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    New Legends and Lore:Difficulty Class Warfare

    This skill system sounds a bit like a more formalized version of how old-school is played. An action is either an auto-success, an auto-failure, or you need to make an ability score check. The DM takes your background/skill set into account when deciding which of the three it is.
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    Any Math Majors in the House? Help Wanted.

    Well, I didn't major in Math, I only minored in it. Anyway, I wouldn't bother trying to figure it out mathematically. I'd grab a globe and figure out how the island chain wraps around it. Then, I'd grab a 2-dimensional world map off of the web and erase everything but the latitude and...
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    Should D&D (or any other RPG) actually attempt to be "All Things to All People"?

    I think that from a business perspective there's going to be pressure to have as large a customer base as possible. I think, though, that trying to be all things to all people just ends up forcing compromise after compromise on an RPG system (or video game, or movie, or any other form of...
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    Praise and element or aspect of a game or edition you don't like.

    I prefer 2e and earlier, with B/X being my favorite, but I wouldn't say that I hate the WotC editions. There are a lot of design decisions that I dislike, but I do like the following: 3e/3.5e: I really like Ascending AC and armor restricting Dex. I like the new saving throw categories...
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    Do grognards have to be jerks?

    I think there are jerks in both camps. My own experience, however, has been that I've encountered more new-school jerks than old-school jerks. They'll usually pick some quirky old-school rule like THAC0 or demi-human level limits and pontificate about how it makes the old-school game...
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    Do grognards have to be jerks?

    I think there are jerks on both sides. The ones I find most obnoxious though are the jerks who spew hate about editions they've never actually played (or have only played a couple of times). They act like experts even though they really don't know what they're talking about. I'm also amused...
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    Could Wizards ACTUALLY make MOST people happy with a new edition?

    >>Could Wizards ACTUALLY make MOST people happy with a new edition? If the new edition is based on what Mearls has been suggesting in his blog, then I think there's a decent chance. Not a great chance, but a decent one. If you change the question from "MOST" to "MORE", then I would say...
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    Is D&D "about" combat?

    This is a missed opportunity. Think of how entertaining CSPAN would be.
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    Is D&D "about" combat?

    D&D is about adventure. Combat, however, is the most common byproduct of adventuring.
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    What if 5e is a board game?

    I think they'd be making a big mistake if they make a boardgame and call it "D&D 5e". Why not just make it a separate product line and have it sell alongside the RPG? That's what they did with Dungeon! back in the day and it was successful enough to warrant a couple of reprints/updates. I...
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    Mearls: Abilities as the core?

    Another nice feature of BECMI is that ability scores are hard-capped at 18 (+3 bonus) for PCs. This limit even includes magic items like gauntlets of ogre power and girdles of giant strength. The only way a player character can have a score of 19 or higher is to achieve immortality, but then...
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    Mearls: Abilities as the core?

    I think it may be telling whether or not these blog entries actually lead up to an entry where he lays out his actual rule outline for how he'd build minimalist D&D or if he keeps that secret.
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    Mearls: Abilities as the core?

    It wasn't obvious from his example, but that does make more sense. I just can't see how you'd leave out a level adjustment from saving throws in D&D. I think Mearls' point is that minimalist D&D wouldn't have all the little odds-and-ends... or would have a very, very small number of them...
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    Mearls: Abilities as the core?

    Fair enough. However, making saving throws (or defenses in 4e) independent of level would be a radical divergence from the core assumption in all D&D editions that level is the primary indicator of a character's power. At that point, you not just changing mechanics, but one of the key...
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    Mearls: Abilities as the core?

    I think Mearls' example of using a constitution check for a poison saving throw is interesting, but it doesn't take into account the character's level of experience. A 1st level character with a high constitution would be harder to poison than a 20th level character with a low constitution...
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    Who puts the "class" in Armor Class?

    The term "armor class" goes all the way back to the Chainmail game. In Chainmail, not only is there a numbered armor class, but there is also a numbered weapon class. Cross-indexing weapon class with armor class on a table gives the number that needs to be rolled to score a hit. Certain...
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    Optimal Number of classes?

    I agree that there are some archtypes, like the paladin, that are important to D&D. However, I think that a class like the paladin could be represented by a fighter with a specific feat chain (or similar customization mechanic). I generally think that unless a class is mechanically different...
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    Multi-Edition D&D

    "Any customer can have a car painted any color that he wants so long as it is black." - Henry Ford, shortly before Ford Motor company lost its #1 position to General Motors. If you try to force all of your customers to buy the product that is most economical for you, rather than selling them...
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    Optimal Number of classes?

    I'm not sure there is an "optimal" number of classes, but I do think that different rulesets have an impact on how many classes are viable. The amount of customization available within each class has a major impact on the number of classes. I think that in classic D&D (OD&D - AD&D 2e), the...
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    A D&D Edition... into a SINGLE picture... (?)

    Wouldn't the old SSI Pool of Radiance game be a better representation of 1e?
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