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    Programmers: please stand up!

    Kzach: Thanks. More map items are coming. There were 120 or so added a few weeks back, and my artist is in the middle of a bunch more. Can you describe the half-snapping? And more specifically what you mean by half-squares? I've got good guesses, but I'm not 100% sure. OnlineDM: Remember...
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    Programmers: please stand up!

    I'm the creator of Dungeonographer (and its sister-product, the Ennie HM-ed Hexographer for wilderness/country/continent level mapping). Please do check them out. Both have free versions that only hold back a few "power-user" features. Linked earlier (thanks for the mention) but here it is...
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    100+ graphics & 2 new line types added to Dungeonographer (free version available)

    All of these 100 new graphics are built into the tool. (Whether you're using the free or pro version.) Most of the new art added comes from RPGMapShare.com (thank you to everyone who participates there!) and all of the pieces used were noted as usable for "personal and commercial" work. Here's...
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    Icosahedral World Map Generator

    Updated. Same download link from the link above. Quick summary of improvements: -You can now place terrain by dragging over several hexes. This does place it more quickly. The planned strength/purpose of the final tool isn’t map editing, so for full editing, export it to Hexographer. -The...
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    Icosahedral World Map Generator

    Here's an early beta of part of a new project I'm working on. It exports to Hexographer (hex map editor w/free version) and will likely be folded into that tool as well as be part of a new tool. Inkwell Ideas Icosahedral WorldMap Generator Here's a screenshot/sample: Feedback welcome.
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    Dungeons map designer tool

    There was a bug (in Java itself, I can't claim responsibility for *this* one) where it would redraw all "map items" (doors, chairs, stairs, etc--everything but walls and floor tiles) even when I tried to make sure it would only redraw what was needed. The "bug" was internal to Java itself, and...
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    Dungeonographer Gets a (Free) Random Map Generator

    One of the reasons I created Dungeonographer was to have a robust random map generator with the ability to fully edit the map after the fact. Somewhere along the line I got busy with other projects as well as different aspects of Dungeonographer… and honestly I forgot to do it! So now...
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    Hexographer, Dungeonographer (map software); Coat of Arms Design Studio All Updated

    I've been trying to get these updated before GenCon, and I think I have. Here's a list of what's new for each: Dungeonographer: Dungeonographer RPG/Fantasy Dungeon Map Software -A Random Dungeon Generator!!!! It is basic at the moment, but definitely give it a try. There are some config...
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    Dungeonographer 1.0 Released; Classic Blue & Isometric Maps Made Easy

    Dungeonographer (free version on the Dungeongographer site) has reached its 1.0 milestone! The last feature to add before marking Dungeonographer 1.0 was the “blue shift” function. If you have a classic line-art style map, when you choose File | Resize and Export as PNG Image (or Select Area...
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    New Features in Hexographer (simple mapping software)

    Progress on Hexographer continues! Here are the latest features: Users can change the terrain types when generating a custom terrain map. Previously you could change the percentages of 11 terrain types in an auto-generated map, but now those 11 can be set to any 11 terrain types in...
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    DungeonMorph Dice Design Update (<1 week left!)

    Yes... roll them and jot down the design. Roll again and add to your design. Or just use them for inspiration. (Re-rolling more often or making more liberal changes.) Although some of the reward levels include a pdf of all 60 (or perhaps 90 if the 2nd stretch goal is met) designs as...
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    DungeonMorph Dice Design Update (<1 week left!)

    The pledging process for this project ends on Sunday! I'll likely make some extras available later, but I'll send out the Kickstarter pledge rewards first. Plus, the Kickstarter rewards include some nice bonuses. I've updated the project's main graphic with an actual sample. The "fill"...
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    DungeonMorph Dice (Dungeon Geomorphs) adds Font & Card Deck options

    I'm adding two new options to the DungeonMorph Dice Kickstarter Project: A font of all 90 of the DungeonMorphs. Yep, you'll be able to just type out geomorphs. Pretty cool, I think. They should be available in both TrueType and OpenType. I'll test them to work on Windows and MacOS...
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    DungeonMorph Dice Project Update (3rd set? & Designs preview)

    The DungeonMorph Dice Kickstarter project is nearly at its first stretch/bonus goal which is to create a 2nd set of 5 dice with cavern designs. So now we're setting a second stretch goal to make a 3rd set of designs (More dungeons.) (No there won't be more than 3 sets.) I've posted a project...
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    Kickstarter.com - etc.

    I still think that you're not losing anything by making the product itself (in some version) available through Kickstarter backers. Yes, kickstarter is taking 5%, but that's pretty reasonable when you consider what percentage is taken by drivethrurpgnow and physical stores. Yes, a large...
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    Kickstarter.com - etc.

    I've been having a good experience with my project on Kickstarter. And while Kickstarter encourages the special, unique sorts of rewards that you listed I think letting people essentially pre-order/pre-subscribe would result in a higher number of pledges. You could mix them in with your...
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    DungeonMorph Dice Kickstarter Goal Met, New Goal Coming

    Just a quick update that the stretch goal amount has been announced: $12,000 If the project's donations reach $12,000 (and it is already close to $9,000) we'll make a second set of dice but this second set of 5 dice will have primarily cavern geomorphs. (As mentioned above.) Once pledging is...
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