship evil dragons?
  13. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    I was playing around with what to do with the characters for the first few levels- "Sunless Citadel" is a fun idea, but I sort of want the Haunted Keep in "Red Hand" to be their first full dungeon crawl. Came up with some inspiration. "Burnt Offerings" from "Rise of the Runelords" adventure...
  14. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    So here's the story arc sections from it I'd want to run, although I realize it needs some heavy modification to blend well with "Rise of Tiamat"- I'll need to find places to add some foreshadowing so it's not whiplash. -Betrayal at Mondahan/Grasp of the Mantled Citadel is a two part...
  15. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    There is that old Dragon magazine article that gets into the Spawn of Tiamat, maybe fighting her children in the Fane is a good way to go.
  16. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Ooh, that is a good idea, but I may end up running the Ashardalon arc in it's entirety sometime. I'm thinking I'll fill in the early levels with things to do in the town, to try to endear some NPCs to the players and raise the stakes of the army invasion.
  17. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Yeah, I'm going back and forth on that- I was thinking there could be a value to it, since the aspect will be weaker thanks to whatever victory points they get. So they can tussle with a weak Tiamat, then fight here for real later on. It may be more climactic to just do the one fight, though.
  18. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Ooh, this was exactly the kind of stuff I was hoping to find, thank you!
  19. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    I actually had a similar thought, for planning WAY far ahead. I want to follow up the Tiamat campaign with a vague riff on Out of the Abyss, with a focus shifted on Orcus as the Big Bad since I'm using Demogorgon in my current campaign. "Tiamat weakened the walls between planes" works as a great...
  20. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Yeah, that'll be the big thing- honestly, when I run module inspired stuff, I always massively adjust the encounters anyway...encounter planning is one of the things I enjoy in DM prep. I'm thinking I'll have them be level three when they do the keep dungeon crawl, the bridge fight around level...
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