Search results

  1. W

    What if Dungeons & Dragons Had Never Become a Commercial Success?

    I think if D&D had never enjoyed the mainstream success it had in the early 80's, then the RPG business would probably look a lot like the hex-and-counter wargame business. RPGs would be a niche game genre supported by a few small companies. There wouldn't be a lot of releases every year, but...
  2. W

    Help with retro 1E game...

    ...and make sure at least one of the items is cursed.
  3. W

    10-18-2011 Legends and Lore - Preserving the Past

    I think the sacred cows are what make the game D&D and not just another generic fantasy game. I'd like the designers to be more careful about making changes. I'd prefer things not to change unless the change isn't too drastic and it actually improves the game. Updating mechanics a bit like...
  4. W

    WotC didn't necessarily save D&D

    "Saving" D&D isn't nearly as dramatic as saving a baby, but to run with this example.... What if you had help? What if the baby wasn't really in all that much danger? What if the building wasn't really a raging inferno but there was just a small fire on the other side of the building that...
  5. W

    WotC didn't necessarily save D&D

    I don't think comparing a product in the game market to a product in the automotive market is a good comparison. A better comparison could be chess, monopoly, scrabble, etc. Trying to compare a game like AD&D, which is primarily non-technical, to a product that is primarily technical, such as...
  6. W

    WotC didn't necessarily save D&D

    The point was being made about good marketing, which often times has little to do with facts and everything to do with semantics. Also, just because an idea or opinion isn't a hard fact doesn't mean that it's a waste of time to discuss.
  7. W

    WotC didn't necessarily save D&D

    You asked for a quote, so here's a quote from an interview with Adkison: Athans: You are the man who single-handedly saved Dungeons & Dragons from bankruptcy in 1997—how much of your decision to bring TSR into the WotC family came from just being a fan of the game, and what did you see in...
  8. W

    WotC didn't necessarily save D&D

    Fair enough. WotC, to my knowledge, has never said directly that no one else could have "saved" D&D. They haven't, as far as I know, done anything to dispel the impression that they heroically stepped in and prevented D&D from going the way of the dodo. (nor would I really expect them to...
  9. W

    WotC didn't necessarily save D&D

    Not really. TSR was bankrupt, so the kid (D&D) clearly wasn't going to make it on his own. WotC is like a lifeguard who saved the kid and then tells everyone "He'd be dead if it wasn't for me", while ignoring the other lifeguards on duty who could have saved the kid if WotC didn't save him...
  10. W

    WotC didn't necessarily save D&D

    I agree with PJ's post. (I'd give XP, but evidently I need to spread it around before giving it to PJ again) I voted that WotC didn't kill it, but they didn't save it either. The "Dungeons & Dragons" name is such a well-known brand that even people who don't know what an RPG is have heard the...
  11. W

    I don't get the dislike of alignment as a character-building concept

    I think alignment is one of those aspects of the game that should be made optional. I feel that alignment highly campaign-specific and the alignment mechanics used should match the feel of the campaign world. For example, a campaign with a Lord of the Rings feel would use Good/Neutral/Evil. A...
  12. W

    What stops WotC from *also* selling 3.5?

    I think that avoiding brand confusion is one of the primary reasons for only having one edition at a time. If there are two or more incompatible games called "Dungeons & Dragons" on the market at one time it can make it difficult for new or casual players to identify the products they actually...
  13. W

    Monte Cooks First Legends and Lore

    I really like the fact that Monte's first column is about dungeon exploration and not combat rules or character optimization. The dungeon exploration aspect of D&D has been taking more and more of a back seat to combat and character optimization with each successive edition and it's nice to see...
  14. W

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Just looking at American football, there's NFL (pro) rules, NCAA (college) rules, NFHS (high school) rules, CFL (Canadian pro) rules, and UFL (minor league pro) rules. All of the leagues fall under the category of American football, but they all do have significantly differing rules. For...
  15. W

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Actually, football has gone through major rules changes throughout its history. It started as that game where you kick the ball ("association football", "soccer", or just "football" outside the US). At some point rules were added for picking up the ball with your hands and the game of football...
  16. W

    Pathfinder and 4e's love child, what I want in 5e

    There are two things I really want in the 5e core: (1) no grid & minis combat (2) minimal character customization I'm ok with grid & minis and complex character customization in rules supplements, but I don't want them in the core. The "nice to have" items: (3) a different art direction...
  17. W

    Legens&Lore: Monte Cook takes over

    Mark_CMG's comments above are spot-on. There's a big difference between being actively supported and having 80 or so used copies available on amazon.com Anyway, there are also 40 or so copies of D&D v3.5 available used on amazon.com. Still, Pathfinder is doing well, so there is certainly...
  18. W

    Legens&Lore: Monte Cook takes over

    I'd love to see a version of AD&D back in print. Since WotC is understandably reluctant to have multiple versions of D&D in print at the same time, I think they'd have to publish a new version of AD&D without the D&D name on it. The only way I can see something like this happening is if WotC...
  19. W

    Basic Fantasy Role-playing game?

    Basic Fantasy RPG is a clone of the 1981 B/X rules with a few tweaks. The to-hits have been converted to 3e style attack bonuses and ascending AC. Race and class have been separated. Classes go to 20th level. Thieves no longer have the ability to read scrolls. Aside from those changes, it's...
  20. W

    Player: "I need to level up so I can do cool stuff!"

    You can make the best of this situation by telling your dad that he can have more treasure so he can "play how he wants to play" if he gives you more allowance so that you can "play how you want to play". ;) Maybe you can even offer him a dragon mount in exchange for a nice, new sports car. :angel:
Top