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    Magical Ammunition, building a quiver o' tricks (on a budget)

    I second the Bane arrow suggestion. They are so cheap you can rapidly accumulate a good supply of them, allowing you to open up every tough fight with a real whammy. I think they are a real bargain. Pick up extras for common foes (goblinoids, humans, whatever your DM has a fetish for) and for...
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    Spellcasting levels retroactively?

    What happens if a Fighter 2/Human Paragon 3 retrains (PHB2) his second fighter level into a cleric level -- do the Human Paragon +1 SL things now apply?
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    Rewards for filling iconic roles

    Hey, Just a few clarifications. Multiple Lists The intent is to allow you to only gain AP from the criteria in your list. So, if you're the skillmonkey, you only get AP for filling the Skillmonkey criteria (trapfinding, search/disable device, lots of SP). That leaves you a LOT of...
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    Rewards for filling iconic roles

    I am about to run the Red Hand of Doom. I'll be using a limited Action Points system (only allowing them to be used to add to d20 rolls -- no extra actions!) as a way to instantly reward players "on the spot" for great play. I would also like to use them at character creation to encourage...
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    Keeping low level commoners competitive in athletics

    You could just make it a ranged attack roll to throw, then add a feat like this: Bally Focus Benefit: This feat functions as "weapon focus," except it permits a +3 bonus to-hit with Bally equipment. A first level commoner with this feat and perhaps something like Dash, along wtih 13 Dex...
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    Druid: High powered, Low Level

    Focus on filling the party's arcane caster role. You'll want to maximize your wisdom (with Owl's Wisdom or items or stat boosts) in order to boost DCs as high as possible. Direct damage via Produce Flame is decent, but area control with Obscuring Mist or Entangle are highly effective as well...
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    Bards too strong?

    Bards are very effective against foes with weak will saves that are vulnerable to compulsions, charms, and mind-affecting stuff. There's a TON of foes that are immune to all of that, especially at higher levels, making bards much weaker.
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    1st Ed. Help with movement rules

    Hey, First off, I'd steer you towards Dragonsfoot. They have a very active 1E forum and you'll get a blizzard of answers in a hurry, I'm sure. The 1E DMG p. 69 discusses figures in battle, where both grid and hex based systems are viable. Gary suggests using 1" per face hexes/grids for 25mm...
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    TX - San Angelo - Red Hand of Doom

    Hello, I'm seeking players to play through the Red Hand of Doom super-module. While I am new to San Angelo, I am not new to DMing -- I've got quite a bit of experience with both 1E and 3.5 and I've run classic modules such as B2 "Keep on the Borderlands" and G1-3 "Against the Giants" with...
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    Combo Question - Hand Crossbow And Mystic Theurge

    Or you could just go with PBS --> Precise Shot --> Rapid Shot and a composite long bow, which lets you add your STR bonus to damage. Requires a lot fewer feats for the same punch.
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    Min/max'ing Rogues!

    I believe he's referring to Savage Grapple from the complete series (Complete Divine?) that lets you burn a wildshape usage to SA in a grapple.
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    The Totemist: What's it good for?

    I played in a group with one and they made a useful point man. The totemist was durable, flexible, and could take care of himself in a brawl. Each day he could swap out his melds to fit whatever role was needed -- grappling, scouting, whatever. My variant non-wildshape druid and him were...
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    Search vs. Spot

    Spot checks for sure. Spot checks won't work if the target has 100% cover. The smarter strategy would be to try something like this: - Physical Perception: Listen checks to detect the target, or using the Scent ability (summon a dog if you need to) to find the hiding person - Tracking...
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    Bring out your dead

    Just buy a wagon, put all your other "trophies" in there (displacer beast hide, tail of rust monster, blood of troll, scale of red dragon, whatever you've accumulated), and charge commoners 1 CP each to tour your "Hall of Wondrous Trophies." Have someone with high bluff collect the fees...
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    Signature Feats for Kuo-Toa

    I would think a foot-soldier mook would have levels in Warrior, not a PC class. Anyways. I think EWP (Net) is perfect. I just played D2 for 1st Edition where the Kua-Toa were first introduced, and tactically I came away with a few impressions: - Damn near invulnerable to everything short of...
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    A couple of questions on Bards and Perform

    Can you please cite a rule that explains that? I know it seems common-sense that you can't take an AoO while concentrating without breaking your concentration, but out of curiosity I'd like to know where that is clarified... Thanks!
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    A couple of questions on Bards and Perform

    From the SRD: From the description for Fascinate: Song of Freedom: Those are the only bardic music effects that require concentration listed in core. Thus, a bard can Inspire Courage as a Standard action, and keep singing until silenced one way or another as a free action each subsequent...
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    Combo Question - Hand Crossbow And Mystic Theurge

    Handcrossbows: The advantage of dual-wielding handcrossbows is that you can make two attacks at range with the TWF feat tree instead of with the Rapid Shot feat tree. This is useful if you are usually a TWF type but forced to engage at range, or if you have the opportunity to open the...
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    Min/max'ing Rogues!

    It sounds like you're working from level 1 on up. Thus, low level utility is important. I'd suggest either of these pre-PrC builds. Dual-Wielder: Rogue 1/Ranger 2 1 - Rogue 1 - Iron will (Your will save WILL be crap for the forseeable future, and it needs to be better, and you can't take...
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    Bard Prestige Classes

    Sublime chord.
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