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  1. J

    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Hey there! I've got at least half a year to plan it out, but my players want me to run a campaign where they tussle with Tiamat after we finish up our current outing. I wasn't big on "Hoard of the Dragon Queen", but I love Red Hand of Doom and Rise of Tiamat, and Scales of War gives some fun...
  2. J

    D&D 5E (2014) What is your favorite adventure in Tales from the Yawning Portal (besides Tomb of Horrors)?

    LOVE White Plume, it's just plain fun. I have a hard time imagining any player going through it, and not leaving the table in a good mood.
  3. J

    D&D 5E (2014) Homebrew campaigns based off of media?

    I ran a campaign that went for five years, based on the "Dark Tower" series by Stephen King. We couldn't have had more fun, still an all timer!
  4. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    Yeah- I certainly think the traps will work better if the players don't go in knowing what to expect- I'm certain the rock fall trap would have socked someone in the false entrance. And my party normally tries to fully explore every corner of the dungeon, so someone would have crawled through...
  5. J

    D&D 5E (2014) I Ran the Yawning Portal's Tomb of Horrors

    To be fair, there are insta-kill traps in the Tomb. I counted ten spots where a character can be instantly killed, or become trapped/unplayable.
  6. J

    D&D 5E (2014) I Ran the Yawning Portal's Tomb of Horrors

    Just to give a contrasting opinion- I am running my table through the 5e Tomb of Horrors, and we're all having a blast. We're two sessions in, and I expect to finish it next week. I'm gave more of a detailed play by play in the "Lets discuss Yawning Portal" thread, so I won't spam the board...
  7. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    Our second session went down last night! Players are still crushing it- so far no deaths, or damage. Mage Hand continues to be the MVP. In addition to that, the party has made the decision to always take the secret door when they find it, and not bother with a full exploration of the tomb- this...
  8. J

    D&D 5E (2014) Creating a coherent campaign with TftYP

    If I was going to run it straight through (Which I considered), I would have a piece of the Rod of Seven Parts in each dungeon, and a race against some sort of Big Bad trying to grab them all (so I could build my own climax post ToH.) I'd also have rival adventuring parties looking for it- the...
  9. J

    D&D 5E (2014) Proposed Fix for Whack-a-Mole Healing

    Another thing to consider is, I've had two character deaths happen due to my creatures attacking while they are down- once my players realized that particular move wasn't a taboo, they tend to scramble to keep people up, or get them up quickly.
  10. J

    D&D 5E (2014) Proposed Fix for Whack-a-Mole Healing

    I've found a fairly simple solution- everytime a PC drops to 0, they gain a level of exhaustion when they wake back up. Under this houserule, all levels of exhaustion are removed on a long rest, for the sake of keeping my game pacing up, but mileage may vary there.
  11. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    Oh yeah, they're super invested. I went to the aquarium with two of my players and our kids today, and they spent a little bit of time trying to press me for clues and poem clarification. I stayed mum, of course, but it's always a good sign when they're still invested outside of game night...
  12. J

    D&D 5E (2014) Mike Mearls interview - states that they may be getting off of the 2 AP/year train.

    I guess there is an advantage in offering more of a variety of stuff- a player jumping into the game now has an embarrassment of riches, if he or she is looking for a campaign book.
  13. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    So, I don't want to take over the thread with a full play by play thing, but I do want to say, this dungeon is absolutely a blast for modern players, they had a ton of fun. We played for about two and a half hours, they made it through the first thirteen rooms. I went in ready to call the...
  14. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    My players and I settled on 9th level characters, so I think there's potential of trap damage (combined with monster damage) knocking a player down to 0. In terms of the logic on the 1 death save is, there's a strong potential of instant death, but then there is a chance of the other players...
  15. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    Ooh, good call, I think you're right on. The initiative count 20 thing opens up the idea of someone potentially being fast enough to stabilize before the death save is made, which I think can make for some good drama. Thank you!
  16. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    So, in case anyone is interested, while doing my final Tomb prep today I decided today how I'm going to handle characters getting knocked to 0 HP by a trap. My initial thought was that hitting 0 HP from a trap would cause instant death. But, I've decided it's a bit more fun to preserve some...
  17. J

    D&D 5E (2014) AngryGM: Tweaking the core of D&D 5e

    Yeah, I'd agree that "You hear a click" is likely too arbitrary to make interesting decisions with. I'd want to either give a bit more detail, or be seeding clues earlier in the dungeon so they can make an informed guess as to the course of action. I think one interesting thing to take from...
  18. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    Well, that's going to vary table by table, obviously, it's a good thing to discuss in Session 0. In terms of the Tomb game- there's a reason my table is making new characters for it, instead of dropping it into our main campaign! But, based on the reputation, I think my players will be...
  19. J

    D&D 5E (2014) AngryGM: Tweaking the core of D&D 5e

    The "Freezing time when you hit a trap" idea is really compelling. I ran a Star Trek game for a while, and I would present something similar to that to the Captain during some ship encounters. "A massive chunk of debris just appeared in front of the ship- order the helmsman to dodge, have fire...
  20. J

    D&D 5E (2014) Let's Talk About Yawning Portal

    I'm running it Monday night (or, at least a portion of it, we game for two hours and change), I'll check in afterword.
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