Search results

  1. W

    Reason 'squares' is better than 'feet': the metric system

    Just assume that the "pace" unit of measurement in the D&D world was established by humans (or creatures of roughly human size, like elves). Halflings and ogres would use the term just like everyone else since it refers to a defined distance: 5 feet (or 1.5 meters if you're using metric). It...
  2. W

    D&D 4E I really don't like the new 4E PHB cover

    If being "traditional" is bad, then why are they calling the game "Dungeons & Dragons"? Why not come up with a new and non-traditional name?
  3. W

    D&D 4E I really don't like the new 4E PHB cover

    Me too. I would go one step further to say that for me, the BECMI art in general is my favorite out of all the editions.
  4. W

    Reason 'squares' is better than 'feet': the metric system

    In the D&D world, a pace could be a defined unit of measurement that equals 5 feet, just like a yard equals 3 feet. Distances would be expressed by characters in either feet or paces, just like distances in our world could be expressed in feet or yards. A DM could tell players that a tower is...
  5. W

    Reason 'squares' is better than 'feet': the metric system

    If the term "square" is too abstract, how about using the term "pace"? 1 pace = 1 square. Saying something like "the tower is 150 paces away" seems in character and quasi-medieval.
  6. W

    Meditations on BECMI/Classic

    Also, each of the boxed sets focused on a different aspect of D&D. Basic: Dungeon adventuring Expert: Wilderness adventuring Companion: Strongholds (including armies, warfare, kingdoms, etc.) Master: Becoming a god Immortal: Being a god
  7. W

    Tactical Boardgame?

    It's not so much that 4e will require minis but that the combat rules are so tightly bound to the grid and minis that it will make running the game without minis much more difficult than in 1e, 2e, or Classic D&D. There have always been two styles of play: with and without minis. Some like one...
  8. W

    Tactical Boardgame?

    Same here. Never used minis before 3e. When 4e was announced and one of the primary goals was streamlining and speeding up the game, I dared to hope that they'd ditch the minis and grid based combat. I was very disappointed to read in Races & Classes that keeping the grid was one of the...
  9. W

    Tactical Boardgame?

    When we play 3e, my group plays the same way. We've found it to be a bit of a hassle at times, but doable. I hope you're right that 4e will still be playable this way. I'm afraid that new things like the eladrin's teleport, pushing powers, etc. will make this style of play even more difficult...
  10. W

    D&D 4E [Alternative View] 4E is D&D's Mid-Life Crisis

    Why would you say that 2e to 3e is more drastic? 4e, with its alternate races & classes, powers for all characters, alignment reworking, planar changes, and major fluff changes seems like far more of a jump than 3e was.
  11. W

    Tactical Boardgame?

    Yes, D&D evolved from Chainmail, but prior to 3e, D&D combat wasn't boardgame-y unless you wanted it to be. The use of miniatures was not assumed by the rules. They were not "part and parcel". In fact, the old BECMI sets printed right on their cover that no board was necessary and all the...
  12. W

    When does D&D stop becoming D&D?

    Of course it matters. There are already plenty of quality RPGs on the market. There's only one D&D. There have been several editions, but it's still fundamentally the same game. 4e seems to be more than the slow evolution that we've been accustomed to. The game has undergone a radical...
  13. W

    Tactical Boardgame?

    Prior to 3e, tactical combat wasn't hard-wired into the rules. It was there in a low-key way, like distances being measured in inches in 1e, but those quirks were easily ignored. The old '83 Red Box Basic Set even stated on its boxcover that no board was required and the game was played...
  14. W

    My take.

    The text on the cover of the 1983 Red Box Basic Set: "This game requires no gameboard because the action takes place in the player's imagination with dungeon adventures that include monsters, treasures and magic." Prior to 3e, D&D was not a miniatures boardgame. Yes, you could use minis to...
  15. W

    My take.

    My feelings are pretty similar to Celebrim's. It looks like a fun miniatures boardgame, but I don't think I'd want to play it very often.
  16. W

    D&D 4E Vote for your favorite 4E PHB cover!

    #3, hands down. A fighter, cleric, rogue, and wizard fighting a dragon in a dungeon is right to the point. There's no mistaking what game this is. Also, there's a level of action and adventure in the cover that the other two lack. It looks exciting.
  17. W

    How Would You Design Fourth Edition?

    Ok, in the spirit of your thread, here's what I would do if I was in charge and I wanted to make the game I'd want to play and/or DM: 1. The most important change: Ditch the grid and minis. This is an RPG, not a boardgame. It's ok to have some optional rules for minis, but the rules shouldn't...
  18. W

    How Would You Design Fourth Edition?

    How would I design 4th edition? If I was hired by WotC I'd focus on profitiblity: 1. Ensure that 4th edition is not backwards compatible. Players should need to buy a new version of each supplement/splat, not reuse what they already have. 2. Make the game as grid-and-miniatures dependent...
Top